Player Matchup

Izanami
Izanami
Makka93
Izanami
Level 128
God Stats
18W - 33L
1,324 SR
Queue Stats
73W - 90L
1,424 Elo+
Solo
Anubis
Anubis
Unsung Jonno
Anubis
Level 155
God Stats
31W - 25L
1,514 SR
Queue Stats
111W - 106L
1,498 Elo+
Solo
Thanatos
Thanatos
Zenith2310
Thanatos
Level 69
God Stats
10W - 5L
1,633 SR
Queue Stats
136W - 144L
1,440 Elo+
Solo
Yemoja
Yemoja
dreamgirlNOT
Yemoja
Level 109
God Stats
2W - 0L
1,709 SR
Queue Stats
88W - 50L
1,514 Elo+
Party 2
He Bo
He Bo
ofiros
He Bo
Level 98
God Stats
21W - 10L
1,681 SR
Queue Stats
77W - 43L
1,548 Elo+
Party 2
Team Averages
Level 112
1,572 SR
1,485 Elo+

VS

Team Averages
Level 49
1,376 SR
1,309 Elo+
Mulan
Mulan
 
Mulan
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Kakimaru
Nu Wa
Level 37
God Stats
10W - 32L
1,254 SR
Queue Stats
18W - 44L
1,294 Elo+
Party 1
Maui
Maui
Kbossz
Maui
Level 17
God Stats
1W - 6L
1,269 SR
Queue Stats
5W - 19L
1,131 Elo+
Party 1
Medusa
Medusa
Rhoker
Medusa
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 33L
1,196 Elo+
Party 1
Thoth
Thoth
SERGO APEX
Thoth
Level 89
God Stats
7W - 16L
1,358 SR
Queue Stats
287W - 287L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Makka93
Izanami
12
3 / 2 / 10
7,109
1,422
4,739
5,742
1,676
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
12
2 / 1 / 10
7,257
1,451
5,012
5,106
2,666
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Thanatos
Zenith2310
Thanatos
11
4 / 3 / 4
6,952
1,390
3,933
4,468
1,340
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Yemoja
11
1 / 1 / 8
6,562
1,312
2,678
5,311
2,428
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

He Bo
ofiros
He Bo
12
7 / 3 / 5
8,179
1,636
6,593
3,852
1,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Team 1 Tickets

388

VS

Team 2 Tickets

274

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
10
1 / 3 / 2
6,059
1,212
4,040
6,346
2,538
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nu Wa
Kakimaru
Nu Wa
11
2 / 4 / 2
6,697
1,339
4,605
5,147
1,629
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Maui
Kbossz
Maui
11
1 / 2 / 3
6,241
1,248
1,874
4,590
2,294
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Medusa
Rhoker
Medusa
12
5 / 4 / 2
7,804
1,561
7,915
7,189
1,993
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thoth
10
1 / 4 / 2
5,994
1,199
1,988
3,728
648
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
21
17
Kills
10
10
Deaths
17
37
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
1
3
2
0.67
L
Nu Wa
Kakimaru
Nu Wa
2
4
2
0.75
L
Maui
Kbossz
Maui
1
2
3
1.25
W
Izanami
Makka93
Izanami
3
2
10
4
L
Medusa
Rhoker
Medusa
5
4
2
1.5
L
Thoth
1
4
2
0.5
W
Anubis
2
1
10
7
W
Thanatos
Zenith2310
Thanatos
4
3
4
2
W
Yemoja
1
1
8
5
W
He Bo
ofiros
He Bo
7
3
5
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,955
Damage
20,422
24,479
Taken
27,000
9,260
Mitigated
9,102
7,047
Healing
1,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
4,040
607
0
331
6,346
2,538
0
2,403
3,828
0
7,414
L
Nu Wa
Kakimaru
Nu Wa
4,605
1,124
0
0
5,147
1,629
0
2,600
2,547
14,933
0
L
Maui
Kbossz
Maui
1,874
366
0
238
4,590
2,294
0
1,987
2,445
5,656
0
W
Izanami
Makka93
Izanami
4,739
3,586
0
825
5,742
1,676
0
1,782
3,821
0
10,973
L
Medusa
Rhoker
Medusa
7,915
4,403
0
559
7,189
1,993
0
4,619
2,372
0
16,751
L
Thoth
1,988
100
0
0
3,728
648
0
2,101
1,525
2,600
45
W
Anubis
5,012
302
0
1,547
5,106
2,666
0
1,370
3,663
18,557
0
W
Thanatos
Zenith2310
Thanatos
3,933
1,059
0
1,070
4,468
1,340
0
1,335
3,037
0
8,401
W
Yemoja
2,678
798
2,487
928
5,311
2,428
0
2,841
2,434
4,108
0
W
He Bo
ofiros
He Bo
6,593
0
0
190
3,852
1,150
0
1,108
2,744
17,326
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,059
Gold Earned
32,795
88
Minions Killed
53
3
Camps Cleared
4
461,898
Distance Traveled
362,894
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
6,059
1,212
13
3
0
82,560
0
L
Nu Wa
6,697
1,339
16
3
1
85,233
0
L
Maui
6,241
1,248
8
2
0
50,966
0
W
Izanami
7,109
1,422
11
2
1
95,024
0
L
Medusa
7,804
1,561
15
3
2
91,836
0
L
Thoth
5,994
1,199
1
0
1
52,299
0
W
Anubis
7,257
1,451
34
7
1
86,055
0
W
Thanatos
6,952
1,390
9
2
0
98,901
0
W
Yemoja
6,562
1,312
0
0
0
89,630
0
W
He Bo
8,179
1,636
34
7
1
92,288
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role