Player Matchup

Serqet
Serqet
Appleş
Serqet
Level 102
God Stats
2W - 2L
1,399 SR
Queue Stats
45W - 71L
1,520 Elo+
Party 1
Nike
Nike
KaisMan
Nike
Level 188
God Stats
1W - 0L
1,684 SR
Queue Stats
105W - 93L
1,595 Elo+
Party 1
Neith
Neith
Savãge
Neith
Level 156
God Stats
6W - 4L
1,427 SR
Queue Stats
69W - 81L
1,576 Elo+
Party 1
Ra
Ra
cibola69
Ra
Level 159
God Stats
1W - 1L
1,279 SR
Queue Stats
176W - 166L
1,441 Elo+
Solo
Ares
Ares
їEclipse
Ares
Level 172
God Stats
1W - 4L
1,478 SR
Queue Stats
143W - 177L
1,575 Elo+
Party 1
Team Averages
Level 155
1,453 SR
1,541 Elo+

VS

Team Averages
Level 97
1,522 SR
1,591 Elo+
Xing Tian
Xing Tian
ANDRUSMAXIMU5
Xing Tian
Level 68
God Stats
5W - 6L
1,365 SR
Queue Stats
231W - 234L
1,475 Elo+
Solo
Discordia
Discordia
AbsolutehZero
Discordia
Level 154
God Stats
32W - 33L
1,540 SR
Queue Stats
572W - 553L
1,586 Elo+
Solo
Cernunnos
Cernunnos
Idonotf6
Cernunnos
Level 123
God Stats
4W - 2L
1,580 SR
Queue Stats
61W - 32L
1,769 Elo+
Solo
Achilles
Achilles
OutOfRetirement
Achilles
Level 66
God Stats
288W - 247L
1,627 SR
Queue Stats
391W - 371L
1,593 Elo+
Solo
Pele
Pele
kitkalos
Pele
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
131W - 108L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Appleş
Serqet
19
5 / 0 / 11
11,288
564
7,932
13,766
6,491
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nike
KaisMan
Nike
20
9 / 1 / 9
12,603
630
24,659
20,872
20,567
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Neith
Savãge
Neith
19
3 / 3 / 12
11,430
572
13,009
14,417
5,710
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
1 / 8 / 0
9,290
465
2,691
16,045
7,061
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ares
17
10 / 2 / 9
11,770
589
11,971
18,684
15,652
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
ANDRUSMAXIMU5
Xing Tian
13
2 / 3 / 2
8,279
414
7,033
18,357
17,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Discordia
AbsolutehZero
Discordia
16
1 / 6 / 3
9,812
491
8,936
10,011
2,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
Idonotf6
Cernunnos
19
7 / 7 / 1
11,628
581
19,810
22,216
8,038
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Achilles
12
0 / 11 / 1
7,900
395
7,516
24,163
20,372
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Pele
9
3 / 1 / 0
7,590
380
2,966
5,371
1,435
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
20
28
Kills
13
14
Deaths
28
41
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
ANDRUSMAXIMU5
Xing Tian
2
3
2
1
L
Discordia
AbsolutehZero
Discordia
1
6
3
0.42
W
Serqet
Appleş
Serqet
5
0
11
10.5
L
Cernunnos
Idonotf6
Cernunnos
7
7
1
1.07
W
Nike
KaisMan
Nike
9
1
9
13.5
L
Achilles
0
11
1
0.05
W
Neith
Savãge
Neith
3
3
12
3
W
1
8
0
0.13
L
Pele
3
1
0
3
W
Ares
10
2
9
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,262
Damage
46,261
83,784
Taken
80,118
55,481
Mitigated
49,971
26,797
Healing
12,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
ANDRUSMAXIMU5
Xing Tian
7,033
757
123
2,540
18,357
17,701
263
4,626
13,181
28,007
0
L
Discordia
AbsolutehZero
Discordia
8,936
86
0
1,116
10,011
2,425
0
2,382
6,890
76,975
1,727
W
Serqet
Appleş
Serqet
7,932
2,077
0
2,034
13,766
6,491
0
2,630
11,000
0
107,601
L
Cernunnos
Idonotf6
Cernunnos
19,810
9,208
0
4,808
22,216
8,038
362
2,702
19,071
0
107,772
W
Nike
KaisMan
Nike
24,659
2,383
0
6,716
20,872
20,567
1,063
2,331
18,425
501
106,206
L
Achilles
7,516
1,299
0
2,498
24,163
20,372
216
4,379
18,715
2,875
46,355
W
Neith
Savãge
Neith
13,009
4,673
0
3,713
14,417
5,710
4,383
2,229
12,124
0
111,565
W
2,691
221
2,020
3,929
16,045
7,061
353
3,851
11,772
48,954
0
L
Pele
2,966
744
0
938
5,371
1,435
0
520
4,812
0
30,225
W
Ares
11,971
1,040
4,205
4,180
18,684
15,652
1,144
5,364
13,134
34,278
1,418

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,381
Gold Earned
45,209
624
Minions Killed
471
0
Camps Cleared
0
2,008,087
Distance Traveled
1,599,861
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
8,279
414
29
1
0
352,353
7
L
Discordia
9,812
491
159
8
0
377,131
2
W
Serqet
11,288
564
157
8
0
498,393
2
L
Cernunnos
11,628
581
165
8
0
320,310
2
W
Nike
12,603
630
157
8
0
412,257
0
L
Achilles
7,900
395
57
3
0
359,658
2
W
Neith
11,430
572
196
10
0
373,887
0
W
Ra
9,290
465
69
3
0
304,837
0
L
Pele
7,590
380
61
3
0
190,409
0
W
Ares
11,770
589
45
2
0
418,713
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role