Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
 
Cernunnos
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Glumbus17
Hercules
Level 126
God Stats
10W - 18L
1,261 SR
Queue Stats
290W - 298L
1,408 Elo+
Party 1
Sol
Sol
Scratbow18
Sol
Level 126
God Stats
12W - 21L
1,336 SR
Queue Stats
410W - 410L
1,407 Elo+
Party 1
Arachne
Arachne
xBlue17
Arachne
Level 124
God Stats
1W - 1L
1,321 SR
Queue Stats
200W - 199L
1,525 Elo+
Party 1
Team Averages
Level 128
1,384 SR
1,468 Elo+

VS

Team Averages
Level 83
1,490 SR
1,446 Elo+
Zeus
Zeus
Blushboy101_
Zeus
Level 126
God Stats
105W - 75L
1,572 SR
Queue Stats
258W - 245L
1,409 Elo+
Solo
Bakasura
Bakasura
MeSoSquirtles
Bakasura
Level 84
God Stats
1W - 3L
1,513 SR
Queue Stats
67W - 69L
1,434 Elo+
Solo
Cthulhu
Cthulhu
NephCB
Cthulhu
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 13L
1,484 Elo+
Solo
Surtr
Surtr
juicyqwaggy
Surtr
Level 57
God Stats
0W - 2L
1,243 SR
Queue Stats
107W - 89L
1,445 Elo+
Party 2
Sol
Sol
pIasma2
Sol
Level 24
God Stats
3W - 5L
1,624 SR
Queue Stats
65W - 60L
1,460 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
1 / 2 / 3
5,452
545
2,044
6,201
4,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cernunnos
 
Cernunnos
9
1 / 2 / 2
4,942
494
4,955
6,745
1,968
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
Glumbus17
Hercules
10
1 / 0 / 3
5,813
581
2,201
8,475
3,712
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

11
1 / 0 / 5
6,095
610
4,034
5,713
1,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
xBlue17
Arachne
13
12 / 0 / 2
7,308
731
6,327
6,548
2,342
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 0
5,327
533
4,395
6,454
1,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
MeSoSquirtles
Bakasura
9
0 / 5 / 0
4,973
497
2,144
9,464
3,330
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Cthulhu
NephCB
Cthulhu
10
1 / 2 / 0
5,706
571
4,897
6,491
4,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

9
1 / 3 / 3
5,879
588
5,357
9,330
7,709
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sol
9
2 / 1 / 1
5,315
532
4,587
3,420
1,110
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
16
Kills
4
4
Deaths
16
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
2
3
1.25
W
Cernunnos
 
Cernunnos
1
2
2
1
L
0
5
0
0
W
Hercules
Glumbus17
Hercules
1
0
3
2.5
L
Bakasura
MeSoSquirtles
Bakasura
0
5
0
0
L
Cthulhu
NephCB
Cthulhu
1
2
0
0.5
W
1
0
5
3.5
L
1
3
3
0.83
L
Sol
2
1
1
2.5
W
Arachne
xBlue17
Arachne
12
0
2
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,561
Damage
21,380
33,682
Taken
35,159
14,130
Mitigated
17,845
13,423
Healing
7,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
2,044
266
0
1,638
6,201
4,645
0
2,688
3,490
12,123
334
W
Cernunnos
 
Cernunnos
4,955
1,955
0
2,740
6,745
1,968
0
2,292
4,389
0
33,862
L
4,395
609
0
1,116
6,454
1,447
0
2,831
3,069
35,835
0
W
Hercules
Glumbus17
Hercules
2,201
590
0
2,540
8,475
3,712
0
3,360
4,420
0
33,077
L
Bakasura
MeSoSquirtles
Bakasura
2,144
1,630
0
1,860
9,464
3,330
0
505
8,865
0
28,927
L
Cthulhu
NephCB
Cthulhu
4,897
298
142
1,016
6,491
4,249
0
186
6,305
25,136
757
W
4,034
436
0
2,409
5,713
1,463
361
4,088
1,509
31,182
1,233
L
5,357
1,727
0
2,402
9,330
7,709
53
1,134
8,196
899
24,542
L
Sol
4,587
1,104
0
1,037
3,420
1,110
46
596
2,824
29,249
0
W
Arachne
xBlue17
Arachne
6,327
5,382
0
4,096
6,548
2,342
0
882
5,480
0
45,935

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,610
Gold Earned
27,200
281
Minions Killed
286
0
Camps Cleared
0
1,039,760
Distance Traveled
1,010,288
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,452
545
21
2
0
212,735
0
W
Cernunnos
4,942
494
65
7
0
170,240
0
L
Zeus
5,327
533
62
6
0
185,798
0
W
Hercules
5,813
581
59
6
0
177,895
3
L
Bakasura
4,973
497
67
7
0
216,975
0
L
Cthulhu
5,706
571
56
6
0
191,023
0
W
Sol
6,095
610
59
6
0
210,917
3
L
Surtr
5,879
588
42
4
0
216,916
2
L
Sol
5,315
532
59
6
0
199,576
0
W
Arachne
7,308
731
77
8
0
267,973
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role