Player Matchup

Danzaburou
Danzaburou
Arnold9009
Danzaburou
Level 66
God Stats
17W - 9L
1,787 SR
Queue Stats
613W - 624L
1,432 Elo+
Solo
Lancelot
Lancelot
ROGUEUSER
Lancelot
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
179W - 179L
1,522 Elo+
Solo
Anhur
Anhur
TheCryptix10
Anhur
Level 45
God Stats
1W - 1L
1,692 SR
Queue Stats
69W - 81L
1,485 Elo+
Party 2
Athena
Athena
ToastrStrudl954
Athena
Level 35
God Stats
8W - 8L
1,445 SR
Queue Stats
285W - 252L
1,562 Elo+
Solo
Surtr
Surtr
blazedDragon463
Surtr
Level 79
God Stats
1W - 2L
1,498 SR
Queue Stats
54W - 66L
1,458 Elo+
Party 2
Team Averages
Level 59
1,585 SR
1,492 Elo+

VS

Team Averages
Level 64
1,580 SR
1,384 Elo+
Kumbhakarna
Kumbhakarna
Hoorayb
Kumbhakarna
Level 88
God Stats
2W - 0L
1,749 SR
Queue Stats
22W - 28L
1,416 Elo+
Party 1
Ymir
Ymir
Jormuttar
Ymir
Level 50
God Stats
2W - 1L
1,583 SR
Queue Stats
77W - 92L
1,483 Elo+
Party 1
Fenrir
Fenrir
LvL5Mages
Fenrir
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 12L
1,218 Elo+
Party 3
Hercules
Hercules
Plagueguts
Hercules
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,310 Elo+
Party 3
Hun Batz
Hun Batz
Yoshîmîtsu
Hun Batz
Level 63
God Stats
2W - 1L
1,566 SR
Queue Stats
135W - 159L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Arnold9009
Danzaburou
16
3 / 7 / 7
9,562
797
16,510
14,379
5,799
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Lancelot
ROGUEUSER
Lancelot
8
0 / 4 / 6
6,912
576
5,377
6,831
3,935
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
7 / 7 / 4
10,272
856
13,622
12,410
4,670
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
0 / 6 / 6
8,064
672
8,998
18,547
17,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
1 / 6 / 8
8,187
682
13,717
22,327
13,420
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Hoorayb
Kumbhakarna
18
6 / 2 / 16
11,304
942
14,615
16,106
13,492
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ymir
17
5 / 1 / 20
11,175
931
10,256
17,076
23,502
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fenrir
LvL5Mages
Fenrir
16
5 / 4 / 18
10,335
861
8,856
11,538
13,700
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hercules
Plagueguts
Hercules
18
8 / 2 / 16
11,040
920
13,317
29,765
33,773
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hun Batz
Yoshîmîtsu
Hun Batz
17
6 / 3 / 20
10,844
904
21,972
11,585
7,575
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
120
11
Kills
30
30
Deaths
12
31
Assists
90
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Arnold9009
Danzaburou
3
7
7
0.93
W
Kumbhakarna
Hoorayb
Kumbhakarna
6
2
16
7
W
Ymir
5
1
20
15
W
Fenrir
LvL5Mages
Fenrir
5
4
18
3.5
W
Hercules
Plagueguts
Hercules
8
2
16
8
L
Lancelot
ROGUEUSER
Lancelot
0
4
6
0.75
L
7
7
4
1.29
L
0
6
6
0.5
W
Hun Batz
Yoshîmîtsu
Hun Batz
6
3
20
5.33
L
1
6
8
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,224
Damage
69,016
74,494
Taken
86,070
45,796
Mitigated
92,042
16,194
Healing
33,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Arnold9009
Danzaburou
16,510
6,167
1,380
2,808
14,379
5,799
0
4,617
9,762
0
37,645
W
Kumbhakarna
Hoorayb
Kumbhakarna
14,615
612
476
1,604
16,106
13,492
1,930
1,299
14,807
34,766
2,508
W
Ymir
10,256
2,004
2,900
4,941
17,076
23,502
717
2,819
14,257
20,011
582
W
Fenrir
LvL5Mages
Fenrir
8,856
1,766
907
1,145
11,538
13,700
946
1,329
10,209
0
16,143
W
Hercules
Plagueguts
Hercules
13,317
4,936
2,168
16,102
29,765
33,773
1,182
2,781
26,984
0
26,336
L
Lancelot
ROGUEUSER
Lancelot
5,377
492
224
212
6,831
3,935
0
3,366
3,465
0
7,905
L
13,622
6,503
186
1,102
12,410
4,670
0
3,173
9,237
0
28,739
L
8,998
1,661
691
1,723
18,547
17,972
0
4,823
13,724
13,802
497
W
Hun Batz
Yoshîmîtsu
Hun Batz
21,972
4,429
2,453
1,212
11,585
7,575
1,990
1,031
10,554
0
46,172
L
13,717
5,179
1,260
6,608
22,327
13,420
0
7,971
14,356
734
21,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,997
Gold Earned
54,698
107
Minions Killed
175
0
Camps Cleared
0
876,149
Distance Traveled
1,179,619
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,562
797
43
4
0
181,183
0
W
Kumbhakarna
11,304
942
48
4
0
247,851
0
W
Ymir
11,175
931
22
2
0
217,345
0
W
Fenrir
10,335
861
17
1
0
233,672
0
W
Hercules
11,040
920
34
3
0
249,074
0
L
Lancelot
6,912
576
5
0
0
117,820
0
L
Anhur
10,272
856
40
3
0
178,042
0
L
Athena
8,064
672
12
1
0
207,738
0
W
Hun Batz
10,844
904
54
5
0
231,677
0
L
Surtr
8,187
682
7
1
0
191,366
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role