Player Matchup

Ao Kuang
Ao Kuang
DutchGuyCas
Ao Kuang
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 22L
1,408 Elo+
Party 2
Neith
Neith
Ryan123098811
Neith
Level 143
God Stats
11W - 8L
1,155 SR
Queue Stats
108W - 98L
1,371 Elo+
Solo
Ymir
Ymir
SentineL2047
Ymir
Level 145
God Stats
5W - 6L
1,767 SR
Queue Stats
175W - 160L
1,582 Elo+
Solo
Cthulhu
Cthulhu
eduard_103
Cthulhu
Level 65
God Stats
5W - 4L
1,391 SR
Queue Stats
116W - 129L
1,402 Elo+
Party 2
Skadi
Skadi
wilfriedveerman
Skadi
Level 121
God Stats
18W - 12L
1,572 SR
Queue Stats
54W - 68L
1,390 Elo+
Party 2
Team Averages
Level 122
1,477 SR
1,431 Elo+

VS

Team Averages
Level 109
1,553 SR
1,480 Elo+
Ra
Ra
Granickas
Ra
Level 151
God Stats
23W - 22L
1,464 SR
Queue Stats
118W - 122L
1,443 Elo+
Solo
Lancelot
Lancelot
MadFaisal
Lancelot
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
343W - 384L
1,462 Elo+
Party 1
Arachne
Arachne
happy-predator7
Arachne
Level 125
God Stats
18W - 11L
1,617 SR
Queue Stats
199W - 194L
1,458 Elo+
Solo
Cernunnos
Cernunnos
lgndrry
Cernunnos
Level 84
God Stats
26W - 21L
1,619 SR
Queue Stats
406W - 440L
1,506 Elo+
Party 1
Cthulhu
Cthulhu
qsniperp
Cthulhu
Level 104
God Stats
32W - 28L
1,563 SR
Queue Stats
701W - 730L
1,532 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
DutchGuyCas
Ao Kuang
17
10 / 1 / 6
10,192
600
6,527
10,473
4,133
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
4 / 0 / 8
10,081
593
9,220
6,677
2,548
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

18
6 / 0 / 4
11,317
666
10,637
7,664
5,866
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cthulhu
eduard_103
Cthulhu
14
3 / 3 / 14
9,392
552
9,764
16,357
14,241
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
8 / 3 / 13
9,528
560
17,713
13,241
4,902
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 1 / 0
9,186
540
2,837
9,129
3,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lancelot
MadFaisal
Lancelot
14
2 / 7 / 0
8,209
483
3,229
13,196
7,307
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

8
1 / 8 / 1
5,980
352
2,661
11,634
3,067
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cernunnos
lgndrry
Cernunnos
14
3 / 7 / 2
8,080
475
10,643
14,253
4,912
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
qsniperp
Cthulhu
11
1 / 9 / 3
7,447
438
8,826
20,147
15,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
13
31
Kills
7
7
Deaths
32
45
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
DutchGuyCas
Ao Kuang
10
1
6
13
L
0
1
0
0
L
Lancelot
MadFaisal
Lancelot
2
7
0
0.29
W
4
0
8
8
W
6
0
4
8
W
Cthulhu
eduard_103
Cthulhu
3
3
14
3.33
L
1
8
1
0.19
L
Cernunnos
lgndrry
Cernunnos
3
7
2
0.57
L
Cthulhu
qsniperp
Cthulhu
1
9
3
0.28
W
8
3
13
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,861
Damage
28,196
54,412
Taken
68,359
31,690
Mitigated
33,971
20,523
Healing
15,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
DutchGuyCas
Ao Kuang
6,527
1,437
0
4,575
10,473
4,133
1,983
1,907
8,426
79,565
0
L
2,837
0
96
5,414
9,129
3,101
0
1,077
8,012
73,790
1,545
L
Lancelot
MadFaisal
Lancelot
3,229
556
0
640
13,196
7,307
0
7,066
5,776
0
35,708
W
9,220
1,134
0
3,029
6,677
2,548
800
1,504
5,043
0
81,726
W
10,637
2,163
0
3,474
7,664
5,866
922
129
7,282
81,090
4,465
W
Cthulhu
eduard_103
Cthulhu
9,764
766
3,557
4,448
16,357
14,241
676
4,055
12,268
31,686
1,334
L
2,661
1,550
0
2,128
11,634
3,067
0
5,020
6,520
0
14,957
L
Cernunnos
lgndrry
Cernunnos
10,643
4,781
0
3,908
14,253
4,912
0
5,374
8,879
0
60,135
L
Cthulhu
qsniperp
Cthulhu
8,826
1,191
119
3,044
20,147
15,584
0
7,563
12,418
35,898
0
W
17,713
6,533
0
1,440
13,241
4,902
2,708
3,658
9,583
0
70,313

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,510
Gold Earned
38,902
580
Minions Killed
391
0
Camps Cleared
0
1,741,501
Distance Traveled
1,575,858
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
10,192
600
125
7
0
408,006
0
L
Ra
9,186
540
165
10
0
328,006
4
L
Lancelot
8,209
483
60
4
0
354,690
4
W
Neith
10,081
593
147
9
0
369,327
2
W
Ymir
11,317
666
159
9
0
299,371
2
W
Cthulhu
9,392
552
33
2
0
318,569
0
L
Arachne
5,980
352
19
1
0
269,037
0
L
Cernunnos
8,080
475
87
5
0
297,471
2
L
Cthulhu
7,447
438
60
4
0
326,654
3
W
Skadi
9,528
560
116
7
0
346,228
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role