Player Matchup

Tiamat
Tiamat
Silver III
 
Tiamat
Silver III
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Silver IV
Can You Not Win
Kuzenbo
Silver IV
Level 68
God Stats
6W - 7L
1,518 SR
Queue Stats
57W - 89L
868 MMR
Solo
Surtr
Surtr
Bronze III
Kippeli
Surtr
Bronze III
Level 63
God Stats
0W - 1L
1,559 SR
Queue Stats
0W - 3L
1,354 MMR
Party 2
Set
Set
Silver V
MA_KS--99
Set
Silver V
Level 109
God Stats
5W - 6L
1,405 SR
Queue Stats
90W - 110L
783 MMR
Solo
Cupid
Cupid
Bronze III
Pakettimurot
Cupid
Bronze III
Level 86
God Stats
0W - 2L
1,772 SR
Queue Stats
0W - 7L
1,315 MMR
Party 2
Team Averages
Bronze I
Bronze I
Average Tier
Level 96
1,551 SR
1,164 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 102
1,506 SR
1,046 MMR
Ravana
Ravana
Silver IV
D0Bl3CR02
Ravana
Silver IV
Level 109
God Stats
6W - 2L
1,543 SR
Queue Stats
157W - 191L
688 MMR
Solo
Camazotz
Camazotz
Silver II
DimitriiJke
Camazotz
Silver II
Level 127
God Stats
4W - 3L
1,545 SR
Queue Stats
317W - 342L
988 MMR
Party 1
Hercules
Hercules
Silver III
Jzillaaaaa
Hercules
Silver III
Level 119
God Stats
31W - 20L
1,547 SR
Queue Stats
569W - 608L
834 MMR
Party 1
Janus
Janus
Gold IV
Kcisty42069
Janus
Gold IV
Level 68
God Stats
4W - 4L
1,393 SR
Queue Stats
71W - 72L
1,378 MMR
Solo
Cernunnos
Cernunnos
Bronze V
Визуал
Cernunnos
Bronze V
Level 88
God Stats
4W - 2L
1,500 SR
Queue Stats
36W - 46L
1,339 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
10
0 / 2 / 1
5,357
536
2,540
4,405
1,691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 4 / 0
5,102
510
3,813
10,564
10,657
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Surtr
Kippeli
Surtr
9
0 / 5 / 0
5,293
529
5,742
9,571
4,445
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

10
1 / 4 / 0
5,217
522
3,059
9,721
4,177
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 4 / 0
4,845
485
2,975
7,374
1,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
AnubisThanatosOdinMedusa

VS

Bans
SkadiArachnePeleCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
D0Bl3CR02
Ravana
12
4 / 0 / 8
6,199
620
5,002
6,224
2,569
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Camazotz
DimitriiJke
Camazotz
13
3 / 0 / 3
7,353
735
6,841
10,107
3,263
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Hercules
Jzillaaaaa
Hercules
12
7 / 0 / 5
6,696
670
6,714
8,947
5,375
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

11
2 / 1 / 2
6,212
621
2,961
3,945
1,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
Визуал
Cernunnos
12
3 / 0 / 8
6,719
672
7,169
6,382
2,272
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
45
1
Kills
19
19
Deaths
1
1
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
2
1
0.25
L
0
4
0
0
W
Ravana
D0Bl3CR02
Ravana
4
0
8
8
W
Camazotz
DimitriiJke
Camazotz
3
0
3
4.5
W
Hercules
Jzillaaaaa
Hercules
7
0
5
9.5
W
2
1
2
3
L
Surtr
Kippeli
Surtr
0
5
0
0
L
1
4
0
0.25
L
0
4
0
0
W
Cernunnos
Визуал
Cernunnos
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,129
Damage
28,687
41,635
Taken
35,605
22,841
Mitigated
14,693
11,793
Healing
14,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
2,540
331
0
1,468
4,405
1,691
0
1,398
2,827
26,056
0
L
3,813
795
0
2,042
10,564
10,657
0
361
10,179
18,465
0
W
Ravana
D0Bl3CR02
Ravana
5,002
958
0
1,768
6,224
2,569
0
806
5,262
0
42,673
W
Camazotz
DimitriiJke
Camazotz
6,841
1,375
0
5,929
10,107
3,263
0
619
9,094
0
52,701
W
Hercules
Jzillaaaaa
Hercules
6,714
1,250
0
2,527
8,947
5,375
0
1,828
7,095
0
31,256
W
2,961
671
0
640
3,945
1,214
0
1,639
2,046
41,046
486
L
Surtr
Kippeli
Surtr
5,742
2,547
0
3,538
9,571
4,445
0
0
9,571
724
31,594
L
3,059
1,186
0
1,671
9,721
4,177
0
912
8,727
0
34,707
L
2,975
1,355
250
2,824
7,374
1,871
0
0
7,374
0
33,470
W
Cernunnos
Визуал
Cernunnos
7,169
4,341
0
3,317
6,382
2,272
590
1,430
4,913
0
49,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,814
Gold Earned
33,179
279
Minions Killed
396
0
Camps Cleared
0
1,072,563
Distance Traveled
1,107,622
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,357
536
62
6
0
198,078
1
L
Kuzenbo
5,102
510
19
2
0
228,111
3
W
Ravana
6,199
620
66
7
0
248,113
0
W
Camazotz
7,353
735
102
10
0
234,508
0
W
Hercules
6,696
670
53
5
0
231,878
0
W
Janus
6,212
621
100
10
0
214,421
3
L
Surtr
5,293
529
69
7
0
216,123
3
L
Set
5,217
522
65
7
0
217,107
0
L
Cupid
4,845
485
64
6
0
213,144
0
W
Cernunnos
6,719
672
75
8
0
178,702
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role