Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
Dalatras
He Bo
Level 48
God Stats
0W - 1L
1,580 SR
Queue Stats
0W - 2L
1,247 Elo+
Solo
Zhong Kui
Zhong Kui
c-P-w86
Zhong Kui
Level 125
God Stats
36W - 36L
1,535 SR
Queue Stats
170W - 173L
1,439 Elo+
Solo
Nike
Nike
miro881
Nike
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 18L
1,237 Elo+
Solo
Nemesis
Nemesis
zSnixy
Nemesis
Level 67
God Stats
64W - 48L
1,562 SR
Queue Stats
216W - 241L
1,463 Elo+
Solo
Team Averages
Level 69
1,536 SR
1,377 Elo+

VS

Team Averages
Level 95
1,577 SR
1,457 Elo+
Arachne
Arachne
GenetiK Rage
Arachne
Level 109
God Stats
391W - 301L
1,539 SR
Queue Stats
1,260W - 1,240L
1,543 Elo+
Solo
Janus
Janus
Ricerdoforever
Janus
Level 100
God Stats
2W - 1L
1,507 SR
Queue Stats
64W - 59L
1,421 Elo+
Solo
Amaterasu
Amaterasu
ZombieSensei99
Amaterasu
Level 122
God Stats
9W - 6L
1,538 SR
Queue Stats
142W - 149L
1,435 Elo+
Solo
Artio
Artio
charlivicious
Artio
Level 41
God Stats
3W - 2L
1,716 SR
Queue Stats
144W - 147L
1,384 Elo+
Solo
Chronos
Chronos
mishka-frede9
Chronos
Level 101
God Stats
2W - 1L
1,583 SR
Queue Stats
99W - 86L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
12
2 / 1 / 2
6,877
573
2,846
9,085
6,543
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

He Bo
Dalatras
He Bo
6
1 / 4 / 0
4,938
412
2,062
4,338
912
Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
c-P-w86
Zhong Kui
11
1 / 2 / 3
6,024
502
4,839
6,483
3,822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Nike
miro881
Nike
10
1 / 1 / 0
5,663
472
5,827
9,099
6,524
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Nemesis
zSnixy
Nemesis
9
1 / 3 / 1
5,688
474
2,232
7,122
2,486
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
GenetiK Rage
Arachne
13
4 / 0 / 2
7,581
632
5,737
11,003
3,878
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

12
6 / 2 / 1
7,950
663
5,663
4,718
1,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
ZombieSensei99
Amaterasu
14
0 / 1 / 1
8,425
702
5,419
9,512
4,611
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
0 / 1 / 4
6,876
573
2,142
9,415
4,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Chronos
12
1 / 2 / 2
6,836
570
3,524
5,898
1,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
21
6
Kills
11
11
Deaths
6
6
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
2
1
2
3
L
He Bo
Dalatras
He Bo
1
4
0
0.25
W
Arachne
GenetiK Rage
Arachne
4
0
2
5
W
6
2
1
3.25
W
Amaterasu
ZombieSensei99
Amaterasu
0
1
1
0.5
L
Zhong Kui
c-P-w86
Zhong Kui
1
2
3
1.25
W
0
1
4
2
L
Nike
miro881
Nike
1
1
0
1
W
Chronos
1
2
2
1
L
Nemesis
zSnixy
Nemesis
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,806
Damage
22,485
36,127
Taken
40,546
20,287
Mitigated
16,081
7,949
Healing
15,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
2,846
1,100
964
3,122
9,085
6,543
0
3,109
5,917
32,049
0
L
He Bo
Dalatras
He Bo
2,062
224
0
398
4,338
912
0
2,245
1,858
10,262
0
W
Arachne
GenetiK Rage
Arachne
5,737
3,876
0
3,498
11,003
3,878
0
1,925
9,078
0
55,639
W
5,663
770
0
807
4,718
1,356
180
2,100
2,618
43,265
841
W
Amaterasu
ZombieSensei99
Amaterasu
5,419
2,213
0
5,188
9,512
4,611
293
0
8,857
803
54,233
L
Zhong Kui
c-P-w86
Zhong Kui
4,839
902
0
2,344
6,483
3,822
0
3,895
2,438
32,801
9,666
W
2,142
783
120
4,298
9,415
4,587
132
3,300
6,115
20,273
0
L
Nike
miro881
Nike
5,827
1,225
0
676
9,099
6,524
0
224
8,875
0
33,509
W
Chronos
3,524
409
0
1,359
5,898
1,649
826
2,845
3,053
40,545
1,564
L
Nemesis
zSnixy
Nemesis
2,232
615
0
445
7,122
2,486
0
1,260
5,796
0
25,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,190
Gold Earned
37,668
258
Minions Killed
360
0
Camps Cleared
0
982,221
Distance Traveled
1,190,427
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,877
573
39
3
0
223,949
1
L
He Bo
4,938
412
25
2
0
132,893
0
W
Arachne
7,581
632
64
5
0
260,124
0
W
Janus
7,950
663
83
7
0
251,018
0
W
Amaterasu
8,425
702
117
10
0
203,629
0
L
Zhong Kui
6,024
502
95
8
0
211,999
0
W
Artio
6,876
573
29
2
0
227,839
6
L
Nike
5,663
472
52
4
0
216,429
5
W
Chronos
6,836
570
67
6
0
247,817
0
L
Nemesis
5,688
474
47
4
0
196,951
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role