Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Castell247
Janus
Level 146
God Stats
16W - 15L
1,500 SR
Queue Stats
302W - 292L
1,520 Elo+
Party 1
Anubis
Anubis
Daityy
Anubis
Level 106
God Stats
34W - 31L
1,650 SR
Queue Stats
237W - 189L
1,527 Elo+
Solo
Artemis
Artemis
Dhany Valentine
Artemis
Level 217
God Stats
26W - 21L
1,627 SR
Queue Stats
369W - 343L
1,639 Elo+
Solo
Da Ji
Da Ji
TonyBamanboni
Da Ji
Level 142
God Stats
5W - 5L
1,561 SR
Queue Stats
168W - 148L
1,587 Elo+
Solo
Team Averages
Level 150
1,568 SR
1,555 Elo+

VS

Team Averages
Level 115
1,689 SR
1,642 Elo+
Agni
Agni
ElArto
Agni
Level 103
God Stats
81W - 56L
1,635 SR
Queue Stats
140W - 131L
1,578 Elo+
Solo
Arachne
Arachne
Kreemo6325
Arachne
Level 127
God Stats
6W - 4L
1,643 SR
Queue Stats
524W - 476L
1,555 Elo+
Solo
Artio
Artio
TheNoctilum
Artio
Level 109
God Stats
58W - 32L
1,850 SR
Queue Stats
148W - 115L
1,780 Elo+
Party 2
Nut
Nut
TurdManJoe36
Nut
Level 149
God Stats
3W - 4L
1,724 SR
Queue Stats
289W - 221L
1,686 Elo+
Party 2
Nike
Nike
arachnid_209
Nike
Level 88
God Stats
7W - 6L
1,592 SR
Queue Stats
88W - 80L
1,610 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
11
3 / 0 / 1
6,029
603
2,626
7,023
4,932
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Janus
12
2 / 0 / 2
6,621
662
3,712
3,819
1,065
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
Daityy
Anubis
12
4 / 0 / 4
7,742
774
6,675
6,336
2,492
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 1 / 2
5,728
573
6,292
5,855
1,753
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
4 / 1 / 1
6,086
609
4,586
6,766
2,627
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
ElArto
Agni
11
1 / 2 / 0
5,379
538
3,534
4,740
1,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
Kreemo6325
Arachne
9
0 / 4 / 1
4,769
477
3,788
10,107
2,358
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

9
0 / 2 / 2
5,459
546
3,701
11,159
5,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

10
1 / 1 / 1
5,390
539
5,784
6,139
1,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
0 / 4 / 0
4,762
476
2,170
7,571
1,581
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
6
13
Kills
2
2
Deaths
13
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
3
0
1
3.5
W
Janus
2
0
2
3
W
Anubis
Daityy
Anubis
4
0
4
6
W
0
1
2
1
L
Agni
ElArto
Agni
1
2
0
0.5
L
Arachne
Kreemo6325
Arachne
0
4
1
0.13
L
0
2
2
0.5
W
4
1
1
4.5
L
1
1
1
1.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,891
Damage
18,977
29,799
Taken
39,716
12,869
Mitigated
12,172
9,317
Healing
13,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
2,626
1,279
0
1,765
7,023
4,932
0
1,523
5,396
17,133
321
W
Janus
3,712
138
0
750
3,819
1,065
61
1,904
1,727
35,458
2,183
W
Anubis
Daityy
Anubis
6,675
484
0
4,652
6,336
2,492
586
564
5,722
56,798
1,266
W
6,292
1,816
0
1,513
5,855
1,753
0
1,841
4,014
0
44,907
L
Agni
ElArto
Agni
3,534
98
0
824
4,740
1,160
0
2,514
1,948
30,554
0
L
Arachne
Kreemo6325
Arachne
3,788
2,597
0
3,938
10,107
2,358
0
3,123
6,904
0
32,166
L
3,701
415
240
4,282
11,159
5,270
0
2,148
8,969
12,143
1,266
W
4,586
956
0
637
6,766
2,627
0
801
5,862
0
44,259
L
5,784
3,249
0
3,560
6,139
1,803
0
543
5,596
0
53,022
L
2,170
467
0
1,119
7,571
1,581
0
4,065
3,506
0
23,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,206
Gold Earned
25,759
377
Minions Killed
293
0
Camps Cleared
0
1,058,497
Distance Traveled
974,726
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
6,029
603
32
3
0
210,535
2
W
Janus
6,621
662
94
9
0
244,226
0
W
Anubis
7,742
774
103
10
0
181,054
0
W
Artemis
5,728
573
76
8
0
182,760
0
L
Agni
5,379
538
67
7
0
206,439
3
L
Arachne
4,769
477
61
6
0
206,736
0
L
Artio
5,459
546
12
1
0
207,741
2
W
Da Ji
6,086
609
72
7
0
239,922
3
L
Nut
5,390
539
103
10
0
180,397
1
L
Nike
4,762
476
50
5
0
173,413
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role