Player Matchup

Fafnir
Fafnir
CosmicVibez
Fafnir
Level 156
God Stats
3W - 1L
1,738 SR
Queue Stats
45W - 20L
1,759 Elo+
Party 2
Ra
Ra
Daeroη
Ra
Level 81
God Stats
4W - 2L
1,777 SR
Queue Stats
73W - 37L
1,762 Elo+
Party 2
Hou Yi
Hou Yi
Insertania
Hou Yi
Level 164
God Stats
2W - 1L
1,861 SR
Queue Stats
101W - 95L
1,613 Elo+
Party 2
Rama
Rama
tovamessor
Rama
Level 200
God Stats
6W - 5L
1,630 SR
Queue Stats
259W - 136L
1,731 Elo+
Party 2
Scylla
Scylla
Řeaper
Scylla
Level 129
God Stats
1W - 1L
1,200 SR
Queue Stats
133W - 103L
1,617 Elo+
Party 2
Team Averages
Level 146
1,641 SR
1,696 Elo+

VS

Team Averages
Level 140
1,621 SR
1,528 Elo+
Khepri
Khepri
AlanBozoFan
Khepri
Level 158
God Stats
33W - 41L
1,550 SR
Queue Stats
108W - 102L
1,534 Elo+
Party 1
Bellona
Bellona
ElzoniteGaming
Bellona
Level 158
God Stats
7W - 8L
1,539 SR
Queue Stats
369W - 337L
1,558 Elo+
Party 1
Rama
Rama
N1ckiStan69
Rama
Level 133
God Stats
1W - 1L
1,727 SR
Queue Stats
129W - 123L
1,551 Elo+
Party 1
Kali
Kali
ShinigamiSoul01
Kali
Level 95
God Stats
1W - 2L
1,794 SR
Queue Stats
108W - 104L
1,552 Elo+
Party 1
Nu Wa
Nu Wa
SvenOwo
Nu Wa
Level 156
God Stats
2W - 4L
1,496 SR
Queue Stats
121W - 164L
1,444 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
9
2 / 0 / 9
6,440
644
3,821
6,211
5,702
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
2 / 0 / 3
6,766
677
3,108
4,384
1,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Hou Yi
Insertania
Hou Yi
11
8 / 0 / 2
6,449
645
7,350
4,834
1,338
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
4 / 1 / 2
7,147
715
6,675
4,834
1,718
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
Řeaper
Scylla
12
2 / 2 / 3
6,710
671
6,212
3,726
917
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
6
0 / 4 / 1
4,549
455
1,094
6,186
3,504
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
1 / 4 / 0
5,659
566
1,540
10,346
5,187
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

8
0 / 5 / 0
4,747
475
2,078
7,402
1,651
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
2 / 4 / 0
5,126
513
2,333
9,457
2,813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Nu Wa
SvenOwo
Nu Wa
11
0 / 1 / 1
5,309
531
2,427
4,108
1,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
5
18
Kills
3
3
Deaths
18
19
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Khepri
0
4
1
0.13
W
Fafnir
2
0
9
6.5
W
2
0
3
3.5
L
1
4
0
0.25
W
Hou Yi
Insertania
Hou Yi
8
0
2
9
L
0
5
0
0
L
2
4
0
0.5
L
Nu Wa
SvenOwo
Nu Wa
0
1
1
0.5
W
4
1
2
5
W
Scylla
Řeaper
Scylla
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,166
Damage
9,472
23,989
Taken
37,499
11,360
Mitigated
14,335
8,179
Healing
10,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
1,094
123
908
429
6,186
3,504
0
1,836
4,298
5,734
0
W
Fafnir
3,821
1,786
0
2,086
6,211
5,702
0
1,033
5,178
10,803
0
W
3,108
189
1,037
2,054
4,384
1,685
0
901
3,483
61,774
2,208
L
1,540
274
0
2,909
10,346
5,187
0
5,384
4,434
0
33,226
W
Hou Yi
Insertania
Hou Yi
7,350
2,452
0
686
4,834
1,338
9
831
4,003
0
31,298
L
2,078
1,750
0
1,028
7,402
1,651
0
1,083
6,319
0
26,900
L
2,333
1,002
0
3,632
9,457
2,813
0
1,886
7,547
0
21,807
L
Nu Wa
SvenOwo
Nu Wa
2,427
256
0
1,292
4,108
1,180
0
1,881
2,173
42,046
0
W
6,675
5,044
0
1,691
4,834
1,718
0
515
4,319
0
59,794
W
Scylla
Řeaper
Scylla
6,212
1,109
0
625
3,726
917
0
241
3,485
42,574
1,843

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,512
Gold Earned
25,390
372
Minions Killed
275
0
Camps Cleared
0
1,062,713
Distance Traveled
972,883
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
4,549
455
4
0
0
198,754
4
W
Fafnir
6,440
644
14
1
0
204,836
0
W
Ra
6,766
677
104
10
0
239,717
4
L
Bellona
5,659
566
73
7
0
173,726
4
W
Hou Yi
6,449
645
60
6
0
241,441
2
L
Rama
4,747
475
53
5
0
176,802
0
L
Kali
5,126
513
45
5
0
221,600
0
L
Nu Wa
5,309
531
100
10
0
202,001
0
W
Rama
7,147
715
103
10
0
186,916
0
W
Scylla
6,710
671
91
9
0
189,803
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role