Player Matchup

Ishtar
Ishtar
AKGreekPanda
Ishtar
Level 45
God Stats
2W - 4L
1,437 SR
Queue Stats
40W - 39L
1,292 Elo+
Solo
Hercules
Hercules
EnFxSpamz
Hercules
Level 126
God Stats
10W - 13L
1,544 SR
Queue Stats
231W - 395L
1,408 Elo+
Party 1
Tyr
Tyr
I luv osa
Tyr
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 45L
1,347 Elo+
Party 1
The Morrigan
The Morrigan
Ryxenl
The Morrigan
Level 107
God Stats
0W - 3L
1,500 SR
Queue Stats
37W - 83L
1,384 Elo+
Party 1
Hun Batz
Hun Batz
toad stuff3378
Hun Batz
Level 69
God Stats
1W - 7L
1,275 SR
Queue Stats
14W - 24L
1,384 Elo+
Party 1
Team Averages
Level 95
1,451 SR
1,363 Elo+

VS

Team Averages
Level 131
1,627 SR
1,473 Elo+
Artemis
Artemis
Aeolusexee
Artemis
Level 134
God Stats
6W - 4L
1,512 SR
Queue Stats
169W - 169L
1,463 Elo+
Solo
Cthulhu
Cthulhu
Possum__Princess
Cthulhu
Level 153
God Stats
30W - 21L
1,650 SR
Queue Stats
257W - 228L
1,620 Elo+
Solo
Fenrir
Fenrir
flowshotz
Fenrir
Level 41
God Stats
3W - 0L
1,783 SR
Queue Stats
17W - 27L
1,256 Elo+
Solo
Baba Yaga
Baba Yaga
novchovek
Baba Yaga
Level 185
God Stats
15W - 5L
1,698 SR
Queue Stats
814W - 821L
1,521 Elo+
Solo
Horus
Horus
pimpamtraca
Horus
Level 144
God Stats
15W - 10L
1,492 SR
Queue Stats
653W - 649L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
12
2 / 4 / 1
6,727
481
2,582
5,016
1,289
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hercules
EnFxSpamz
Hercules
11
0 / 2 / 1
6,713
480
5,401
16,130
12,374
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
0 / 1 / 1
6,791
485
4,397
13,681
9,918
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Morrigan
Ryxenl
The Morrigan
12
1 / 2 / 0
6,823
487
4,757
6,282
1,794
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
13
0 / 2 / 0
6,705
479
3,564
11,252
3,292
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Aeolusexee
Artemis
15
6 / 1 / 2
9,582
684
6,843
6,258
2,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

14
1 / 0 / 3
8,234
588
10,890
11,175
8,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
flowshotz
Fenrir
13
1 / 0 / 1
7,161
512
2,986
9,388
3,423
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Short Bow

Short Bow

+15%
Attack Speed

Baba Yaga
novchovek
Baba Yaga
14
1 / 0 / 2
8,215
587
6,553
4,304
1,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

9
2 / 2 / 5
6,484
463
7,093
13,945
8,139
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
24
3
Kills
11
11
Deaths
3
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ishtar
2
4
1
0.63
W
Artemis
Aeolusexee
Artemis
6
1
2
7
L
Hercules
EnFxSpamz
Hercules
0
2
1
0.25
L
0
1
1
0.5
W
1
0
3
2.5
L
The Morrigan
Ryxenl
The Morrigan
1
2
0
0.5
W
Fenrir
flowshotz
Fenrir
1
0
1
1.5
W
Baba Yaga
novchovek
Baba Yaga
1
0
2
2
W
2
2
5
2.25
L
Hun Batz
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,701
Damage
34,365
52,361
Taken
45,070
28,667
Mitigated
24,262
14,399
Healing
20,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
2,582
1,006
0
1,478
5,016
1,289
0
362
4,536
0
28,657
W
Artemis
Aeolusexee
Artemis
6,843
3,036
0
2,894
6,258
2,165
1,394
818
5,396
0
64,453
L
Hercules
EnFxSpamz
Hercules
5,401
1,357
0
4,420
16,130
12,374
0
4,292
11,606
0
30,251
L
4,397
194
0
2,195
13,681
9,918
0
8,170
5,435
0
36,325
W
10,890
675
105
3,686
11,175
8,918
0
324
10,851
55,196
313
L
The Morrigan
Ryxenl
The Morrigan
4,757
723
0
604
6,282
1,794
0
1,326
4,783
45,068
384
W
Fenrir
flowshotz
Fenrir
2,986
740
0
6,837
9,388
3,423
0
1,075
8,295
0
48,356
W
Baba Yaga
novchovek
Baba Yaga
6,553
434
0
1,933
4,304
1,617
56
427
3,725
62,949
1,511
W
7,093
3,193
302
4,531
13,945
8,139
0
2,084
11,683
0
30,794
L
Hun Batz
3,564
688
0
5,702
11,252
3,292
0
3,229
7,984
0
56,748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,759
Gold Earned
39,676
378
Minions Killed
447
0
Camps Cleared
0
1,443,871
Distance Traveled
1,506,954
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
6,727
481
61
4
0
267,055
0
W
Artemis
9,582
684
113
8
0
263,924
2
L
Hercules
6,713
480
47
3
0
298,597
3
L
Tyr
6,791
485
70
5
0
302,118
0
W
Cthulhu
8,234
588
90
6
0
320,552
9
L
The Morrigan
6,823
487
93
7
0
261,383
0
W
Fenrir
7,161
512
81
6
0
352,693
0
W
Baba Yaga
8,215
587
133
10
0
288,067
0
W
Horus
6,484
463
30
2
0
281,718
0
L
Hun Batz
6,705
479
107
8
0
314,718
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role