Player Matchup

Nemesis
Nemesis
Bronze I
ColdTemp7792
Nemesis
Bronze I
Level 66
God Stats
12W - 11L
1,439 SR
Queue Stats
50W - 104L
710 MMR
Solo
Vulcan
Vulcan
Silver I
Mortivore
Vulcan
Silver I
Level 176
God Stats
96W - 75L
1,593 SR
Queue Stats
198W - 215L
1,073 MMR
Solo
Shiva
Shiva
Silver III
kushLaFlare216
Shiva
Silver III
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
139W - 157L
1,071 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 104
1,511 SR
952 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 89
1,430 SR
879 MMR
Skadi
Skadi
Silver II
HeLLGeeKo
Skadi
Silver II
Level 60
God Stats
18W - 18L
1,546 SR
Queue Stats
61W - 82L
1,189 MMR
Solo
Merlin
Merlin
Bronze III
Rightlend
Merlin
Bronze III
Level 69
God Stats
0W - 3L
1,328 SR
Queue Stats
10W - 54L
755 MMR
Party 1
Kuzenbo
Kuzenbo
Bronze IV
Zindiq
Kuzenbo
Bronze IV
Level 139
God Stats
1W - 15L
1,415 SR
Queue Stats
10W - 56L
694 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ColdTemp7792
Nemesis
18
4 / 0 / 6
11,921
795
12,763
15,774
7,936
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vulcan
Mortivore
Vulcan
20
2 / 2 / 7
13,039
869
22,214
8,160
2,953
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
5 / 2 / 5
11,957
797
14,936
20,321
23,121
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Bans
Ne ZhaAnubisAgniMulanXbalanque

VS

Bans
AchillesBacchusDanzaburouAthenaAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
HeLLGeeKo
Skadi
18
2 / 5 / 1
11,411
761
9,190
14,908
4,501
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
Rightlend
Merlin
16
1 / 5 / 2
10,214
681
6,223
10,490
3,066
Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
Zindiq
Kuzenbo
17
1 / 1 / 2
10,585
706
12,305
28,505
21,595
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
9
11
Kills
4
4
Deaths
11
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Nemesis
ColdTemp7792
Nemesis
4
0
6
7
L
Skadi
HeLLGeeKo
Skadi
2
5
1
0.5
W
Vulcan
Mortivore
Vulcan
2
2
7
2.75
L
Merlin
Rightlend
Merlin
1
5
2
0.4
L
Kuzenbo
Zindiq
Kuzenbo
1
1
2
2
W
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,913
Damage
27,718
44,255
Taken
53,903
34,010
Mitigated
29,162
14,650
Healing
12,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
ColdTemp7792
Nemesis
12,763
5,276
0
6,417
15,774
7,936
1,771
6,204
9,148
0
36,096
L
Skadi
HeLLGeeKo
Skadi
9,190
3,079
0
1,930
14,908
4,501
0
6,436
8,144
0
53,785
W
Vulcan
Mortivore
Vulcan
22,214
231
219
3,520
8,160
2,953
1,090
3,236
4,422
80,766
0
L
Merlin
Rightlend
Merlin
6,223
645
370
527
10,490
3,066
0
4,115
6,149
28,462
0
L
Kuzenbo
Zindiq
Kuzenbo
12,305
2,860
366
9,394
28,505
21,595
0
11,698
16,252
21,116
3,943
W
14,936
1,397
160
4,334
20,321
23,121
999
6,307
13,472
0
39,613

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,917
Gold Earned
32,210
206
Minions Killed
154
0
Camps Cleared
0
986,977
Distance Traveled
883,658
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
11,921
795
40
3
0
353,211
2
L
Skadi
11,411
761
87
6
0
291,363
0
W
Vulcan
13,039
869
128
9
0
327,846
2
L
Merlin
10,214
681
46
3
0
264,396
9
L
Kuzenbo
10,585
706
21
1
0
327,899
0
W
Shiva
11,957
797
38
3
0
305,920
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role