Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
Jeez
Hou Yi
Level 197
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 2L
1,811 Elo+
Party 2
Sol
Sol
Kobra
Sol
Level 201
God Stats
1W - 0L
1,577 SR
Queue Stats
19W - 5L
1,757 Elo+
Party 2
Guan Yu
Guan Yu
Spartan323
Guan Yu
Level 200
God Stats
3W - 1L
1,827 SR
Queue Stats
377W - 60L
1,908 Elo+
Party 2
Hera
Hera
Varnana
Hera
Level 177
God Stats
9W - 1L
1,911 SR
Queue Stats
259W - 30L
1,979 Elo+
Party 2
Team Averages
Level 189
1,663 SR
1,791 Elo+

VS

Team Averages
Level 145
1,550 SR
1,578 Elo+
Janus
Janus
 
Janus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
JoJosef159
Achilles
Level 147
God Stats
0W - 1L
1,260 SR
Queue Stats
30W - 23L
1,606 Elo+
Solo
Jormungandr
Jormungandr
MCAFalcon
Jormungandr
Level 163
God Stats
9W - 7L
1,609 SR
Queue Stats
386W - 394L
1,529 Elo+
Solo
Terra
Terra
PerilousProphet
Terra
Level 157
God Stats
6W - 3L
1,727 SR
Queue Stats
548W - 411L
1,649 Elo+
Party 1
Ah Puch
Ah Puch
SoloGoobi
Ah Puch
Level 98
God Stats
2W - 3L
1,652 SR
Queue Stats
305W - 235L
1,606 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
15
5 / 1 / 10
8,846
885
9,575
9,270
8,976
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hou Yi
Jeez
Hou Yi
13
4 / 4 / 6
8,378
838
7,919
10,044
4,028
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Sol
Kobra
Sol
17
5 / 2 / 9
9,533
953
12,254
11,214
4,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Guan Yu
Spartan323
Guan Yu
14
2 / 1 / 9
8,307
831
5,564
10,458
10,933
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Hera
Varnana
Hera
16
2 / 1 / 11
9,111
911
13,578
7,745
6,831
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
3 / 5 / 3
8,242
824
9,717
10,877
4,405
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
JoJosef159
Achilles
5
0 / 0 / 0
5,764
576
0
0
0
Jormungandr
MCAFalcon
Jormungandr
17
4 / 4 / 4
9,520
952
8,658
15,462
16,898
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

15
1 / 4 / 6
8,065
807
7,958
16,867
10,613
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Ah Puch
SoloGoobi
Ah Puch
14
1 / 5 / 4
8,034
803
13,950
10,547
4,958
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
26
18
Kills
9
9
Deaths
18
45
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
5
1
10
10
L
Janus
 
Janus
3
5
3
0.9
W
Hou Yi
Jeez
Hou Yi
4
4
6
1.75
L
Achilles
JoJosef159
Achilles
0
0
0
0
W
Sol
Kobra
Sol
5
2
9
4.75
L
Jormungandr
MCAFalcon
Jormungandr
4
4
4
1.5
L
1
4
6
1
L
Ah Puch
SoloGoobi
Ah Puch
1
5
4
0.6
W
Guan Yu
Spartan323
Guan Yu
2
1
9
6.5
W
Hera
Varnana
Hera
2
1
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,890
Damage
40,283
48,731
Taken
53,753
35,705
Mitigated
36,874
29,060
Healing
20,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
9,575
1,859
612
2,668
9,270
8,976
131
7,278
1,714
0
13,636
L
Janus
 
Janus
9,717
323
467
2,241
10,877
4,405
120
5,215
5,384
17,284
579
W
Hou Yi
Jeez
Hou Yi
7,919
4,430
312
1,021
10,044
4,028
184
9,195
733
0
11,916
L
Achilles
JoJosef159
Achilles
0
0
0
0
0
0
0
0
0
0
0
W
Sol
Kobra
Sol
12,254
4,285
992
4,222
11,214
4,937
827
9,513
1,527
28,747
0
L
Jormungandr
MCAFalcon
Jormungandr
8,658
827
135
3,814
15,462
16,898
0
6,769
8,371
25,992
210
L
7,958
462
5,855
6,563
16,867
10,613
0
8,465
8,215
14,415
0
L
Ah Puch
SoloGoobi
Ah Puch
13,950
306
103
1,777
10,547
4,958
0
5,158
5,117
35,843
0
W
Guan Yu
Spartan323
Guan Yu
5,564
256
8,405
5,901
10,458
10,933
197
7,195
2,975
0
10,389
W
Hera
Varnana
Hera
13,578
2,039
2,357
2,570
7,745
6,831
232
5,535
2,016
34,519
443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,175
Gold Earned
39,625
146
Minions Killed
113
0
Camps Cleared
0
1,003,047
Distance Traveled
807,427
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,846
885
14
1
0
209,384
0
L
Janus
8,242
824
33
3
0
197,062
0
W
Hou Yi
8,378
838
6
1
0
172,299
0
L
Achilles
5,764
576
0
0
0
0
0
W
Sol
9,533
953
46
5
0
198,363
0
L
Jormungandr
9,520
952
37
4
0
215,468
0
L
Terra
8,065
807
13
1
0
205,831
0
L
Ah Puch
8,034
803
30
3
0
189,066
0
W
Guan Yu
8,307
831
13
1
0
222,300
0
W
Hera
9,111
911
67
7
0
200,701
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role