Player Matchup

Mercury
Mercury
Silver III
 
Mercury
Silver III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yu Huang
Yu Huang
Silver III
AndrewPlay12
Yu Huang
Silver III
Level 152
God Stats
2W - 4L
1,756 SR
Queue Stats
271W - 310L
1,045 MMR
Solo
Tyr
Tyr
Silver II
ChefPanda25
Tyr
Silver II
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 64L
1,079 MMR
Solo
Ganesha
Ganesha
Silver III
DancingMushroom
Ganesha
Silver III
Level 123
God Stats
2W - 1L
1,734 SR
Queue Stats
36W - 65L
980 MMR
Solo
Izanami
Izanami
Silver II
KidsInATrnchCoat
Izanami
Silver II
Level 147
God Stats
4W - 4L
1,535 SR
Queue Stats
50W - 66L
1,137 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 136
1,605 SR
1,148 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 132
1,518 SR
1,194 MMR
Anhur
Anhur
Silver II
 
Anhur
Silver II
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Silver III
AYZAC
Jormungandr
Silver III
Level 134
God Stats
8W - 8L
1,234 SR
Queue Stats
406W - 434L
967 MMR
Solo
Anubis
Anubis
Silver I
Jersey-JayDee
Anubis
Silver I
Level 67
God Stats
18W - 3L
1,785 SR
Queue Stats
148W - 162L
1,181 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
Yonko-_Zoro_
Kuzenbo
Silver I
Level 193
God Stats
4W - 3L
1,523 SR
Queue Stats
418W - 432L
1,195 MMR
Solo
Danzaburou
Danzaburou
Silver II
YungRichNoah
Danzaburou
Silver II
Level 88
God Stats
77W - 81L
1,550 SR
Queue Stats
130W - 141L
1,128 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
11
0 / 4 / 2
6,009
429
2,701
11,228
3,152
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yu Huang
AndrewPlay12
Yu Huang
14
2 / 2 / 0
7,530
538
4,629
6,026
1,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
0 / 4 / 1
6,274
448
4,510
11,133
7,682
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
0 / 2 / 3
6,350
454
1,887
10,225
6,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
1 / 2 / 0
6,490
464
3,656
7,971
2,556
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
Ao KuangFenrirAthenaThanatos

VS

Bans
KumbhakarnaBacchusAwilixArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
2 / 0 / 2
7,737
553
2,951
7,450
2,082
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
AYZAC
Jormungandr
13
3 / 2 / 3
7,662
547
6,932
8,756
3,185
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

15
5 / 2 / 0
8,536
610
5,138
8,732
3,953
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Kuzenbo
Yonko-_Zoro_
Kuzenbo
14
3 / 0 / 5
8,292
592
8,895
10,451
12,543
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
YungRichNoah
Danzaburou
14
1 / 0 / 3
8,439
603
7,854
5,566
1,957
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
27
3
Kills
14
14
Deaths
4
6
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
4
2
0.25
W
Anhur
 
Anhur
2
0
2
3
W
Jormungandr
AYZAC
Jormungandr
3
2
3
2.25
L
Yu Huang
AndrewPlay12
Yu Huang
2
2
0
1
L
0
4
1
0.13
L
0
2
3
0.75
W
5
2
0
2.5
L
1
2
0
0.5
W
Kuzenbo
Yonko-_Zoro_
Kuzenbo
3
0
5
5.5
W
Danzaburou
YungRichNoah
Danzaburou
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,383
Damage
31,770
46,583
Taken
40,955
21,096
Mitigated
23,720
12,410
Healing
17,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
2,701
1,048
0
2,726
11,228
3,152
0
3,714
7,394
0
38,198
W
Anhur
 
Anhur
2,951
667
0
4,619
7,450
2,082
476
140
7,310
0
52,553
W
Jormungandr
AYZAC
Jormungandr
6,932
1,400
0
2,580
8,756
3,185
1,044
1,093
7,663
42,741
675
L
Yu Huang
AndrewPlay12
Yu Huang
4,629
498
0
1,274
6,026
1,474
0
3,627
2,265
54,139
0
L
4,510
296
0
4,021
11,133
7,682
0
6,311
4,187
0
34,895
L
1,887
74
0
2,750
10,225
6,232
0
4,280
5,769
15,754
0
W
5,138
146
0
3,086
8,732
3,953
248
2,606
6,126
71,045
1,567
L
3,656
2,261
0
1,639
7,971
2,556
0
1,538
6,433
0
46,673
W
Kuzenbo
Yonko-_Zoro_
Kuzenbo
8,895
1,908
0
3,038
10,451
12,543
34
2,507
7,944
41,980
3,510
W
Danzaburou
YungRichNoah
Danzaburou
7,854
3,147
0
4,284
5,566
1,957
1,728
513
5,053
0
66,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,653
Gold Earned
40,666
359
Minions Killed
468
0
Camps Cleared
0
1,282,068
Distance Traveled
1,384,873
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,009
429
78
6
0
304,835
0
W
Anhur
7,737
553
105
8
0
282,823
0
W
Jormungandr
7,662
547
58
4
0
284,706
4
L
Yu Huang
7,530
538
104
7
0
267,873
2
L
Tyr
6,274
448
68
5
0
222,999
1
L
Ganesha
6,350
454
11
1
0
214,987
0
W
Anubis
8,536
610
113
8
0
284,794
2
L
Izanami
6,490
464
98
7
0
271,374
0
W
Kuzenbo
8,292
592
78
6
0
247,307
2
W
Danzaburou
8,439
603
114
8
0
285,243
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role