Player Matchup

King Arthur
King Arthur
GolDen GhoSt165
King Arthur
Level 128
God Stats
23W - 20L
1,437 SR
Queue Stats
326W - 332L
1,493 Elo+
Solo
Scylla
Scylla
brianelpatas
Scylla
Level 69
God Stats
2W - 5L
1,068 SR
Queue Stats
132W - 150L
1,486 Elo+
Solo
Nox
Nox
crazy_crash235
Nox
Level 63
God Stats
7W - 3L
1,560 SR
Queue Stats
214W - 199L
1,483 Elo+
Solo
Lancelot
Lancelot
hiratik
Lancelot
Level 81
God Stats
4W - 1L
1,492 SR
Queue Stats
30W - 29L
1,423 Elo+
Solo
Nut
Nut
slambay
Nut
Level 61
God Stats
2W - 1L
1,495 SR
Queue Stats
42W - 38L
1,509 Elo+
Solo
Team Averages
Level 80
1,410 SR
1,479 Elo+

VS

Team Averages
Level 95
1,530 SR
1,413 Elo+
Loki
Loki
Fnatic_klidatsis
Loki
Level 89
God Stats
3W - 3L
1,500 SR
Queue Stats
112W - 126L
1,271 Elo+
Solo
Nu Wa
Nu Wa
HungryMr chill
Nu Wa
Level 100
God Stats
53W - 33L
1,682 SR
Queue Stats
396W - 382L
1,487 Elo+
Solo
Aphrodite
Aphrodite
SmiteYeeter420
Aphrodite
Level 109
God Stats
2W - 1L
1,812 SR
Queue Stats
268W - 251L
1,502 Elo+
Solo
Nut
Nut
birolevi9312
Nut
Level 83
God Stats
1W - 4L
1,216 SR
Queue Stats
181W - 191L
1,482 Elo+
Solo
Ao Kuang
Ao Kuang
salinas240786
Ao Kuang
Level 95
God Stats
1W - 3L
1,438 SR
Queue Stats
29W - 46L
1,320 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
GolDen GhoSt165
King Arthur
15
4 / 1 / 2
9,629
688
5,223
9,101
6,554
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Scylla
16
6 / 1 / 4
9,869
705
4,957
9,053
2,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 1 / 2
7,277
520
3,353
5,567
1,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Lancelot
hiratik
Lancelot
15
6 / 1 / 3
8,898
636
5,431
10,221
4,555
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Nut
12
1 / 1 / 1
7,437
531
3,756
5,501
1,583
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 3
6,037
431
3,126
8,156
2,170
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

12
1 / 8 / 0
7,543
539
8,819
8,832
2,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Aphrodite
SmiteYeeter420
Aphrodite
8
1 / 1 / 1
5,901
422
885
6,105
3,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

13
1 / 1 / 1
6,752
482
3,422
3,894
1,377
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ao Kuang
salinas240786
Ao Kuang
8
1 / 6 / 0
5,970
426
1,364
8,889
2,811
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
10
18
Kills
5
5
Deaths
19
12
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
3
3
0.83
W
King Arthur
GolDen GhoSt165
King Arthur
4
1
2
5
L
1
8
0
0.13
L
Aphrodite
SmiteYeeter420
Aphrodite
1
1
1
1.5
L
1
1
1
1.5
W
Scylla
6
1
4
8
W
1
1
2
2
W
Lancelot
hiratik
Lancelot
6
1
3
7.5
L
Ao Kuang
salinas240786
Ao Kuang
1
6
0
0.17
W
Nut
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,720
Damage
17,616
39,443
Taken
35,876
16,652
Mitigated
12,131
8,813
Healing
8,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,126
616
0
3,374
8,156
2,170
0
1,305
6,851
0
31,178
W
King Arthur
GolDen GhoSt165
King Arthur
5,223
305
0
642
9,101
6,554
0
1,130
7,781
0
70,029
L
8,819
2,492
0
0
8,832
2,345
0
3,621
5,211
43,434
0
L
Aphrodite
SmiteYeeter420
Aphrodite
885
260
485
3,350
6,105
3,428
0
1,677
4,428
13,880
1,262
L
3,422
1,515
0
1,498
3,894
1,377
0
1,187
2,707
0
51,648
W
Scylla
4,957
525
0
3,516
9,053
2,266
349
4,685
3,941
72,832
194
W
3,353
221
0
1,588
5,567
1,694
1,502
724
4,777
38,415
0
W
Lancelot
hiratik
Lancelot
5,431
763
0
1,479
10,221
4,555
1,085
3,012
6,980
0
62,614
L
Ao Kuang
salinas240786
Ao Kuang
1,364
505
0
218
8,889
2,811
0
498
8,391
18,833
0
W
Nut
3,756
1,661
0
1,588
5,501
1,583
1,558
1,195
4,226
0
33,537

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,110
Gold Earned
32,203
495
Minions Killed
285
0
Camps Cleared
0
1,471,411
Distance Traveled
1,188,292
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,037
431
65
5
0
274,539
0
W
King Arthur
9,629
688
120
9
0
280,872
2
L
Nu Wa
7,543
539
76
5
0
223,327
0
L
Aphrodite
5,901
422
25
2
0
165,324
0
L
Nut
6,752
482
83
6
0
267,740
4
W
Scylla
9,869
705
141
10
0
311,410
4
W
Nox
7,277
520
65
5
0
269,260
5
W
Lancelot
8,898
636
102
7
0
340,507
0
L
Ao Kuang
5,970
426
36
3
0
257,362
0
W
Nut
7,437
531
67
5
0
269,362
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role