Player Matchup

Merlin
Merlin
Platinum V
 
Merlin
Platinum V
Level 242
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Bronze V
I_412835818
King Arthur
Bronze V
Level 142
God Stats
0W - 1L
1,804 SR
Queue Stats
62W - 137L
299 MMR
Solo
Set
Set
Platinum V
Lockerest
Set
Platinum V
Level 148
God Stats
2W - 3L
1,477 SR
Queue Stats
169W - 167L
1,617 MMR
Solo
Zhong Kui
Zhong Kui
Silver III
kyrs98
Zhong Kui
Silver III
Level 110
God Stats
2W - 2L
1,727 SR
Queue Stats
72W - 87L
975 MMR
Solo
Izanami
Izanami
Bronze III
sjs_unruly
Izanami
Bronze III
Level 57
God Stats
1W - 1L
1,816 SR
Queue Stats
11W - 17L
1,226 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 140
1,665 SR
1,123 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 190
1,400 SR
1,156 MMR
Ymir
Ymir
Bronze II
CorniestSloth49
Ymir
Bronze II
Level 81
God Stats
3W - 7L
1,185 SR
Queue Stats
160W - 212L
384 MMR
Solo
Apollo
Apollo
Platinum IV
Juriiti
Apollo
Platinum IV
Level 228
God Stats
15W - 11L
1,639 SR
Queue Stats
258W - 253L
1,690 MMR
Solo
Baron Samedi
Baron Samedi
Gold I
SicDireWolf
Baron Samedi
Gold I
Level 177
God Stats
2W - 4L
1,462 SR
Queue Stats
191W - 195L
1,668 MMR
Solo
Freya
Freya
Silver III
remilson1
Freya
Silver III
Level 307
God Stats
17W - 15L
1,548 SR
Queue Stats
550W - 609L
855 MMR
Solo
Gilgamesh
Gilgamesh
Gold V
thugniffi
Gilgamesh
Gold V
Level 159
God Stats
4W - 12L
1,164 SR
Queue Stats
697W - 704L
1,182 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
1 / 2 / 0
6,026
603
2,464
4,737
1,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
I_412835818
King Arthur
7
0 / 4 / 0
4,519
452
1,301
6,717
1,324
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
3 / 3 / 1
5,976
598
2,801
7,480
2,712
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Zhong Kui
kyrs98
Zhong Kui
9
3 / 2 / 2
5,582
558
5,491
8,225
6,431
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Izanami
sjs_unruly
Izanami
9
1 / 2 / 3
5,331
533
3,089
6,466
1,616
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
SkadiMedusaJing Wei

VS

Bans
ThorChang'eChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 0
5,983
598
889
4,141
2,436
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Apollo
Juriiti
Apollo
10
3 / 2 / 1
6,200
620
6,565
6,543
2,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baron Samedi
SicDireWolf
Baron Samedi
12
4 / 0 / 2
6,893
689
6,256
4,527
1,803
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Freya
remilson1
Freya
10
0 / 3 / 8
5,385
539
3,282
7,873
2,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
thugniffi
Gilgamesh
11
5 / 2 / 5
6,317
632
5,131
9,263
3,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
28
8
Kills
12
13
Deaths
8
6
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
2
0
0.5
W
0
1
0
0
L
King Arthur
I_412835818
King Arthur
0
4
0
0
W
Apollo
Juriiti
Apollo
3
2
1
1.75
L
3
3
1
1.17
W
Baron Samedi
SicDireWolf
Baron Samedi
4
0
2
5
L
Zhong Kui
kyrs98
Zhong Kui
3
2
2
2
W
Freya
remilson1
Freya
0
3
8
1.33
L
Izanami
sjs_unruly
Izanami
1
2
3
1.25
W
Gilgamesh
thugniffi
Gilgamesh
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,146
Damage
22,123
33,625
Taken
32,347
13,439
Mitigated
12,109
6,053
Healing
12,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
2,464
344
0
698
4,737
1,356
0
3,474
1,263
36,821
0
W
889
0
0
884
4,141
2,436
210
755
3,386
33,529
1,672
L
King Arthur
I_412835818
King Arthur
1,301
173
0
400
6,717
1,324
0
2,398
4,319
0
15,007
W
Apollo
Juriiti
Apollo
6,565
3,578
0
2,580
6,543
2,036
923
2,178
4,365
0
43,991
L
2,801
1,320
0
544
7,480
2,712
0
655
6,825
0
32,463
W
Baron Samedi
SicDireWolf
Baron Samedi
6,256
450
85
2,995
4,527
1,803
0
1,451
2,829
48,147
0
L
Zhong Kui
kyrs98
Zhong Kui
5,491
599
0
2,901
8,225
6,431
0
2,823
5,318
24,466
0
W
Freya
remilson1
Freya
3,282
1,423
0
2,653
7,873
2,438
241
2,671
5,198
18,729
926
L
Izanami
sjs_unruly
Izanami
3,089
2,176
0
1,510
6,466
1,616
0
878
5,588
0
29,285
W
Gilgamesh
thugniffi
Gilgamesh
5,131
1,676
0
3,068
9,263
3,396
134
605
8,614
0
37,251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,434
Gold Earned
30,778
253
Minions Killed
318
0
Camps Cleared
0
971,221
Distance Traveled
977,970
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,026
603
87
9
0
169,730
1
W
Ymir
5,983
598
65
7
0
182,189
0
L
King Arthur
4,519
452
18
2
0
157,872
0
W
Apollo
6,200
620
77
8
0
207,263
2
L
Set
5,976
598
57
6
0
242,915
1
W
Baron Samedi
6,893
689
81
8
0
192,907
1
L
Zhong Kui
5,582
558
33
3
0
192,742
3
W
Freya
5,385
539
25
3
0
186,105
1
L
Izanami
5,331
533
58
6
0
207,962
0
W
Gilgamesh
6,317
632
70
7
0
209,506
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role