Player Matchup

Serqet
Serqet
 
Serqet
Level 217
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Brodingandr
Danzaburou
Level 127
God Stats
15W - 10L
1,664 SR
Queue Stats
396W - 359L
1,489 Elo+
Solo
Cabrakan
Cabrakan
Dk--Raf
Cabrakan
Level 125
God Stats
2W - 5L
1,280 SR
Queue Stats
130W - 150L
1,558 Elo+
Party 1
Surtr
Surtr
Epicc_PG
Surtr
Level 156
God Stats
17W - 13L
1,635 SR
Queue Stats
171W - 181L
1,569 Elo+
Party 1
Ra
Ra
slothlife67
Ra
Level 93
God Stats
27W - 24L
1,548 SR
Queue Stats
106W - 104L
1,530 Elo+
Solo
Team Averages
Level 144
1,525 SR
1,529 Elo+

VS

Team Averages
Level 79
1,511 SR
1,535 Elo+
Khepri
Khepri
CeriumDragon
Khepri
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,283 Elo+
Solo
Tiamat
Tiamat
Evilasasin49
Tiamat
Level 129
God Stats
0W - 2L
1,310 SR
Queue Stats
158W - 132L
1,571 Elo+
Solo
Atlas
Atlas
Rigs207
Atlas
Level 103
God Stats
9W - 12L
1,140 SR
Queue Stats
270W - 273L
1,518 Elo+
Solo
King Arthur
King Arthur
SigmaWolf35
King Arthur
Level 18
God Stats
1W - 1L
1,724 SR
Queue Stats
31W - 15L
1,676 Elo+
Party 2
Chronos
Chronos
fartballs34
Chronos
Level 113
God Stats
4W - 1L
1,881 SR
Queue Stats
155W - 113L
1,629 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
16
10 / 1 / 7
9,546
682
7,732
10,193
3,929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Danzaburou
Brodingandr
Danzaburou
15
4 / 1 / 6
9,372
669
11,767
9,235
3,452
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cabrakan
Dk--Raf
Cabrakan
14
4 / 1 / 7
8,721
623
6,435
14,204
17,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Surtr
Epicc_PG
Surtr
15
5 / 0 / 3
9,322
666
8,287
11,936
12,361
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

16
6 / 1 / 10
9,648
689
10,726
7,757
3,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
9
0 / 3 / 1
6,033
431
2,593
8,057
5,544
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tiamat
13
2 / 8 / 1
7,542
539
5,337
10,723
4,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
Rigs207
Atlas
11
0 / 6 / 1
6,368
455
5,756
12,718
3,925
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

King Arthur
SigmaWolf35
King Arthur
12
1 / 7 / 0
7,062
504
7,846
15,984
10,438
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos
fartballs34
Chronos
12
1 / 5 / 2
6,968
498
9,078
11,219
3,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
9
29
Kills
4
4
Deaths
29
33
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
10
1
7
13.5
W
Danzaburou
Brodingandr
Danzaburou
4
1
6
7
L
Khepri
0
3
1
0.17
W
Cabrakan
Dk--Raf
Cabrakan
4
1
7
7.5
W
Surtr
Epicc_PG
Surtr
5
0
3
6.5
L
Tiamat
2
8
1
0.31
L
Atlas
Rigs207
Atlas
0
6
1
0.08
L
King Arthur
SigmaWolf35
King Arthur
1
7
0
0.14
L
Chronos
fartballs34
Chronos
1
5
2
0.4
W
6
1
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,947
Damage
30,610
53,325
Taken
58,701
40,802
Mitigated
28,007
21,902
Healing
9,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
7,732
1,777
0
4,850
10,193
3,929
337
3,712
6,451
0
59,937
W
Danzaburou
Brodingandr
Danzaburou
11,767
3,516
0
3,542
9,235
3,452
2,454
5,140
3,828
0
84,236
L
Khepri
2,593
734
225
2,341
8,057
5,544
0
1,424
6,633
10,499
0
W
Cabrakan
Dk--Raf
Cabrakan
6,435
1,250
0
2,422
14,204
17,998
486
7,290
6,436
21,690
0
W
Surtr
Epicc_PG
Surtr
8,287
2,653
0
2,962
11,936
12,361
2,208
947
10,989
3,599
54,014
L
Tiamat
5,337
293
0
1,689
10,723
4,687
0
5,544
4,785
35,142
0
L
Atlas
Rigs207
Atlas
5,756
1,455
0
2,482
12,718
3,925
0
4,886
7,490
34,930
9,355
L
King Arthur
SigmaWolf35
King Arthur
7,846
1,118
0
2,167
15,984
10,438
0
2,664
12,427
0
48,638
L
Chronos
fartballs34
Chronos
9,078
2,585
0
938
11,219
3,413
0
3,793
7,426
46,965
411
W
10,726
538
3,729
4,397
7,757
3,062
637
5,162
2,595
66,345
1,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,609
Gold Earned
33,973
490
Minions Killed
343
0
Camps Cleared
0
1,408,566
Distance Traveled
1,259,942
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
9,546
682
101
7
0
346,155
0
W
Danzaburou
9,372
669
135
10
0
253,455
0
L
Khepri
6,033
431
15
1
0
198,043
0
W
Cabrakan
8,721
623
22
2
0
262,477
4
W
Surtr
9,322
666
108
8
0
256,803
0
L
Tiamat
7,542
539
59
4
0
240,847
0
L
Atlas
6,368
455
69
5
0
277,365
1
L
King Arthur
7,062
504
79
6
0
257,542
2
L
Chronos
6,968
498
121
9
0
286,145
0
W
Ra
9,648
689
124
9
0
289,676
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role