Player Matchup

Olorun
Olorun
Gold V
KingSora-_-
Olorun
Gold V
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 60L
1,383 MMR
Solo
Agni
Agni
Gold IV
MiamiMarkus
Agni
Gold IV
Level 153
God Stats
4W - 3L
1,428 SR
Queue Stats
56W - 62L
1,455 MMR
Solo
Fenrir
Fenrir
Gold IV
dionolthof
Fenrir
Gold IV
Level 159
God Stats
11W - 11L
1,526 SR
Queue Stats
443W - 466L
1,449 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
meldi_892
Sun Wukong
Gold IV
Level 145
God Stats
1W - 0L
1,507 SR
Queue Stats
100W - 100L
1,382 MMR
Solo
Yemoja
Yemoja
Gold IV
ottomanslap34
Yemoja
Gold IV
Level 158
God Stats
20W - 26L
1,529 SR
Queue Stats
109W - 117L
1,402 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 153
1,498 SR
1,414 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 148
1,418 SR
1,458 MMR
Freya
Freya
Gold III
 
Freya
Gold III
Level 236
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Gold V
 
Artemis
Gold V
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold V
Keyí
Janus
Gold V
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 23L
1,449 MMR
Solo
Ao Kuang
Ao Kuang
Gold II
N0kouT
Ao Kuang
Gold II
Level 203
God Stats
0W - 2L
1,282 SR
Queue Stats
201W - 190L
1,444 MMR
Solo
Ymir
Ymir
Silver IV
bashcelik
Ymir
Silver IV
Level 129
God Stats
0W - 1L
1,309 SR
Queue Stats
15W - 21L
1,398 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
15
4 / 1 / 2
8,662
666
6,935
8,635
3,695
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

13
3 / 2 / 3
8,155
627
6,495
7,259
1,925
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
dionolthof
Fenrir
14
4 / 1 / 3
7,772
598
5,162
10,464
4,020
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
meldi_892
Sun Wukong
15
2 / 0 / 2
8,713
670
5,827
9,630
7,916
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

11
0 / 1 / 7
7,240
557
5,108
7,173
4,865
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Bans
RaijinAtlasBastetSerqetIzanami

VS

Bans
AthenaMulanMedusaBacchusThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
12
1 / 3 / 0
6,537
503
5,765
10,369
3,347
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Artemis
 
Artemis
1
0 / 0 / 0
4,154
320
0
0
0
Janus
Keyí
Janus
13
1 / 2 / 2
7,195
553
6,293
7,471
2,059
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ao Kuang
N0kouT
Ao Kuang
12
3 / 3 / 0
6,576
506
7,194
11,220
4,078
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Ymir
10
0 / 5 / 0
5,554
427
4,755
11,605
6,163
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
7
13
Kills
5
5
Deaths
13
17
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Freya
 
Freya
1
3
0
0.33
L
Artemis
 
Artemis
0
0
0
0
L
Janus
Keyí
Janus
1
2
2
1
W
Olorun
4
1
2
5
W
3
2
3
2.25
L
Ao Kuang
N0kouT
Ao Kuang
3
3
0
1
L
Ymir
0
5
0
0
W
Fenrir
dionolthof
Fenrir
4
1
3
5.5
W
Sun Wukong
meldi_892
Sun Wukong
2
0
2
3
W
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,527
Damage
24,007
43,161
Taken
40,665
22,421
Mitigated
15,647
22,017
Healing
10,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
 
Freya
5,765
1,641
0
4,026
10,369
3,347
0
619
9,750
39,003
529
L
Artemis
 
Artemis
0
0
0
0
0
0
0
0
0
0
0
L
Janus
Keyí
Janus
6,293
355
0
1,260
7,471
2,059
0
4,651
2,313
51,099
1,540
W
Olorun
6,935
3,282
240
2,088
8,635
3,695
3,200
5,566
3,069
69,746
2,645
W
6,495
757
0
1,510
7,259
1,925
0
5,246
1,635
42,639
1,293
L
Ao Kuang
N0kouT
Ao Kuang
7,194
2,105
0
2,945
11,220
4,078
0
4,917
6,157
45,410
0
L
Ymir
4,755
893
0
2,242
11,605
6,163
0
6,950
4,565
26,619
0
W
Fenrir
dionolthof
Fenrir
5,162
463
0
6,460
10,464
4,020
0
3,839
6,585
0
64,389
W
Sun Wukong
meldi_892
Sun Wukong
5,827
1,202
0
5,628
9,630
7,916
0
5,094
4,536
0
60,633
W
5,108
641
4,195
1,896
7,173
4,865
132
3,572
3,487
21,504
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,542
Gold Earned
30,016
452
Minions Killed
309
0
Camps Cleared
0
1,295,477
Distance Traveled
990,176
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
6,537
503
63
5
0
213,112
4
L
Artemis
4,154
320
0
0
0
173
0
L
Janus
7,195
553
115
9
0
282,717
6
W
Olorun
8,662
666
119
9
0
235,051
0
W
Agni
8,155
627
96
7
0
253,613
2
L
Ao Kuang
6,576
506
84
6
0
290,640
0
L
Ymir
5,554
427
47
4
0
203,534
0
W
Fenrir
7,772
598
120
9
0
315,161
0
W
Sun Wukong
8,713
670
93
7
0
241,920
2
W
Yemoja
7,240
557
24
2
0
249,732
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role