Player Matchup

Mercury
Mercury
Silver I
KidsInATrnchCoat
Mercury
Silver I
Level 147
God Stats
1W - 1L
1,713 SR
Queue Stats
49W - 65L
1,185 MMR
Solo
Skadi
Skadi
Silver II
Lucifherb
Skadi
Silver II
Level 210
God Stats
1W - 1L
1,651 SR
Queue Stats
141W - 170L
991 MMR
Party 1
Ares
Ares
Silver III
WhiteLotusMonk
Ares
Silver III
Level 149
God Stats
3W - 2L
1,669 SR
Queue Stats
11W - 21L
1,423 MMR
Party 1
Vulcan
Vulcan
Silver I
Yonko-_Zoro_
Vulcan
Silver I
Level 193
God Stats
29W - 18L
1,610 SR
Queue Stats
194W - 216L
1,243 MMR
Solo
Poseidon
Poseidon
Silver V
manlygunner
Poseidon
Silver V
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 29L
1,197 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 153
1,629 SR
1,208 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 136
1,547 SR
1,214 MMR
Thor
Thor
Silver III
 
Thor
Silver III
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kukulkan
Kukulkan
Silver I
ObeyApeeX
Kukulkan
Silver I
Level 195
God Stats
5W - 5L
1,443 SR
Queue Stats
61W - 70L
1,312 MMR
Solo
Sun Wukong
Sun Wukong
Silver III
StandbyIowa664
Sun Wukong
Silver III
Level 144
God Stats
25W - 20L
1,546 SR
Queue Stats
87W - 106L
865 MMR
Party 2
Shiva
Shiva
Silver V
SurefireC0n
Shiva
Silver V
Level 75
God Stats
1W - 0L
1,826 SR
Queue Stats
4W - 9L
1,223 MMR
Party 2
Artemis
Artemis
Silver I
dantesimeoni
Artemis
Silver I
Level 85
God Stats
1W - 3L
1,420 SR
Queue Stats
97W - 114L
1,171 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 1
5,265
527
2,224
6,238
1,737
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Skadi
Lucifherb
Skadi
8
0 / 5 / 0
4,560
456
3,097
6,302
1,980
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

7
0 / 4 / 0
4,676
468
3,327
7,978
6,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Vulcan
9
1 / 2 / 0
5,119
512
4,117
3,992
1,060
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Poseidon
manlygunner
Poseidon
11
2 / 2 / 1
5,953
595
3,366
7,384
1,860
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
BakasuraKaliKumbhakarnaNu Wa

VS

Bans
Ao KuangSurtrThanatosZhong Kui
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
10
3 / 1 / 1
5,612
561
3,617
5,285
1,799
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
ObeyApeeX
Kukulkan
11
2 / 3 / 1
6,300
630
3,509
5,633
1,800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sun Wukong
StandbyIowa664
Sun Wukong
10
5 / 0 / 4
6,114
611
4,693
5,312
2,744
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

9
0 / 1 / 1
5,479
548
1,428
8,236
4,237
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Artemis
dantesimeoni
Artemis
11
4 / 0 / 5
6,327
633
7,730
4,611
1,600
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
26
5
Kills
14
14
Deaths
5
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
3
1
1
3.5
L
2
1
1
2.5
L
Skadi
Lucifherb
Skadi
0
5
0
0
W
Kukulkan
ObeyApeeX
Kukulkan
2
3
1
0.83
W
Sun Wukong
StandbyIowa664
Sun Wukong
5
0
4
7
W
0
1
1
0.5
L
0
4
0
0
L
Vulcan
1
2
0
0.5
W
Artemis
dantesimeoni
Artemis
4
0
5
6.5
L
Poseidon
manlygunner
Poseidon
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,131
Damage
20,977
31,894
Taken
29,077
12,711
Mitigated
12,180
9,428
Healing
4,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
3,617
863
0
156
5,285
1,799
0
1,592
3,693
0
23,578
L
2,224
1,467
0
3,687
6,238
1,737
0
542
5,660
0
26,044
L
Skadi
Lucifherb
Skadi
3,097
1,268
0
0
6,302
1,980
0
115
6,187
0
34,375
W
Kukulkan
ObeyApeeX
Kukulkan
3,509
576
0
625
5,633
1,800
0
1,764
3,869
41,939
693
W
Sun Wukong
StandbyIowa664
Sun Wukong
4,693
1,620
0
1,397
5,312
2,744
337
1,759
3,553
1,564
27,499
W
1,428
303
0
495
8,236
4,237
0
3,900
4,336
0
33,208
L
3,327
207
0
1,801
7,978
6,074
0
189
7,789
11,896
0
L
Vulcan
4,117
150
0
1,085
3,992
1,060
0
0
3,992
26,894
941
W
Artemis
dantesimeoni
Artemis
7,730
4,258
0
2,053
4,611
1,600
0
1,568
3,043
0
40,109
L
Poseidon
manlygunner
Poseidon
3,366
736
0
2,855
7,384
1,860
0
2,543
4,611
39,672
831

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,573
Gold Earned
29,832
256
Minions Killed
290
0
Camps Cleared
0
917,760
Distance Traveled
1,008,780
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
5,612
561
40
4
0
233,290
0
L
Mercury
5,265
527
57
6
0
206,915
0
L
Skadi
4,560
456
69
7
0
149,787
0
W
Kukulkan
6,300
630
90
9
0
181,305
0
W
Sun Wukong
6,114
611
37
4
0
218,490
0
W
Shiva
5,479
548
54
5
0
193,440
0
L
Ares
4,676
468
11
1
0
191,697
0
L
Vulcan
5,119
512
46
5
0
184,765
7
W
Artemis
6,327
633
69
7
0
182,255
0
L
Poseidon
5,953
595
73
7
0
184,596
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role