Player Matchup

Hercules
Hercules
Stecca162
Hercules
Level 120
God Stats
11W - 6L
1,763 SR
Queue Stats
343W - 362L
1,454 Elo+
Party 2
Ra
Ra
bizzo2902
Ra
Level 109
God Stats
81W - 75L
1,539 SR
Queue Stats
350W - 363L
1,454 Elo+
Party 2
Sol
Sol
lucao002305
Sol
Level 66
God Stats
43W - 39L
1,545 SR
Queue Stats
90W - 112L
1,442 Elo+
Party 2
Ymir
Ymir
pandawcostine
Ymir
Level 70
God Stats
94W - 114L
1,459 SR
Queue Stats
111W - 138L
1,410 Elo+
Party 2
Kuzenbo
Kuzenbo
sledgeps
Kuzenbo
Level 100
God Stats
28W - 25L
1,458 SR
Queue Stats
252W - 247L
1,353 Elo+
Solo
Team Averages
Level 93
1,553 SR
1,422 Elo+

VS

Team Averages
Level 87
1,512 SR
1,434 Elo+
Ishtar
Ishtar
AwesomeWannabe
Ishtar
Level 27
God Stats
2W - 1L
1,770 SR
Queue Stats
4W - 4L
1,504 Elo+
Party 1
Agni
Agni
CALI1697
Agni
Level 62
God Stats
0W - 4L
1,090 SR
Queue Stats
373W - 443L
1,376 Elo+
Solo
Bake Kujira
Bake Kujira
FARGODOME
Bake Kujira
Level 163
God Stats
32W - 18L
1,492 SR
Queue Stats
1,554W - 1,544L
1,442 Elo+
Solo
Athena
Athena
Holypot
Athena
Level 64
God Stats
0W - 1L
1,672 SR
Queue Stats
9W - 14L
1,398 Elo+
Party 1
Kali
Kali
SlimTevis
Kali
Level 119
God Stats
30W - 24L
1,537 SR
Queue Stats
167W - 179L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Stecca162
Hercules
15
6 / 2 / 3
8,811
629
7,564
11,165
9,785
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
4 / 0 / 4
8,746
625
5,433
3,568
1,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
2 / 5 / 3
6,937
496
10,711
8,785
2,489
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

13
6 / 0 / 5
7,943
567
9,031
9,636
4,049
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kuzenbo
sledgeps
Kuzenbo
11
2 / 3 / 7
7,392
528
4,869
11,148
10,388
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 5 / 4
7,003
500
9,152
11,843
4,197
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Agni
12
0 / 5 / 0
6,317
451
4,898
9,731
2,506
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bake Kujira
FARGODOME
Bake Kujira
12
0 / 6 / 1
7,227
516
7,074
10,657
9,625
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Athena
Holypot
Athena
11
3 / 3 / 5
6,981
499
5,322
14,034
13,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kali
13
2 / 4 / 0
7,108
508
2,808
12,487
4,883
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
19
20
Kills
9
10
Deaths
23
22
Assists
10
Player
Kills
Deaths
Assists
KDA
L
4
5
4
1.2
L
Agni
0
5
0
0
L
Bake Kujira
FARGODOME
Bake Kujira
0
6
1
0.08
L
Athena
Holypot
Athena
3
3
5
1.83
L
Kali
2
4
0
0.5
W
Hercules
Stecca162
Hercules
6
2
3
3.75
W
4
0
4
6
W
2
5
3
0.7
W
6
0
5
8.5
W
Kuzenbo
sledgeps
Kuzenbo
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,608
Damage
29,254
44,302
Taken
58,752
27,896
Mitigated
34,623
14,246
Healing
10,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,152
5,727
0
3,390
11,843
4,197
0
8,468
3,321
0
44,387
L
Agni
4,898
173
0
1,201
9,731
2,506
0
5,868
3,473
44,035
0
L
Bake Kujira
FARGODOME
Bake Kujira
7,074
4,850
0
0
10,657
9,625
974
2,643
7,524
54,147
1,421
L
Athena
Holypot
Athena
5,322
1,649
0
1,892
14,034
13,412
8
8,819
5,076
21,106
0
L
Kali
2,808
1,657
0
3,831
12,487
4,883
0
3,372
8,904
0
64,139
W
Hercules
Stecca162
Hercules
7,564
2,847
0
5,104
11,165
9,785
175
5,713
5,452
5,629
52,962
W
5,433
752
1,272
2,044
3,568
1,185
317
2,105
1,463
62,484
1,488
W
10,711
5,668
0
2,593
8,785
2,489
280
2,217
6,568
37,893
6,983
W
9,031
3,643
0
1,129
9,636
4,049
117
4,148
5,488
36,655
0
W
Kuzenbo
sledgeps
Kuzenbo
4,869
1,742
0
2,104
11,148
10,388
155
3,043
8,105
17,601
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,829
Gold Earned
34,636
375
Minions Killed
368
0
Camps Cleared
0
1,388,506
Distance Traveled
1,264,317
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
7,003
500
77
6
0
238,319
0
L
Agni
6,317
451
74
5
0
241,135
2
L
Bake Kujira
7,227
516
90
6
0
250,588
0
L
Athena
6,981
499
29
2
0
246,684
1
L
Kali
7,108
508
98
7
0
287,591
0
W
Hercules
8,811
629
108
8
0
247,837
0
W
Ra
8,746
625
123
9
0
311,458
0
W
Sol
6,937
496
73
5
0
253,137
0
W
Ymir
7,943
567
54
4
0
285,541
0
W
Kuzenbo
7,392
528
17
1
0
290,533
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role