Player Matchup

Surtr
Surtr
GGN Orphan
Surtr
Level 147
God Stats
3W - 6L
1,603 SR
Queue Stats
345W - 340L
1,565 Elo+
Party 1
Anhur
Anhur
MargicMakers
Anhur
Level 128
God Stats
9W - 10L
1,589 SR
Queue Stats
35W - 31L
1,466 Elo+
Solo
Set
Set
VOwOlt
Set
Level 127
God Stats
5W - 4L
1,556 SR
Queue Stats
338W - 292L
1,579 Elo+
Solo
Cthulhu
Cthulhu
aubjew
Cthulhu
Level 149
God Stats
67W - 42L
1,672 SR
Queue Stats
360W - 350L
1,550 Elo+
Party 1
Zhong Kui
Zhong Kui
kostantis25573
Zhong Kui
Level 175
God Stats
67W - 53L
1,607 SR
Queue Stats
696W - 684L
1,515 Elo+
Solo
Team Averages
Level 145
1,605 SR
1,535 Elo+

VS

Team Averages
Level 125
1,598 SR
1,496 Elo+
Medusa
Medusa
Josh_Green21
Medusa
Level 105
God Stats
73W - 59L
1,600 SR
Queue Stats
237W - 216L
1,516 Elo+
Solo
Chaac
Chaac
Saint_Shake
Chaac
Level 96
God Stats
8W - 11L
1,486 SR
Queue Stats
176W - 191L
1,461 Elo+
Solo
Mercury
Mercury
Srider77
Mercury
Level 122
God Stats
4W - 0L
1,903 SR
Queue Stats
123W - 119L
1,500 Elo+
Solo
Agni
Agni
XDarckReaper
Agni
Level 174
God Stats
4W - 4L
1,485 SR
Queue Stats
171W - 164L
1,516 Elo+
Solo
Anubis
Anubis
geraramone
Anubis
Level 128
God Stats
19W - 18L
1,515 SR
Queue Stats
278W - 273L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
11
1 / 5 / 1
6,386
426
2,375
15,416
7,541
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 5 / 0
5,984
399
3,600
12,010
3,732
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Set
VOwOlt
Set
15
5 / 1 / 1
8,164
544
5,236
12,101
5,164
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Cthulhu
aubjew
Cthulhu
11
0 / 4 / 1
6,435
429
7,001
13,184
8,330
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zhong Kui
kostantis25573
Zhong Kui
13
2 / 5 / 2
7,430
495
8,669
14,053
7,240
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
15
3 / 2 / 4
8,195
546
7,983
8,877
2,569
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
3 / 1 / 6
7,981
532
7,765
11,101
6,706
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mercury
Srider77
Mercury
15
7 / 2 / 4
8,907
594
8,754
8,953
3,257
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

15
2 / 2 / 5
9,185
612
12,030
7,984
4,694
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Anubis
geraramone
Anubis
15
5 / 2 / 4
9,011
601
8,275
7,270
3,466
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
43
9
Kills
20
20
Deaths
9
5
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Surtr
1
5
1
0.3
W
Medusa
3
2
4
2.5
L
1
5
0
0.2
W
3
1
6
6
W
Mercury
Srider77
Mercury
7
2
4
4.5
L
Set
VOwOlt
Set
5
1
1
5.5
W
2
2
5
2.25
L
Cthulhu
aubjew
Cthulhu
0
4
1
0.13
W
Anubis
geraramone
Anubis
5
2
4
3.5
L
Zhong Kui
kostantis25573
Zhong Kui
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,881
Damage
44,807
66,764
Taken
44,185
32,007
Mitigated
20,692
21,660
Healing
11,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
2,375
509
0
4,863
15,416
7,541
14
9,610
4,822
384
34,437
W
Medusa
7,983
2,884
0
2,682
8,877
2,569
825
1,806
7,071
0
65,925
L
3,600
1,424
0
1,672
12,010
3,732
0
54
11,956
0
41,919
W
7,765
821
0
3,007
11,101
6,706
73
5,561
5,500
0
42,700
W
Mercury
Srider77
Mercury
8,754
4,575
0
706
8,953
3,257
0
2,246
6,634
0
57,651
L
Set
VOwOlt
Set
5,236
1,452
0
5,106
12,101
5,164
0
1,647
10,345
0
61,836
W
12,030
329
0
2,310
7,984
4,694
0
1,685
5,971
67,619
1,623
L
Cthulhu
aubjew
Cthulhu
7,001
289
1,801
2,713
13,184
8,330
0
1,182
11,960
32,208
0
W
Anubis
geraramone
Anubis
8,275
182
0
3,209
7,270
3,466
173
3,866
3,404
62,013
2,346
L
Zhong Kui
kostantis25573
Zhong Kui
8,669
1,453
90
5,415
14,053
7,240
45
6,138
7,879
42,047
5,894

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,399
Gold Earned
43,279
365
Minions Killed
489
0
Camps Cleared
0
1,398,353
Distance Traveled
1,468,193
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
6,386
426
52
3
0
272,094
6
W
Medusa
8,195
546
99
7
0
282,328
0
L
Anhur
5,984
399
53
4
0
256,750
1
W
Chaac
7,981
532
69
5
0
282,882
0
W
Mercury
8,907
594
87
6
0
362,210
0
L
Set
8,164
544
108
7
0
320,168
4
W
Agni
9,185
612
120
8
0
269,775
0
L
Cthulhu
6,435
429
55
4
0
306,051
0
W
Anubis
9,011
601
114
8
0
270,998
3
L
Zhong Kui
7,430
495
97
6
0
243,290
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role