Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
DeadZephyr7032
Sun Wukong
Level 8
God Stats
0W - 2L
1,308 SR
Queue Stats
0W - 2L
1,272 Elo+
Party 1
Sobek
Sobek
Oracle890
Sobek
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 76L
1,461 Elo+
Party 1
Janus
Janus
XxXxPuggxXxX
Janus
Level 118
God Stats
0W - 1L
1,336 SR
Queue Stats
57W - 54L
1,514 Elo+
Party 1
Surtr
Surtr
mass 117
Surtr
Level 107
God Stats
0W - 2L
1,282 SR
Queue Stats
60W - 66L
1,458 Elo+
Party 1
Team Averages
Level 92
1,385 SR
1,441 Elo+

VS

Team Averages
Level 121
1,582 SR
1,494 Elo+
Charybdis
Charybdis
 
Charybdis
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
ChiefMikah
Raijin
Level 135
God Stats
3W - 4L
1,326 SR
Queue Stats
227W - 219L
1,517 Elo+
Party 3
Arachne
Arachne
FourDollaCrab
Arachne
Level 127
God Stats
32W - 18L
1,668 SR
Queue Stats
166W - 151L
1,505 Elo+
Party 2
Xing Tian
Xing Tian
LandoDeBloom
Xing Tian
Level 48
God Stats
8W - 5L
1,632 SR
Queue Stats
139W - 142L
1,465 Elo+
Party 2
Sun Wukong
Sun Wukong
iSlipNot
Sun Wukong
Level 126
God Stats
5W - 5L
1,782 SR
Queue Stats
321W - 300L
1,484 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
8
0 / 6 / 0
5,256
478
2,604
9,081
1,571
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
DeadZephyr7032
Sun Wukong
8
2 / 6 / 1
5,605
510
3,182
7,323
2,303
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sobek
Oracle890
Sobek
10
0 / 2 / 0
5,259
478
3,520
9,457
7,058
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
2 / 4 / 2
6,882
626
2,029
5,776
1,613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Surtr
mass 117
Surtr
9
1 / 7 / 1
5,187
472
5,371
10,613
3,694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
13
9 / 1 / 3
7,710
701
10,626
8,176
3,144
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Raijin
ChiefMikah
Raijin
11
3 / 1 / 3
6,752
614
4,277
5,233
1,677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
12
7 / 2 / 2
6,859
624
5,565
9,257
3,116
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Xing Tian
LandoDeBloom
Xing Tian
10
4 / 1 / 8
7,185
653
3,959
7,096
5,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sun Wukong
iSlipNot
Sun Wukong
12
2 / 0 / 0
7,080
644
5,857
6,827
3,820
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
41
5
Kills
25
25
Deaths
5
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
6
0
0
W
Charybdis
 
Charybdis
9
1
3
10.5
W
Raijin
ChiefMikah
Raijin
3
1
3
4.5
L
Sun Wukong
DeadZephyr7032
Sun Wukong
2
6
1
0.42
W
Arachne
7
2
2
4
W
Xing Tian
LandoDeBloom
Xing Tian
4
1
8
8
L
Sobek
Oracle890
Sobek
0
2
0
0
L
2
4
2
0.75
W
Sun Wukong
iSlipNot
Sun Wukong
2
0
0
2
L
Surtr
mass 117
Surtr
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,706
Damage
30,284
42,250
Taken
36,589
16,239
Mitigated
16,778
8,640
Healing
13,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
2,604
1,704
0
1,805
9,081
1,571
0
2,137
6,944
0
19,874
W
Charybdis
 
Charybdis
10,626
5,366
0
3,805
8,176
3,144
2,455
275
7,901
0
61,757
W
Raijin
ChiefMikah
Raijin
4,277
0
0
687
5,233
1,677
176
867
4,255
40,893
260
L
Sun Wukong
DeadZephyr7032
Sun Wukong
3,182
721
94
290
7,323
2,303
0
1,346
5,977
0
14,400
W
Arachne
5,565
3,325
0
4,473
9,257
3,116
1,095
421
8,832
0
38,094
W
Xing Tian
LandoDeBloom
Xing Tian
3,959
371
61
2,036
7,096
5,021
272
777
6,241
14,691
0
L
Sobek
Oracle890
Sobek
3,520
154
0
3,704
9,457
7,058
0
380
8,399
30,708
0
L
2,029
208
0
500
5,776
1,613
39
2,243
3,245
38,169
0
W
Sun Wukong
iSlipNot
Sun Wukong
5,857
1,709
0
2,554
6,827
3,820
0
2,822
3,490
0
46,437
L
Surtr
mass 117
Surtr
5,371
2,401
0
2,247
10,613
3,694
3
1,606
8,858
983
33,374

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,189
Gold Earned
35,586
257
Minions Killed
348
0
Camps Cleared
0
1,031,535
Distance Traveled
1,097,315
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
5,256
478
42
4
0
208,107
0
W
Charybdis
7,710
701
99
9
0
174,834
0
W
Raijin
6,752
614
89
8
0
204,270
0
L
Sun Wukong
5,605
510
30
3
0
216,243
0
W
Arachne
6,859
624
62
6
0
244,155
0
W
Xing Tian
7,185
653
11
1
0
232,399
0
L
Sobek
5,259
478
52
5
0
204,567
0
L
Janus
6,882
626
75
7
0
186,658
0
W
Sun Wukong
7,080
644
87
8
0
241,657
0
L
Surtr
5,187
472
58
5
0
215,960
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role