Player Matchup

Aphrodite
Aphrodite
Gold V
Ciostek
Aphrodite
Gold V
Level 131
God Stats
2W - 3L
1,467 SR
Queue Stats
119W - 126L
1,390 MMR
Party 2
Nemesis
Nemesis
Gold V
El_Torres06
Nemesis
Gold V
Level 123
God Stats
1W - 1L
1,744 SR
Queue Stats
241W - 250L
1,457 MMR
Solo
Olorun
Olorun
Gold IV
f0lwedy
Olorun
Gold IV
Level 224
God Stats
73W - 59L
1,483 SR
Queue Stats
153W - 150L
1,456 MMR
Solo
Surtr
Surtr
Bronze IV
shepach
Surtr
Bronze IV
Level 61
God Stats
0W - 4L
1,433 SR
Queue Stats
1W - 8L
1,408 MMR
Solo
Tiamat
Tiamat
Gold III
zawados
Tiamat
Gold III
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
129W - 132L
1,441 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 139
1,525 SR
1,430 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 132
1,435 SR
1,431 MMR
Terra
Terra
Silver II
 
Terra
Silver II
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Skadi
Skadi
Silver II
Appletart123081
Skadi
Silver II
Level 109
God Stats
1W - 0L
1,435 SR
Queue Stats
2W - 5L
1,363 MMR
Party 1
Zhong Kui
Zhong Kui
Silver II
Arava
Zhong Kui
Silver II
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 64L
1,468 MMR
Solo
Hun Batz
Hun Batz
Gold V
Nellyious
Hun Batz
Gold V
Level 139
God Stats
10W - 10L
1,534 SR
Queue Stats
148W - 163L
1,356 MMR
Solo
Baron Samedi
Baron Samedi
Gold IV
PoulpeMalade01
Baron Samedi
Gold IV
Level 129
God Stats
1W - 4L
1,204 SR
Queue Stats
163W - 162L
1,469 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Ciostek
Aphrodite
14
0 / 4 / 3
8,326
490
6,243
12,002
4,177
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Nemesis
El_Torres06
Nemesis
15
3 / 3 / 1
8,678
510
4,805
13,718
4,804
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Olorun
f0lwedy
Olorun
13
3 / 10 / 1
8,301
488
13,717
17,799
5,376
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Surtr
shepach
Surtr
11
0 / 8 / 2
6,938
408
4,373
18,212
12,689
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
zawados
Tiamat
15
1 / 6 / 1
8,327
490
8,469
11,419
7,310
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
CthulhuThothThorAthena

VS

Bans
Yu HuangBakasuraNu WaNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
14
2 / 1 / 18
9,737
573
7,701
13,631
10,871
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

17
12 / 1 / 3
10,881
640
10,795
8,101
3,203
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Zhong Kui
Arava
Zhong Kui
18
8 / 0 / 3
11,978
705
14,075
13,706
10,164
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Hun Batz
Nellyious
Hun Batz
16
3 / 2 / 8
9,161
539
9,895
15,642
6,693
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Baron Samedi
PoulpeMalade01
Baron Samedi
17
6 / 3 / 5
10,780
634
12,805
10,872
4,893
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
68
7
Kills
31
31
Deaths
7
8
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
2
1
18
11
W
12
1
3
13.5
W
Zhong Kui
Arava
Zhong Kui
8
0
3
9.5
L
Aphrodite
Ciostek
Aphrodite
0
4
3
0.38
L
Nemesis
El_Torres06
Nemesis
3
3
1
1.17
W
Hun Batz
Nellyious
Hun Batz
3
2
8
3.5
W
Baron Samedi
PoulpeMalade01
Baron Samedi
6
3
5
2.83
L
Olorun
f0lwedy
Olorun
3
10
1
0.35
L
Surtr
shepach
Surtr
0
8
2
0.13
L
Tiamat
zawados
Tiamat
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,607
Damage
55,271
73,150
Taken
61,952
34,356
Mitigated
35,824
19,306
Healing
24,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
7,701
1,328
3,950
4,177
13,631
10,871
174
5,889
7,349
22,650
0
W
10,795
2,750
0
1,954
8,101
3,203
3,718
4,920
3,066
0
78,748
W
Zhong Kui
Arava
Zhong Kui
14,075
860
0
6,905
13,706
10,164
1,155
4,749
7,680
82,540
2,939
L
Aphrodite
Ciostek
Aphrodite
6,243
537
1,095
5,135
12,002
4,177
157
8,173
3,206
46,817
2,183
L
Nemesis
El_Torres06
Nemesis
4,805
1,451
0
4,399
13,718
4,804
0
5,036
8,349
0
66,973
W
Hun Batz
Nellyious
Hun Batz
9,895
1,817
0
4,726
15,642
6,693
0
6,334
9,017
0
81,163
W
Baron Samedi
PoulpeMalade01
Baron Samedi
12,805
726
469
2,016
10,872
4,893
951
3,212
7,212
76,110
0
L
Olorun
f0lwedy
Olorun
13,717
6,942
180
5,225
17,799
5,376
745
5,340
12,341
52,560
7,007
L
Surtr
shepach
Surtr
4,373
1,410
0
1,440
18,212
12,689
0
6,926
10,970
701
27,468
L
Tiamat
zawados
Tiamat
8,469
230
0
1,832
11,419
7,310
330
7,141
3,757
47,500
951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,570
Gold Earned
52,537
467
Minions Killed
587
0
Camps Cleared
0
1,637,555
Distance Traveled
1,821,726
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
9,737
573
33
2
0
387,113
0
W
Skadi
10,881
640
111
7
0
337,209
0
W
Zhong Kui
11,978
705
180
11
0
340,071
3
L
Aphrodite
8,326
490
108
6
0
314,704
4
L
Nemesis
8,678
510
107
6
0
394,071
2
W
Hun Batz
9,161
539
121
7
0
423,695
4
W
Baron Samedi
10,780
634
142
8
0
333,638
4
L
Olorun
8,301
488
98
6
0
283,325
6
L
Surtr
6,938
408
51
3
0
315,298
0
L
Tiamat
8,327
490
103
6
0
330,157
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role