Player Matchup

Janus
Janus
Frhyde
Janus
Level 155
God Stats
5W - 5L
1,621 SR
Queue Stats
265W - 270L
1,498 Elo+
Party 1
Ganesha
Ganesha
Khaz03
Ganesha
Level 144
God Stats
3W - 4L
1,479 SR
Queue Stats
257W - 281L
1,470 Elo+
Solo
Danzaburou
Danzaburou
LordSwedishChef
Danzaburou
Level 49
God Stats
2W - 4L
1,464 SR
Queue Stats
67W - 67L
1,495 Elo+
Party 1
Gilgamesh
Gilgamesh
iven661
Gilgamesh
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,355 Elo+
Solo
Nox
Nox
madara1305
Nox
Level 157
God Stats
0W - 1L
1,291 SR
Queue Stats
71W - 68L
1,505 Elo+
Solo
Team Averages
Level 106
1,471 SR
1,465 Elo+

VS

Team Averages
Level 99
1,432 SR
1,480 Elo+
Zeus
Zeus
IIPerkys
Zeus
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 43L
1,468 Elo+
Party 2
Danzaburou
Danzaburou
Veldr
Danzaburou
Level 108
God Stats
5W - 4L
1,494 SR
Queue Stats
161W - 160L
1,525 Elo+
Solo
Zhong Kui
Zhong Kui
fdfgdfgdfgdf
Zhong Kui
Level 46
God Stats
2W - 4L
1,167 SR
Queue Stats
108W - 115L
1,466 Elo+
Solo
Artemis
Artemis
villaa99
Artemis
Level 128
God Stats
5W - 5L
1,499 SR
Queue Stats
226W - 235L
1,465 Elo+
Solo
Fafnir
Fafnir
zzFed
Fafnir
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 29L
1,475 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Frhyde
Janus
18
4 / 7 / 9
11,377
758
16,677
11,693
5,309
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
Khaz03
Ganesha
17
0 / 7 / 11
10,010
667
6,512
21,054
28,094
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
LordSwedishChef
Danzaburou
17
5 / 8 / 8
10,819
721
11,494
16,088
6,783
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilgamesh
iven661
Gilgamesh
16
5 / 8 / 5
10,387
692
5,902
18,526
18,703
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

16
2 / 4 / 13
10,250
683
9,179
10,281
4,282
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
16
4 / 5 / 13
11,339
756
9,707
11,215
3,485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
Veldr
Danzaburou
19
9 / 2 / 15
12,701
847
14,815
8,643
3,761
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Zhong Kui
fdfgdfgdfgdf
Zhong Kui
18
5 / 3 / 16
11,159
744
13,857
11,612
7,864
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Artemis
villaa99
Artemis
20
15 / 4 / 14
13,731
915
26,329
11,963
5,122
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Fafnir
zzFed
Fafnir
17
1 / 3 / 18
11,658
777
6,161
19,714
23,576
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
110
16
Kills
34
34
Deaths
17
46
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Janus
Frhyde
Janus
4
7
9
1.21
W
Zeus
4
5
13
2.1
L
Ganesha
Khaz03
Ganesha
0
7
11
0.79
L
Danzaburou
LordSwedishChef
Danzaburou
5
8
8
1.13
W
Danzaburou
Veldr
Danzaburou
9
2
15
8.25
W
Zhong Kui
fdfgdfgdfgdf
Zhong Kui
5
3
16
4.33
L
Gilgamesh
iven661
Gilgamesh
5
8
5
0.94
L
2
4
13
2.13
W
Artemis
villaa99
Artemis
15
4
14
5.5
W
Fafnir
zzFed
Fafnir
1
3
18
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,764
Damage
70,869
77,642
Taken
63,147
63,171
Mitigated
43,808
15,921
Healing
23,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Frhyde
Janus
16,677
0
573
1,581
11,693
5,309
288
3,171
8,522
45,568
521
W
Zeus
9,707
1,481
1,167
1,806
11,215
3,485
271
7,904
3,090
30,151
25
L
Ganesha
Khaz03
Ganesha
6,512
70
357
2,089
21,054
28,094
0
8,005
13,049
14,556
897
L
Danzaburou
LordSwedishChef
Danzaburou
11,494
4,089
1,603
3,354
16,088
6,783
448
7,620
8,468
0
25,509
W
Danzaburou
Veldr
Danzaburou
14,815
4,707
752
2,740
8,643
3,761
4,469
4,094
4,185
0
34,203
W
Zhong Kui
fdfgdfgdfgdf
Zhong Kui
13,857
1,401
0
3,032
11,612
7,864
496
4,877
6,494
21,098
0
L
Gilgamesh
iven661
Gilgamesh
5,902
748
848
775
18,526
18,703
0
6,846
11,680
0
7,686
L
9,179
537
1,731
3,010
10,281
4,282
616
4,083
6,198
18,872
298
W
Artemis
villaa99
Artemis
26,329
11,218
1,457
1,001
11,963
5,122
1,741
5,668
6,117
0
53,438
W
Fafnir
zzFed
Fafnir
6,161
2,095
4,126
7,651
19,714
23,576
910
8,000
11,302
15,519
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,843
Gold Earned
60,588
153
Minions Killed
186
0
Camps Cleared
0
1,286,977
Distance Traveled
1,297,397
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
11,377
758
78
5
0
273,251
0
W
Zeus
11,339
756
50
3
0
246,222
0
L
Ganesha
10,010
667
2
0
0
248,537
0
L
Danzaburou
10,819
721
44
3
0
253,956
0
W
Danzaburou
12,701
847
47
3
0
242,375
0
W
Zhong Kui
11,159
744
15
1
0
265,902
0
L
Gilgamesh
10,387
692
9
1
0
263,436
0
L
Nox
10,250
683
20
1
0
247,797
0
W
Artemis
13,731
915
56
4
0
281,075
0
W
Fafnir
11,658
777
18
1
0
261,823
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role