Player Matchup

Neith
Neith
 
Neith
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charon
Charon
Affi_Primati
Charon
Level 126
God Stats
39W - 34L
1,483 SR
Queue Stats
109W - 105L
1,471 Elo+
Party 2
Poseidon
Poseidon
MonsterKoma324
Poseidon
Level 140
God Stats
6W - 4L
1,581 SR
Queue Stats
131W - 130L
1,542 Elo+
Solo
Ne Zha
Ne Zha
polisman001
Ne Zha
Level 18
God Stats
21W - 25L
1,500 SR
Queue Stats
41W - 40L
1,544 Elo+
Party 3
Achilles
Achilles
ησνιнσя
Achilles
Level 142
God Stats
2W - 1L
1,709 SR
Queue Stats
95W - 84L
1,419 Elo+
Party 3
Team Averages
Level 109
1,555 SR
1,495 Elo+

VS

Team Averages
Level 134
1,509 SR
1,471 Elo+
Kali
Kali
 
Kali
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Aryveloss
Hercules
Level 122
God Stats
6W - 5L
1,558 SR
Queue Stats
113W - 92L
1,499 Elo+
Solo
Hou Yi
Hou Yi
DimosPhronimos78
Hou Yi
Level 148
God Stats
24W - 26L
1,429 SR
Queue Stats
263W - 280L
1,430 Elo+
Party 1
Bacchus
Bacchus
Getball78
Bacchus
Level 129
God Stats
109W - 103L
1,550 SR
Queue Stats
251W - 253L
1,470 Elo+
Party 1
Discordia
Discordia
QuantumTarantino
Discordia
Level 128
God Stats
38W - 25L
1,507 SR
Queue Stats
164W - 165L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
6
0 / 2 / 0
3,123
625
832
3,527
891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charon
5
0 / 2 / 0
3,346
669
957
3,938
2,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Poseidon
3
0 / 2 / 0
2,902
580
57
1,414
233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
7
0 / 1 / 0
3,450
690
1,027
3,497
767
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
7
1 / 2 / 0
3,783
757
2,723
5,487
3,708
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
7
2 / 0 / 2
4,011
802
1,326
4,018
1,289
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hercules
Aryveloss
Hercules
6
1 / 1 / 1
3,833
767
1,575
4,128
1,605
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

7
4 / 0 / 0
4,117
823
3,337
1,853
489
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
Getball78
Bacchus
7
0 / 0 / 3
4,244
849
2,085
3,354
1,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Discordia
7
2 / 0 / 2
4,330
866
1,040
1,044
182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
17
1
Kills
9
9
Deaths
1
0
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
2
0
0
W
Kali
 
Kali
2
0
2
3
L
Charon
0
2
0
0
W
Hercules
Aryveloss
Hercules
1
1
1
1.5
W
4
0
0
4
W
Bacchus
Getball78
Bacchus
0
0
3
1.5
L
Poseidon
0
2
0
0
W
Discordia
2
0
2
3
L
Ne Zha
0
1
0
0
L
Achilles
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,596
Damage
9,363
17,863
Taken
14,397
7,677
Mitigated
5,427
6,115
Healing
6,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
832
332
0
967
3,527
891
0
1,271
2,256
0
14,041
W
Kali
 
Kali
1,326
615
0
1,479
4,018
1,289
0
0
3,956
0
19,753
L
Charon
957
59
76
1,037
3,938
2,078
0
814
3,124
7,995
0
W
Hercules
Aryveloss
Hercules
1,575
138
0
1,834
4,128
1,605
0
0
3,885
0
14,249
W
3,337
1,656
0
991
1,853
489
0
382
1,471
0
21,288
W
Bacchus
Getball78
Bacchus
2,085
498
65
1,518
3,354
1,862
0
575
2,779
14,453
0
L
Poseidon
57
0
0
180
1,414
233
0
367
963
6,788
460
W
Discordia
1,040
33
0
275
1,044
182
0
57
987
16,853
0
L
Ne Zha
1,027
167
0
2,346
3,497
767
0
0
3,466
0
16,217
L
Achilles
2,723
520
0
1,509
5,487
3,708
0
535
4,744
0
17,936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,604
Gold Earned
20,535
133
Minions Killed
155
0
Camps Cleared
0
471,024
Distance Traveled
577,428
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
3,123
625
30
6
0
100,785
2
W
Kali
4,011
802
44
9
0
136,962
0
L
Charon
3,346
669
13
3
0
101,946
2
W
Hercules
3,833
767
24
5
0
118,105
1
W
Hou Yi
4,117
823
39
8
0
102,162
0
W
Bacchus
4,244
849
13
3
0
112,663
0
L
Poseidon
2,902
580
16
3
0
49,619
1
W
Discordia
4,330
866
35
7
0
107,536
2
L
Ne Zha
3,450
690
37
7
0
105,535
0
L
Achilles
3,783
757
37
7
0
113,139
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role