Player Matchup

Janus
Janus
Booggle
Janus
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
CHUCHITO MAKER
Jing Wei
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
PrimJellyfish
Cthulhu
Level 174
God Stats
3W - 2L
1,636 SR
Queue Stats
123W - 120L
1,667 Elo+
Party 2
Guan Yu
Guan Yu
Rweverett99
Guan Yu
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 7L
1,170 Elo+
Party 3
Surtr
Surtr
SpookMeisterM9
Surtr
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 6L
1,170 Elo+
Party 3
Team Averages
Level 69
1,527 SR
1,401 Elo+

VS

Team Averages
Level 130
1,536 SR
1,498 Elo+
Mulan
Mulan
 
Mulan
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
 
Chang'e
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
 
Artemis
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thoth
Thoth
KamanderK
Thoth
Level 126
God Stats
5W - 1L
1,819 SR
Queue Stats
189W - 199L
1,495 Elo+
Party 4
King Arthur
King Arthur
ulovedix
King Arthur
Level 118
God Stats
1W - 3L
1,361 SR
Queue Stats
232W - 238L
1,494 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Booggle
Janus
10
3 / 1 / 9
6,332
1,266
4,090
2,811
961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
10
0 / 2 / 8
5,789
1,158
2,391
3,898
1,241
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
13
7 / 1 / 8
7,383
1,477
8,431
6,707
5,548
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Guan Yu
Rweverett99
Guan Yu
11
3 / 0 / 10
6,813
1,363
3,232
4,175
2,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

12
3 / 1 / 10
6,687
1,337
4,033
5,727
5,168
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
9
2 / 3 / 0
5,314
1,063
4,516
5,381
2,793
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chang'e
 
Chang'e
9
0 / 4 / 3
4,862
972
2,008
6,517
2,054
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
 
Artemis
1
0 / 0 / 0
1,240
248
0
0
0
Thoth
KamanderK
Thoth
11
2 / 3 / 2
5,682
1,136
3,240
4,226
1,259
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
ulovedix
King Arthur
8
0 / 6 / 3
4,768
954
5,029
7,676
5,393
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
12
16
Kills
4
5
Deaths
16
45
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
2
3
0
0.67
L
Chang'e
 
Chang'e
0
4
3
0.38
L
Artemis
 
Artemis
0
0
0
0
W
Janus
Booggle
Janus
3
1
9
7.5
W
Jing Wei
0
2
8
2
L
Thoth
KamanderK
Thoth
2
3
2
1
W
Cthulhu
7
1
8
11
W
Guan Yu
Rweverett99
Guan Yu
3
0
10
8
W
3
1
10
8
L
King Arthur
ulovedix
King Arthur
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,177
Damage
14,793
23,318
Taken
23,800
15,394
Mitigated
11,499
9,949
Healing
3,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
4,516
453
88
370
5,381
2,793
0
2,187
3,010
0
6,451
L
Chang'e
 
Chang'e
2,008
202
1,198
2,034
6,517
2,054
0
4,264
1,857
4,979
0
L
Artemis
 
Artemis
0
0
0
0
0
0
0
0
0
0
0
W
Janus
Booggle
Janus
4,090
0
134
126
2,811
961
484
905
1,906
9,639
0
W
Jing Wei
2,391
1,643
0
250
3,898
1,241
926
717
3,181
0
5,928
L
Thoth
KamanderK
Thoth
3,240
271
0
0
4,226
1,259
0
3,278
724
8,017
0
W
Cthulhu
8,431
756
2,802
2,693
6,707
5,548
474
1,804
4,903
17,493
533
W
Guan Yu
Rweverett99
Guan Yu
3,232
242
1,385
1,198
4,175
2,476
730
688
3,487
0
5,636
W
4,033
1,142
723
638
5,727
5,168
566
1,134
4,593
924
6,939
L
King Arthur
ulovedix
King Arthur
5,029
563
68
167
7,676
5,393
0
1,977
5,502
0
8,296

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,004
Gold Earned
21,866
63
Minions Killed
28
0
Camps Cleared
0
502,533
Distance Traveled
383,179
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
5,314
1,063
7
1
0
89,894
0
L
Chang'e
4,862
972
8
2
0
104,411
0
L
Artemis
1,240
248
0
0
0
0
0
W
Janus
6,332
1,266
12
2
0
101,885
0
W
Jing Wei
5,789
1,158
10
2
0
77,300
0
L
Thoth
5,682
1,136
8
2
0
96,992
0
W
Cthulhu
7,383
1,477
21
4
0
113,703
0
W
Guan Yu
6,813
1,363
6
1
0
104,201
0
W
Surtr
6,687
1,337
14
3
0
105,444
0
L
King Arthur
4,768
954
5
1
0
91,882
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role