Player Matchup

Gilgamesh
Gilgamesh
BlazeLionShield
Gilgamesh
Level 68
God Stats
5W - 11L
1,432 SR
Queue Stats
59W - 66L
1,356 Elo+
Solo
Yemoja
Yemoja
Clutch-_BoiiTy
Yemoja
Level 120
God Stats
4W - 6L
1,571 SR
Queue Stats
313W - 327L
1,508 Elo+
Solo
Loki
Loki
IZANAGIMqr4
Loki
Level 65
God Stats
5W - 2L
1,673 SR
Queue Stats
129W - 146L
1,450 Elo+
Solo
Nut
Nut
XxArshia_AdlerXx
Nut
Level 136
God Stats
9W - 10L
1,437 SR
Queue Stats
42W - 44L
1,446 Elo+
Solo
Ra
Ra
prestigeHz4rD
Ra
Level 147
God Stats
68W - 47L
1,648 SR
Queue Stats
302W - 293L
1,502 Elo+
Solo
Team Averages
Level 107
1,552 SR
1,452 Elo+

VS

Team Averages
Level 103
1,498 SR
1,455 Elo+
Raijin
Raijin
Envyyk
Raijin
Level 23
God Stats
3W - 3L
1,505 SR
Queue Stats
35W - 38L
1,440 Elo+
Party 1
Guan Yu
Guan Yu
Hoodini69
Guan Yu
Level 84
God Stats
4W - 2L
1,500 SR
Queue Stats
122W - 115L
1,443 Elo+
Party 1
Yemoja
Yemoja
Tanneke
Yemoja
Level 145
God Stats
40W - 33L
1,555 SR
Queue Stats
370W - 343L
1,486 Elo+
Solo
Jing Wei
Jing Wei
TheOldWolfMAster
Jing Wei
Level 147
God Stats
7W - 3L
1,483 SR
Queue Stats
233W - 244L
1,424 Elo+
Solo
Loki
Loki
g_o_o_p_0_0_0_0
Loki
Level 114
God Stats
47W - 50L
1,447 SR
Queue Stats
346W - 336L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BlazeLionShield
Gilgamesh
12
0 / 6 / 0
7,450
497
3,366
12,610
3,682
Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

11
0 / 1 / 4
7,519
501
5,326
13,177
7,907
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 4 / 0
6,154
410
6,030
12,435
3,324
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
3 / 3 / 1
7,517
501
9,038
14,305
4,663
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
2 / 1 / 0
8,065
538
3,667
6,370
2,451
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Envyyk
Raijin
14
1 / 1 / 0
8,144
543
8,047
12,285
4,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Guan Yu
Hoodini69
Guan Yu
15
5 / 0 / 4
9,179
612
9,983
8,855
8,658
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yemoja
Tanneke
Yemoja
13
3 / 1 / 2
8,127
542
4,777
9,724
5,778
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 3 / 3
7,755
517
7,381
10,833
3,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
4 / 0 / 3
8,159
544
6,683
7,796
2,521
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
27
5
Kills
15
15
Deaths
5
5
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
BlazeLionShield
Gilgamesh
0
6
0
0
L
0
1
4
2
W
Raijin
Envyyk
Raijin
1
1
0
1
W
Guan Yu
Hoodini69
Guan Yu
5
0
4
7
L
0
4
0
0
W
Yemoja
Tanneke
Yemoja
3
1
2
4
W
2
3
3
1.17
L
3
3
1
1.17
W
4
0
3
5.5
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,427
Damage
36,871
58,897
Taken
49,493
22,027
Mitigated
24,757
20,126
Healing
19,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
BlazeLionShield
Gilgamesh
3,366
501
0
546
12,610
3,682
0
530
12,080
0
48,339
L
5,326
1,393
4,557
3,845
13,177
7,907
72
3,937
9,014
28,345
3,012
W
Raijin
Envyyk
Raijin
8,047
1,227
100
4,341
12,285
4,311
261
2,804
9,124
55,282
472
W
Guan Yu
Hoodini69
Guan Yu
9,983
1,496
121
2,279
8,855
8,658
58
474
8,381
2,752
56,932
L
6,030
1,221
0
3,640
12,435
3,324
0
3,234
8,813
0
33,277
W
Yemoja
Tanneke
Yemoja
4,777
391
3,821
3,771
9,724
5,778
389
2,226
7,490
34,133
0
W
7,381
5,242
0
3,686
10,833
3,489
465
1,750
9,033
0
56,194
L
9,038
5,414
0
3,201
14,305
4,663
270
4,166
10,065
0
50,017
W
6,683
758
0
1,540
7,796
2,521
770
1,152
6,590
0
59,783
L
3,667
384
1,448
2,889
6,370
2,451
0
877
5,369
69,496
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,705
Gold Earned
41,364
377
Minions Killed
416
0
Camps Cleared
0
1,425,556
Distance Traveled
1,412,259
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,450
497
67
4
0
287,237
0
L
Yemoja
7,519
501
47
3
0
265,252
2
W
Raijin
8,144
543
105
7
0
249,108
0
W
Guan Yu
9,179
612
92
6
0
301,709
0
L
Loki
6,154
410
49
3
0
318,578
0
W
Yemoja
8,127
542
56
4
0
258,960
0
W
Jing Wei
7,755
517
81
5
0
259,037
0
L
Nut
7,517
501
76
5
0
234,387
2
W
Loki
8,159
544
82
5
0
343,445
0
L
Ra
8,065
538
138
9
0
320,102
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role