Player Matchup

Cliodhna
Cliodhna
Gold IV
 
Cliodhna
Gold IV
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Silver IV
 
Anubis
Silver IV
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hades
Hades
Silver I
BGRorDie
Hades
Silver I
Level 67
God Stats
2W - 1L
1,858 SR
Queue Stats
68W - 75L
1,309 MMR
Solo
Achilles
Achilles
Silver IV
NightCrawler608
Achilles
Silver IV
Level 140
God Stats
0W - 2L
1,496 SR
Queue Stats
11W - 19L
1,276 MMR
Solo
Ix Chel
Ix Chel
Gold V
TheKennyizDaddy
Ix Chel
Gold V
Level 140
God Stats
3W - 4L
1,437 SR
Queue Stats
354W - 366L
1,381 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 135
1,558 SR
1,393 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 160
1,514 SR
1,333 MMR
Mercury
Mercury
Gold I
 
Mercury
Gold I
Level 235
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Silver I
IIIBEXIMOIII
King Arthur
Silver I
Level 128
God Stats
3W - 3L
1,367 SR
Queue Stats
66W - 75L
1,286 MMR
Solo
Hachiman
Hachiman
Gold V
Snooze7
Hachiman
Gold V
Level 117
God Stats
8W - 15L
1,415 SR
Queue Stats
145W - 152L
1,283 MMR
Solo
Cerberus
Cerberus
Silver II
VloneKhi8455
Cerberus
Silver II
Level 146
God Stats
3W - 4L
1,666 SR
Queue Stats
42W - 43L
1,341 MMR
Solo
Kukulkan
Kukulkan
Gold IV
ySkyPerzZ
Kukulkan
Gold IV
Level 172
God Stats
14W - 9L
1,623 SR
Queue Stats
185W - 193L
1,256 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
11
1 / 1 / 2
5,510
551
3,396
6,812
2,012
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Anubis
 
Anubis
10
0 / 4 / 1
5,211
521
1,749
5,389
1,736
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Hades
BGRorDie
Hades
10
2 / 0 / 1
5,837
584
1,569
3,947
2,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Achilles
10
2 / 2 / 0
5,837
584
4,348
8,734
4,179
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 1 / 0
6,018
602
3,024
4,869
1,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
KumbhakarnaThorAphroditeLoki

VS

Bans
AthenaCthulhuLancelotAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
10
0 / 1 / 1
5,435
544
433
6,984
2,382
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

King Arthur
IIIBEXIMOIII
King Arthur
11
1 / 2 / 1
6,479
648
5,868
8,075
5,905
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hachiman
Snooze7
Hachiman
11
3 / 1 / 3
6,276
628
3,330
2,932
693
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
VloneKhi8455
Cerberus
12
3 / 1 / 4
6,027
603
3,527
5,834
3,112
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Kukulkan
ySkyPerzZ
Kukulkan
12
1 / 0 / 0
6,422
642
2,008
3,179
1,274
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
17
5
Kills
8
8
Deaths
5
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
 
Cliodhna
1
1
2
2
L
Anubis
 
Anubis
0
4
1
0.13
W
Mercury
 
Mercury
0
1
1
0.5
L
Hades
BGRorDie
Hades
2
0
1
2.5
W
King Arthur
IIIBEXIMOIII
King Arthur
1
2
1
0.75
L
Achilles
2
2
0
1
W
Hachiman
Snooze7
Hachiman
3
1
3
4.5
L
0
1
0
0
W
Cerberus
VloneKhi8455
Cerberus
3
1
4
5
W
Kukulkan
ySkyPerzZ
Kukulkan
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,086
Damage
15,166
29,751
Taken
27,004
11,606
Mitigated
13,366
11,179
Healing
5,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
 
Cliodhna
3,396
340
0
4,231
6,812
2,012
0
731
6,081
0
37,728
L
Anubis
 
Anubis
1,749
79
0
1,507
5,389
1,736
0
1,569
3,820
37,259
160
W
Mercury
 
Mercury
433
433
0
740
6,984
2,382
0
620
6,298
0
42,872
L
Hades
BGRorDie
Hades
1,569
581
202
2,379
3,947
2,303
0
946
3,001
15,298
0
W
King Arthur
IIIBEXIMOIII
King Arthur
5,868
331
0
1,109
8,075
5,905
0
259
7,816
1,305
46,396
L
Achilles
4,348
749
0
1,756
8,734
4,179
0
712
8,022
0
34,918
W
Hachiman
Snooze7
Hachiman
3,330
1,380
0
885
2,932
693
0
1,023
1,893
0
40,719
L
3,024
160
116
988
4,869
1,376
0
2,041
2,828
42,865
0
W
Cerberus
VloneKhi8455
Cerberus
3,527
196
0
2,065
5,834
3,112
0
2,353
3,441
20,981
0
W
Kukulkan
ySkyPerzZ
Kukulkan
2,008
66
0
970
3,179
1,274
0
1,709
1,284
44,753
1,416

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,413
Gold Earned
30,639
347
Minions Killed
392
0
Camps Cleared
0
1,022,292
Distance Traveled
1,052,111
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
5,510
551
72
7
0
238,380
0
L
Anubis
5,211
521
65
7
0
178,392
0
W
Mercury
5,435
544
80
8
0
258,776
0
L
Hades
5,837
584
37
4
0
172,056
0
W
King Arthur
6,479
648
92
9
0
180,037
2
L
Achilles
5,837
584
72
7
0
202,456
0
W
Hachiman
6,276
628
81
8
0
193,555
1
L
Ix Chel
6,018
602
101
10
0
231,008
0
W
Cerberus
6,027
603
55
6
0
204,967
4
W
Kukulkan
6,422
642
84
8
0
214,776
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role