Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
Bazooh
Baba Yaga
Level 127
God Stats
0W - 3L
1,281 SR
Queue Stats
168W - 142L
1,583 Elo+
Party 1
Artio
Artio
Dzestis
Artio
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
261W - 241L
1,523 Elo+
Solo
Rama
Rama
MaenderAlkoor
Rama
Level 158
God Stats
3W - 3L
1,276 SR
Queue Stats
221W - 188L
1,600 Elo+
Party 1
Ravana
Ravana
Phlet
Ravana
Level 119
God Stats
2W - 5L
1,671 SR
Queue Stats
174W - 173L
1,542 Elo+
Solo
Team Averages
Level 134
1,446 SR
1,549 Elo+

VS

Team Averages
Level 162
1,471 SR
1,556 Elo+
Anubis
Anubis
 
Anubis
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
Baradir
Chernobog
Level 149
God Stats
3W - 1L
1,596 SR
Queue Stats
91W - 62L
1,579 Elo+
Solo
Chaac
Chaac
Ishmoz
Chaac
Level 154
God Stats
3W - 2L
1,448 SR
Queue Stats
165W - 151L
1,514 Elo+
Solo
Olorun
Olorun
WoollyMammoth256
Olorun
Level 187
God Stats
5W - 8L
1,370 SR
Queue Stats
428W - 427L
1,563 Elo+
Solo
Thor
Thor
troyanoolvera
Thor
Level 160
God Stats
3W - 8L
1,438 SR
Queue Stats
381W - 349L
1,624 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
0 / 3 / 5
6,831
683
4,468
10,667
8,761
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baba Yaga
Bazooh
Baba Yaga
15
4 / 3 / 3
7,967
797
10,168
8,110
6,520
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artio
Dzestis
Artio
13
2 / 6 / 2
7,801
780
2,910
15,827
13,260
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

13
1 / 4 / 5
7,380
738
9,274
10,453
4,319
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ravana
Phlet
Ravana
13
0 / 4 / 6
6,811
681
7,403
12,585
13,333
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
15
1 / 0 / 14
8,675
868
7,577
7,103
3,839
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chernobog
Baradir
Chernobog
16
9 / 2 / 8
10,097
1,010
11,092
7,022
3,024
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chaac
Ishmoz
Chaac
16
3 / 1 / 15
9,381
938
13,346
13,641
14,955
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
2 / 1 / 14
8,927
893
8,425
7,753
3,716
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

15
5 / 3 / 12
9,052
905
13,410
10,720
4,645
Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
83
7
Kills
20
20
Deaths
7
21
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
0
3
5
0.83
W
Anubis
 
Anubis
1
0
14
8
W
Chernobog
Baradir
Chernobog
9
2
8
6.5
L
Baba Yaga
Bazooh
Baba Yaga
4
3
3
1.83
L
Artio
Dzestis
Artio
2
6
2
0.5
W
Chaac
Ishmoz
Chaac
3
1
15
10.5
L
1
4
5
0.88
L
Ravana
Phlet
Ravana
0
4
6
0.75
W
2
1
14
9
W
5
3
12
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,223
Damage
53,850
57,642
Taken
46,239
46,193
Mitigated
30,179
17,982
Healing
20,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
4,468
280
560
1,755
10,667
8,761
0
1,381
9,286
0
8,715
W
Anubis
 
Anubis
7,577
315
1,538
2,377
7,103
3,839
614
1,832
5,271
25,036
0
W
Chernobog
Baradir
Chernobog
11,092
9,167
0
988
7,022
3,024
3,262
2,949
4,073
0
24,010
L
Baba Yaga
Bazooh
Baba Yaga
10,168
423
1,797
1,764
8,110
6,520
0
1,795
6,315
20,740
0
L
Artio
Dzestis
Artio
2,910
142
2,913
3,103
15,827
13,260
0
5,289
10,538
9,028
0
W
Chaac
Ishmoz
Chaac
13,346
955
2,241
4,736
13,641
14,955
288
2,826
10,815
1,054
25,002
L
9,274
6,765
1,740
2,911
10,453
4,319
0
2,789
7,664
0
24,491
L
Ravana
Phlet
Ravana
7,403
1,494
338
1,101
12,585
13,333
0
4,837
7,748
0
13,424
W
8,425
3,499
3,669
3,189
7,753
3,716
2,391
2,088
5,665
23,851
2,055
W
13,410
1,469
930
566
10,720
4,645
630
3,383
7,337
0
18,217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,790
Gold Earned
46,132
87
Minions Killed
131
0
Camps Cleared
0
918,935
Distance Traveled
1,002,202
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
6,831
683
8
1
0
179,218
0
W
Anubis
8,675
868
32
3
0
187,781
0
W
Chernobog
10,097
1,010
30
3
0
190,855
0
L
Baba Yaga
7,967
797
17
2
0
192,667
0
L
Artio
7,801
780
9
1
0
172,695
0
W
Chaac
9,381
938
18
2
0
226,408
0
L
Rama
7,380
738
39
4
0
188,365
0
L
Ravana
6,811
681
14
1
0
185,990
0
W
Olorun
8,927
893
38
4
0
190,958
0
W
Thor
9,052
905
13
1
0
206,200
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role