Player Matchup

Anhur
Anhur
 
Anhur
Level 203
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
BobertTheGreat
Neith
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 127L
1,548 Elo+
Party 1
Nut
Nut
Cobblort
Nut
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,458 Elo+
Party 1
Ullr
Ullr
Hypnhos
Ullr
Level 141
God Stats
9W - 7L
1,773 SR
Queue Stats
366W - 311L
1,519 Elo+
Solo
Ra
Ra
xSejix
Ra
Level 132
God Stats
17W - 16L
1,630 SR
Queue Stats
140W - 146L
1,524 Elo+
Party 1
Team Averages
Level 133
1,581 SR
1,510 Elo+

VS

Team Averages
Level 131
1,629 SR
1,518 Elo+
Cu Chulainn
Cu Chulainn
CheekPeek
Cu Chulainn
Level 120
God Stats
67W - 41L
1,720 SR
Queue Stats
280W - 252L
1,562 Elo+
Solo
Ymir
Ymir
FallenLord81
Ymir
Level 134
God Stats
1W - 0L
1,500 SR
Queue Stats
112W - 110L
1,516 Elo+
Solo
Janus
Janus
Ult is down
Janus
Level 88
God Stats
25W - 20L
1,547 SR
Queue Stats
806W - 793L
1,493 Elo+
Solo
Sol
Sol
YippiePilledAres
Sol
Level 137
God Stats
5W - 1L
1,950 SR
Queue Stats
467W - 452L
1,526 Elo+
Solo
Hercules
Hercules
Åntīthesis
Hercules
Level 174
God Stats
14W - 11L
1,431 SR
Queue Stats
272W - 249L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
0 / 3 / 2
6,651
443
4,219
12,652
6,565
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
3 / 2 / 1
8,179
545
5,045
8,847
2,709
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
0 / 4 / 2
6,924
462
2,124
6,399
1,898
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Ullr
Hypnhos
Ullr
15
2 / 3 / 3
8,827
588
12,111
14,042
5,451
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ra
13
5 / 3 / 0
7,919
528
8,684
12,225
7,605
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
CheekPeek
Cu Chulainn
15
4 / 2 / 0
8,973
598
9,244
15,248
12,402
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
1 / 2 / 5
7,729
515
5,465
11,903
5,088
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
1 / 3 / 2
8,689
579
8,051
7,837
2,481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

15
3 / 2 / 6
9,228
615
7,127
8,186
2,677
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Hercules
Åntīthesis
Hercules
13
6 / 1 / 5
9,103
607
7,853
11,664
10,308
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
33
10
Kills
15
15
Deaths
10
8
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
3
2
0.33
L
3
2
1
1.75
W
Cu Chulainn
CheekPeek
Cu Chulainn
4
2
0
2
L
0
4
2
0.25
W
1
2
5
1.75
L
Ullr
Hypnhos
Ullr
2
3
3
1.17
W
1
3
2
0.67
W
3
2
6
3
L
Ra
5
3
0
1.67
W
Hercules
Åntīthesis
Hercules
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,183
Damage
37,740
54,165
Taken
54,838
24,228
Mitigated
32,956
15,385
Healing
17,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
4,219
1,426
0
3,118
12,652
6,565
324
4,945
7,599
907
36,542
L
5,045
1,445
0
2,592
8,847
2,709
0
6,034
2,465
0
53,450
W
Cu Chulainn
CheekPeek
Cu Chulainn
9,244
1,228
0
3,887
15,248
12,402
0
1,265
13,983
0
57,770
L
2,124
383
0
127
6,399
1,898
0
2,092
4,307
0
39,761
W
5,465
1,465
0
4,298
11,903
5,088
180
2,479
9,424
47,433
0
L
Ullr
Hypnhos
Ullr
12,111
3,582
0
4,509
14,042
5,451
0
1,641
12,323
0
65,210
W
8,051
283
0
573
7,837
2,481
678
1,073
6,764
75,524
2,425
W
7,127
2,422
0
4,166
8,186
2,677
1,342
1,567
6,619
62,609
14,523
L
Ra
8,684
1,572
645
4,394
12,225
7,605
0
4,723
7,329
58,879
1,733
W
Hercules
Åntīthesis
Hercules
7,853
2,336
0
4,348
11,664
10,308
0
2,694
8,970
0
26,260

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,500
Gold Earned
43,722
430
Minions Killed
474
0
Camps Cleared
0
1,456,167
Distance Traveled
1,499,835
14
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,651
443
54
4
0
292,493
6
L
Neith
8,179
545
101
7
0
285,716
6
W
Cu Chulainn
8,973
598
87
6
0
288,332
7
L
Nut
6,924
462
80
5
0
291,764
0
W
Ymir
7,729
515
80
5
0
301,657
4
L
Ullr
8,827
588
102
7
0
270,479
2
W
Janus
8,689
579
141
9
0
310,393
6
W
Sol
9,228
615
135
9
0
268,960
7
L
Ra
7,919
528
93
6
0
315,715
0
W
Hercules
9,103
607
31
2
0
330,493
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role