Player Matchup

Raijin
Raijin
Grandmaster
 
Raijin
Grandmaster
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hou Yi
Hou Yi
Masters
TioPatinhasQQ
Hou Yi
Masters
Level 123
God Stats
10W - 1L
2,073 SR
Queue Stats
207W - 98L
2,337 MMR
Solo
Ne Zha
Ne Zha
Grandmaster
Вrаt
Ne Zha
Grandmaster
Level 155
God Stats
5W - 1L
1,992 SR
Queue Stats
122W - 30L
2,810 MMR
Party 2
Team Averages
Grandmaster
Grandmaster
Average Tier
Level 132
1,855 SR
2,215 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 154
1,702 SR
2,229 MMR
Artemis
Artemis
Masters
BananosS
Artemis
Masters
Level 157
God Stats
51W - 15L
1,828 SR
Queue Stats
80W - 29L
2,222 MMR
Party 1
Ra
Ra
Masters
Sobequ
Ra
Masters
Level 158
God Stats
9W - 4L
1,747 SR
Queue Stats
80W - 29L
2,233 MMR
Party 1
Bastet
Bastet
Masters
Twojamama69
Bastet
Masters
Level 147
God Stats
0W - 1L
1,531 SR
Queue Stats
80W - 29L
2,233 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
15
4 / 0 / 3
8,871
887
11,718
6,474
2,578
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
3 / 0 / 4
9,162
916
6,508
7,828
2,438
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ne Zha
Вrаt
Ne Zha
15
1 / 0 / 6
8,444
844
5,707
8,153
5,465
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Bans
CthulhuThothKuzenboAchillesAres

VS

Bans
DiscordiaMedusaOdinXbalanqueMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BananosS
Artemis
13
0 / 3 / 0
7,124
712
6,371
8,066
2,306
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ra
13
0 / 3 / 0
7,437
744
2,442
8,286
2,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bastet
13
0 / 2 / 0
7,240
724
4,407
9,404
4,003
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
0
8
Kills
0
0
Deaths
8
13
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
4
0
3
5.5
L
Artemis
BananosS
Artemis
0
3
0
0
L
Ra
0
3
0
0
W
3
0
4
5
L
Bastet
0
2
0
0
W
Ne Zha
Вrаt
Ne Zha
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,933
Damage
13,220
22,455
Taken
25,756
10,481
Mitigated
8,473
11,655
Healing
5,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
11,718
693
0
2,816
6,474
2,578
646
968
5,338
41,531
0
L
Artemis
BananosS
Artemis
6,371
547
0
735
8,066
2,306
0
3,362
4,375
0
22,685
L
Ra
2,442
0
1,403
1,826
8,286
2,164
0
4,037
3,883
31,676
0
W
6,508
1,182
0
4,469
7,828
2,438
1,462
386
7,199
0
31,476
L
Bastet
4,407
595
0
1,394
9,404
4,003
0
3,585
5,330
0
13,536
W
Ne Zha
Вrаt
Ne Zha
5,707
521
0
4,370
8,153
5,465
467
1,143
6,529
0
27,731

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,477
Gold Earned
21,801
178
Minions Killed
132
0
Camps Cleared
0
605,715
Distance Traveled
600,222
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
8,871
887
72
7
0
183,415
0
L
Artemis
7,124
712
46
5
0
189,954
1
L
Ra
7,437
744
64
6
0
203,693
0
W
Hou Yi
9,162
916
69
7
0
206,260
2
L
Bastet
7,240
724
22
2
0
206,575
0
W
Ne Zha
8,444
844
37
4
0
216,040
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role