Player Matchup

Bellona
Bellona
Silver V
BLACK-_-ZeZo
Bellona
Silver V
Level 122
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 38L
1,056 MMR
Solo
He Bo
He Bo
Silver II
TBDBITLX
He Bo
Silver II
Level 174
God Stats
0W - 2L
1,275 SR
Queue Stats
292W - 328L
1,071 MMR
Solo
Poseidon
Poseidon
Silver I
junior0805
Poseidon
Silver I
Level 155
God Stats
15W - 8L
1,710 SR
Queue Stats
197W - 226L
1,276 MMR
Solo
Horus
Horus
Silver I
monkeywrench14
Horus
Silver I
Level 173
God Stats
34W - 27L
1,658 SR
Queue Stats
301W - 318L
1,153 MMR
Solo
Artemis
Artemis
Gold V
myathemyrrah
Artemis
Gold V
Level 104
God Stats
0W - 2L
1,269 SR
Queue Stats
32W - 44L
1,305 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 146
1,483 SR
1,172 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 94
1,494 SR
1,173 MMR
Sol
Sol
Gold V
Barbatos8612
Sol
Gold V
Level 57
God Stats
1W - 1L
1,256 SR
Queue Stats
123W - 136L
1,332 MMR
Solo
Bacchus
Bacchus
Bronze III
BrianRippedJean
Bacchus
Bronze III
Level 68
God Stats
7W - 12L
1,404 SR
Queue Stats
19W - 40L
1,298 MMR
Party 1
Fenrir
Fenrir
Silver V
Wagner_AS_
Fenrir
Silver V
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
157W - 185L
759 MMR
Solo
Apollo
Apollo
Gold V
ccmixcoatl
Apollo
Gold V
Level 176
God Stats
2W - 1L
1,658 SR
Queue Stats
333W - 352L
1,330 MMR
Solo
Surtr
Surtr
Bronze III
skaterkid1000
Surtr
Bronze III
Level 41
God Stats
1W - 3L
1,652 SR
Queue Stats
23W - 49L
1,148 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BLACK-_-ZeZo
Bellona
1
0 / 0 / 0
5,328
280
0
0
0
He Bo
TBDBITLX
He Bo
18
8 / 2 / 3
10,583
557
17,421
14,304
4,827
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Poseidon
junior0805
Poseidon
16
6 / 4 / 3
10,111
532
17,139
9,758
3,372
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

8
0 / 1 / 3
6,723
354
2,418
9,998
5,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Artemis
myathemyrrah
Artemis
15
2 / 6 / 0
9,076
478
9,384
12,919
4,603
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
NeithMulanThanatosMedusa

VS

Bans
AthenaNu WaAnubisChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 8 / 2
10,851
571
6,816
19,699
5,556
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

15
1 / 2 / 4
10,330
544
6,214
20,677
18,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
Wagner_AS_
Fenrir
16
2 / 5 / 3
9,985
526
5,588
17,905
7,432
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Apollo
ccmixcoatl
Apollo
20
4 / 0 / 3
12,577
662
5,620
12,431
5,013
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

17
3 / 2 / 4
11,400
600
7,836
14,442
15,279
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
28
16
Kills
12
13
Deaths
17
9
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Bellona
BLACK-_-ZeZo
Bellona
0
0
0
0
W
2
8
2
0.38
W
1
2
4
1.5
L
He Bo
TBDBITLX
He Bo
8
2
3
4.75
W
Fenrir
Wagner_AS_
Fenrir
2
5
3
0.7
W
Apollo
ccmixcoatl
Apollo
4
0
3
5.5
L
Poseidon
junior0805
Poseidon
6
4
3
1.88
L
0
1
3
1.5
L
Artemis
myathemyrrah
Artemis
2
6
0
0.33
W
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,362
Damage
32,074
46,979
Taken
85,154
18,364
Mitigated
51,655
13,671
Healing
21,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
BLACK-_-ZeZo
Bellona
0
0
0
0
0
0
0
0
0
0
0
W
6,816
2,539
0
5,811
19,699
5,556
720
7,661
11,606
91,208
13,792
W
6,214
476
393
4,779
20,677
18,375
232
12,029
8,264
27,697
2,516
L
He Bo
TBDBITLX
He Bo
17,421
774
0
4,871
14,304
4,827
0
3,879
10,280
91,659
1,005
W
Fenrir
Wagner_AS_
Fenrir
5,588
1,788
0
3,223
17,905
7,432
1,363
6,378
11,339
0
58,799
W
Apollo
ccmixcoatl
Apollo
5,620
2,675
0
5,281
12,431
5,013
9,025
2,286
10,049
0
106,746
L
Poseidon
junior0805
Poseidon
17,139
1,544
0
1,389
9,758
3,372
0
3,826
5,709
78,535
2,119
L
2,418
1,296
1,070
4,363
9,998
5,562
12
2,200
7,756
0
12,511
L
Artemis
myathemyrrah
Artemis
9,384
3,917
0
1,978
12,919
4,603
0
3,335
9,367
0
62,646
W
7,836
1,591
0
2,176
14,442
15,279
146
6,346
7,839
2,073
46,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,821
Gold Earned
55,143
425
Minions Killed
509
0
Camps Cleared
0
1,239,554
Distance Traveled
1,852,048
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
5,328
280
0
0
0
0
0
W
Sol
10,851
571
111
6
0
331,286
0
W
Bacchus
10,330
544
44
2
0
386,070
3
L
He Bo
10,583
557
135
7
0
397,422
5
W
Fenrir
9,985
526
89
5
0
417,354
0
W
Apollo
12,577
662
182
10
0
372,666
7
L
Poseidon
10,111
532
159
8
0
362,102
0
L
Horus
6,723
354
9
0
0
166,830
2
L
Artemis
9,076
478
122
6
0
313,200
0
W
Surtr
11,400
600
83
4
0
344,672
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role