Player Matchup

Lancelot
Lancelot
CVxM0N3Y
Lancelot
Level 104
God Stats
3W - 1L
1,716 SR
Queue Stats
272W - 266L
1,516 Elo+
Solo
Agni
Agni
LEUNGGG
Agni
Level 82
God Stats
7W - 7L
1,584 SR
Queue Stats
508W - 416L
1,530 Elo+
Solo
Nox
Nox
im0nit
Nox
Level 194
God Stats
4W - 1L
1,620 SR
Queue Stats
316W - 298L
1,536 Elo+
Solo
Horus
Horus
jims_beams
Horus
Level 62
God Stats
2W - 1L
1,482 SR
Queue Stats
415W - 347L
1,590 Elo+
Solo
Ne Zha
Ne Zha
你菜得像傻逼老外在玩疯狂吸我的血
Ne Zha
Level 158
God Stats
14W - 5L
1,717 SR
Queue Stats
425W - 364L
1,548 Elo+
Solo
Team Averages
Level 120
1,624 SR
1,544 Elo+

VS

Team Averages
Level 145
1,456 SR
1,545 Elo+
Ares
Ares
AirStrike1
Ares
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,500 Elo+
Solo
Loki
Loki
Didek2003
Loki
Level 131
God Stats
2W - 4L
1,172 SR
Queue Stats
138W - 128L
1,622 Elo+
Solo
Horus
Horus
MeetTheGod
Horus
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
449W - 431L
1,481 Elo+
Solo
Apollo
Apollo
Monmusu
Apollo
Level 155
God Stats
4W - 12L
1,309 SR
Queue Stats
506W - 517L
1,539 Elo+
Solo
Thoth
Thoth
PonperChannels
Thoth
Level 158
God Stats
2W - 1L
1,799 SR
Queue Stats
114W - 77L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
CVxM0N3Y
Lancelot
11
4 / 2 / 3
6,548
935
4,215
6,810
3,652
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Agni
LEUNGGG
Agni
12
0 / 1 / 8
6,461
923
6,450
4,355
1,947
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nox
im0nit
Nox
13
5 / 1 / 7
7,877
1,125
6,111
7,894
4,340
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Horus
11
0 / 1 / 8
6,569
938
847
6,938
5,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate

Breastplate

+20
Physical Protection

12
5 / 1 / 7
6,996
999
12,048
5,716
2,369
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 3
5,483
783
1,481
4,544
3,185
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Loki
8
0 / 3 / 1
5,120
731
2,169
4,074
970
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Horus
11
2 / 3 / 3
5,914
845
7,675
11,184
9,238
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
Monmusu
Apollo
12
3 / 3 / 2
6,792
970
5,298
6,343
1,952
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
0 / 3 / 3
6,809
973
4,001
5,024
1,226
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
18
14
Kills
6
6
Deaths
14
33
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
2
3
1.25
W
Lancelot
CVxM0N3Y
Lancelot
4
2
3
2.75
L
Loki
0
3
1
0.17
W
Agni
LEUNGGG
Agni
0
1
8
4
L
Horus
2
3
3
1.17
L
Apollo
Monmusu
Apollo
3
3
2
1.33
L
0
3
3
0.5
W
Nox
im0nit
Nox
5
1
7
8.5
W
Horus
0
1
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,671
Damage
20,624
31,713
Taken
31,169
17,524
Mitigated
16,571
12,491
Healing
9,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,481
50
0
250
4,544
3,185
0
1,871
2,673
2,290
0
W
Lancelot
CVxM0N3Y
Lancelot
4,215
480
361
1,120
6,810
3,652
51
1,372
5,364
0
7,591
L
Loki
2,169
171
0
292
4,074
970
0
1,157
2,917
0
7,937
W
Agni
LEUNGGG
Agni
6,450
420
0
295
4,355
1,947
172
2,599
1,531
17,429
0
L
Horus
7,675
1,401
2,208
4,475
11,184
9,238
0
5,010
6,174
4,912
5,283
L
Apollo
Monmusu
Apollo
5,298
2,310
605
1,445
6,343
1,952
0
2,697
3,646
0
11,632
L
4,001
0
0
253
5,024
1,226
0
1,826
3,198
17,279
0
W
Nox
im0nit
Nox
6,111
282
191
1,153
7,894
4,340
102
2,854
4,811
12,004
0
W
Horus
847
355
5,198
3,259
6,938
5,216
118
1,467
5,471
0
2,643
W
12,048
987
0
914
5,716
2,369
444
1,009
4,632
0
24,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,451
Gold Earned
30,118
79
Minions Killed
65
0
Camps Cleared
0
725,548
Distance Traveled
528,875
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
5,483
783
0
0
0
82,996
0
W
Lancelot
6,548
935
9
1
0
183,498
0
L
Loki
5,120
731
6
1
0
90,928
0
W
Agni
6,461
923
17
2
0
140,102
0
L
Horus
5,914
845
6
1
0
122,333
0
L
Apollo
6,792
970
17
2
0
108,433
0
L
Thoth
6,809
973
36
5
0
124,185
0
W
Nox
7,877
1,125
19
3
0
122,113
0
W
Horus
6,569
938
6
1
0
143,316
0
W
Ne Zha
6,996
999
28
4
0
136,519
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role