Player Matchup

Ne Zha
Ne Zha
Silver II
IGingerFury
Ne Zha
Silver II
Level 135
God Stats
4W - 1L
1,569 SR
Queue Stats
10W - 5L
1,504 MMR
Party 1
Nike
Nike
Gold V
Jumboonce
Nike
Gold V
Level 117
God Stats
4W - 1L
1,500 SR
Queue Stats
20W - 13L
1,462 MMR
Party 1
Ah Puch
Ah Puch
Gold V
TheDeceased
Ah Puch
Gold V
Level 126
God Stats
7W - 2L
1,579 SR
Queue Stats
21W - 14L
1,432 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 126
1,549 SR
1,466 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 133
1,266 SR
1,074 MMR
Mulan
Mulan
Silver III
OtakuBoyyy
Mulan
Silver III
Level 84
God Stats
1W - 7L
1,052 SR
Queue Stats
47W - 84L
1,084 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver II
Zhenja_94
Tsukuyomi
Silver II
Level 135
God Stats
2W - 4L
1,189 SR
Queue Stats
124W - 160L
1,093 MMR
Solo
Scylla
Scylla
Silver II
xl ZrK lx
Scylla
Silver II
Level 181
God Stats
24W - 23L
1,558 SR
Queue Stats
183W - 273L
1,047 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
18
5 / 1 / 13
11,619
968
14,331
9,811
4,737
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nike
19
10 / 1 / 9
12,331
1,028
14,196
10,932
9,073
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Ah Puch
TheDeceased
Ah Puch
18
4 / 3 / 9
10,912
909
10,137
9,139
4,180
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Bans
AchillesThothCthulhuAthenaKuzenbo

VS

Bans
BacchusDiscordiaAgniJanusVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
14
2 / 7 / 2
8,990
749
6,483
17,556
11,477
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tsukuyomi
Zhenja_94
Tsukuyomi
16
2 / 6 / 2
10,017
835
4,859
14,977
4,464
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Scylla
xl ZrK lx
Scylla
14
1 / 6 / 4
8,951
746
5,866
10,051
1,915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
13
19
Kills
5
5
Deaths
19
31
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
5
1
13
11.5
W
Nike
10
1
9
14.5
L
Mulan
2
7
2
0.43
W
Ah Puch
TheDeceased
Ah Puch
4
3
9
2.83
L
Tsukuyomi
Zhenja_94
Tsukuyomi
2
6
2
0.5
L
Scylla
xl ZrK lx
Scylla
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,664
Damage
17,208
29,882
Taken
42,584
17,990
Mitigated
17,856
8,153
Healing
6,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
14,331
1,111
0
2,250
9,811
4,737
1,519
2,252
7,453
203
46,021
W
Nike
14,196
1,539
0
3,352
10,932
9,073
1,424
1,929
8,727
0
35,352
L
Mulan
6,483
578
0
3,329
17,556
11,477
0
7,614
9,549
0
17,643
W
Ah Puch
TheDeceased
Ah Puch
10,137
150
0
2,551
9,139
4,180
546
1,764
7,169
40,139
241
L
Tsukuyomi
Zhenja_94
Tsukuyomi
4,859
632
0
2,948
14,977
4,464
0
1,838
12,763
0
32,284
L
Scylla
xl ZrK lx
Scylla
5,866
539
0
657
10,051
1,915
0
824
8,921
22,851
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,862
Gold Earned
27,958
168
Minions Killed
115
0
Camps Cleared
0
728,734
Distance Traveled
579,818
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
11,619
968
54
5
0
267,024
2
W
Nike
12,331
1,028
44
4
0
255,048
0
L
Mulan
8,990
749
25
2
0
200,549
0
W
Ah Puch
10,912
909
70
6
0
206,662
0
L
Tsukuyomi
10,017
835
43
4
0
205,514
4
L
Scylla
8,951
746
47
4
0
173,755
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role