Player Matchup

Maman Brigitte
Maman Brigitte
AlfonsoRibeiro
Maman Brigitte
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 56L
1,522 Elo+
Party 2
Achilles
Achilles
BigHenchGrimace
Achilles
Level 98
God Stats
17W - 16L
1,528 SR
Queue Stats
40W - 42L
1,494 Elo+
Party 2
Fafnir
Fafnir
PaulDangles
Fafnir
Level 111
God Stats
3W - 0L
1,607 SR
Queue Stats
49W - 47L
1,521 Elo+
Party 2
Raijin
Raijin
SleepyJoeZzz
Raijin
Level 125
God Stats
1W - 0L
1,874 SR
Queue Stats
94W - 81L
1,511 Elo+
Party 2
Bastet
Bastet
psddtgb7x15
Bastet
Level 82
God Stats
24W - 20L
1,607 SR
Queue Stats
721W - 687L
1,535 Elo+
Solo
Team Averages
Level 105
1,623 SR
1,516 Elo+

VS

Team Averages
Level 115
1,524 SR
1,516 Elo+
Medusa
Medusa
 
Medusa
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Kaulaire
Sobek
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 45L
1,557 Elo+
Solo
Eset
Eset
KidNamedSah
Eset
Level 143
God Stats
2W - 3L
1,556 SR
Queue Stats
94W - 77L
1,510 Elo+
Party 1
Ra
Ra
namechanged9902
Ra
Level 185
God Stats
33W - 31L
1,562 SR
Queue Stats
182W - 170L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maman Brigitte
AlfonsoRibeiro
Maman Brigitte
13
2 / 0 / 6
6,728
612
4,879
6,257
1,956
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Achilles
11
1 / 1 / 0
6,581
598
4,950
8,813
6,090
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Fafnir
10
0 / 0 / 6
6,193
563
2,295
5,078
4,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Raijin
13
8 / 0 / 2
7,789
708
8,302
3,723
1,094
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bastet
11
2 / 2 / 1
5,724
520
5,347
7,962
2,683
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
2 / 2 / 0
6,175
561
3,985
4,950
1,456
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arachne
 
Arachne
11
1 / 4 / 0
5,774
525
2,422
12,632
4,103
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Sobek
Kaulaire
Sobek
10
0 / 1 / 1
5,898
536
3,746
9,398
8,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
0 / 5 / 0
5,527
502
1,847
7,480
2,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 1 / 1
7,284
662
3,332
8,173
3,054
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
5
13
Kills
3
3
Deaths
13
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
2
2
0
1
L
Arachne
 
Arachne
1
4
0
0.25
W
Maman Brigitte
AlfonsoRibeiro
Maman Brigitte
2
0
6
5
W
Achilles
1
1
0
1
L
Sobek
Kaulaire
Sobek
0
1
1
0.5
L
0
5
0
0
W
Fafnir
0
0
6
3
W
Raijin
8
0
2
9
L
0
1
1
0.5
W
Bastet
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,773
Damage
15,332
31,833
Taken
42,633
16,020
Mitigated
20,047
11,696
Healing
13,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
3,985
1,352
0
900
4,950
1,456
609
1,223
3,707
0
43,657
L
Arachne
 
Arachne
2,422
1,654
0
4,443
12,632
4,103
38
5,266
7,050
0
40,150
W
Maman Brigitte
AlfonsoRibeiro
Maman Brigitte
4,879
130
0
4,979
6,257
1,956
261
593
5,664
54,186
723
W
Achilles
4,950
612
0
1,238
8,813
6,090
0
2,918
5,481
0
42,224
L
Sobek
Kaulaire
Sobek
3,746
325
0
3,397
9,398
8,874
0
2,357
6,985
17,906
2,330
L
1,847
422
0
972
7,480
2,560
0
5,080
2,036
31,803
687
W
Fafnir
2,295
609
0
1,887
5,078
4,197
0
900
4,178
15,745
0
W
Raijin
8,302
352
0
431
3,723
1,094
316
1,017
2,706
41,891
745
L
3,332
483
24
3,783
8,173
3,054
0
594
7,535
57,192
0
W
Bastet
5,347
1,642
0
3,161
7,962
2,683
0
2,754
5,208
0
30,683

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,015
Gold Earned
30,658
370
Minions Killed
355
0
Camps Cleared
0
1,229,357
Distance Traveled
1,140,917
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,175
561
70
6
0
221,577
2
L
Arachne
5,774
525
75
7
0
249,503
0
W
Maman Brigitte
6,728
612
103
9
0
306,419
0
W
Achilles
6,581
598
92
8
0
229,357
3
L
Sobek
5,898
536
32
3
0
219,810
0
L
Eset
5,527
502
57
5
0
210,348
4
W
Fafnir
6,193
563
19
2
0
230,122
2
W
Raijin
7,789
708
91
8
0
228,114
4
L
Ra
7,284
662
121
11
0
239,679
1
W
Bastet
5,724
520
65
6
0
235,345
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role