Player Matchup

Artemis
Artemis
PMeSrA
Artemis
Level 104
God Stats
13W - 15L
1,510 SR
Queue Stats
158W - 195L
1,481 Elo+
Party 3
Ymir
Ymir
SiT PARZIVAl
Ymir
Level 5
God Stats
2W - 3L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 3
Nox
Nox
TheFerbyus
Nox
Level 137
God Stats
12W - 20L
1,462 SR
Queue Stats
163W - 190L
1,485 Elo+
Party 3
King Arthur
King Arthur
mnwilliam
King Arthur
Level 87
God Stats
23W - 25L
1,535 SR
Queue Stats
79W - 106L
1,463 Elo+
Party 3
Fenrir
Fenrir
oW GsEsRa
Fenrir
Level 89
God Stats
4W - 4L
1,592 SR
Queue Stats
112W - 139L
1,458 Elo+
Party 3
Team Averages
Level 84
1,520 SR
1,477 Elo+

VS

Team Averages
Level 127
1,507 SR
1,512 Elo+
Lancelot
Lancelot
 
Lancelot
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
CykaFer
Xing Tian
Level 108
God Stats
5W - 1L
1,479 SR
Queue Stats
114W - 106L
1,518 Elo+
Party 1
Kali
Kali
Falcon_aniki
Kali
Level 158
God Stats
30W - 34L
1,607 SR
Queue Stats
641W - 716L
1,512 Elo+
Party 2
Hou Yi
Hou Yi
P4peik
Hou Yi
Level 108
God Stats
5W - 0L
1,698 SR
Queue Stats
130W - 121L
1,533 Elo+
Party 1
Janus
Janus
kokoa_nomuka
Janus
Level 140
God Stats
4W - 17L
1,253 SR
Queue Stats
569W - 651L
1,495 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
PMeSrA
Artemis
8
0 / 5 / 3
5,103
464
7,830
9,670
2,740
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

7
0 / 4 / 1
4,886
444
2,828
9,814
4,966
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

13
4 / 1 / 0
7,227
657
2,019
5,203
1,502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
mnwilliam
King Arthur
13
1 / 1 / 1
7,574
689
7,224
10,790
7,595
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Fenrir
oW GsEsRa
Fenrir
9
1 / 2 / 2
5,402
491
3,272
5,488
1,606
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
13
1 / 1 / 0
6,778
616
5,986
10,156
6,222
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate

Breastplate

+20
Physical Protection

Xing Tian
CykaFer
Xing Tian
11
0 / 0 / 10
6,448
586
7,271
11,712
8,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
2 / 3 / 1
6,306
573
2,620
10,154
3,118
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hou Yi
P4peik
Hou Yi
11
8 / 1 / 1
6,722
611
7,712
5,266
1,526
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 1 / 2
6,880
625
3,964
2,392
554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
27
6
Kills
13
13
Deaths
6
7
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
1
1
0
1
W
Xing Tian
CykaFer
Xing Tian
0
0
10
5
W
2
3
1
0.83
W
Hou Yi
P4peik
Hou Yi
8
1
1
8.5
L
Artemis
PMeSrA
Artemis
0
5
3
0.3
L
0
4
1
0.13
L
4
1
0
4
W
2
1
2
3
L
King Arthur
mnwilliam
King Arthur
1
1
1
1.5
L
Fenrir
oW GsEsRa
Fenrir
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,173
Damage
27,553
40,965
Taken
39,680
18,409
Mitigated
20,096
8,135
Healing
16,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
5,986
881
0
4,363
10,156
6,222
0
0
10,156
0
50,600
W
Xing Tian
CykaFer
Xing Tian
7,271
1,257
0
2,794
11,712
8,676
0
1,897
9,815
21,754
2,799
W
2,620
774
0
5,583
10,154
3,118
0
1,017
9,137
0
44,207
W
Hou Yi
P4peik
Hou Yi
7,712
4,050
0
2,898
5,266
1,526
623
975
4,291
0
36,550
L
Artemis
PMeSrA
Artemis
7,830
2,064
0
460
9,670
2,740
0
3,784
5,884
0
30,473
L
2,828
981
0
1,334
9,814
4,966
0
2,872
6,902
10,336
0
L
2,019
302
0
1,000
5,203
1,502
0
1,914
3,071
44,981
654
W
3,964
252
0
729
2,392
554
0
941
1,451
46,630
1,093
L
King Arthur
mnwilliam
King Arthur
7,224
898
0
2,657
10,790
7,595
0
0
10,030
0
62,488
L
Fenrir
oW GsEsRa
Fenrir
3,272
617
0
2,684
5,488
1,606
0
1,840
3,528
0
30,171

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,192
Gold Earned
33,134
331
Minions Killed
359
0
Camps Cleared
0
1,029,110
Distance Traveled
1,206,150
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
6,778
616
102
9
0
255,531
0
W
Xing Tian
6,448
586
19
2
0
227,400
2
W
Kali
6,306
573
78
7
0
259,951
1
W
Hou Yi
6,722
611
62
6
0
207,881
0
L
Artemis
5,103
464
42
4
0
200,920
0
L
Ymir
4,886
444
18
2
0
178,507
0
L
Nox
7,227
657
98
9
0
222,709
3
W
Janus
6,880
625
98
9
0
255,387
0
L
King Arthur
7,574
689
120
11
0
222,150
0
L
Fenrir
5,402
491
53
5
0
204,824
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role