Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
DarwinIF
Cthulhu
Level 148
God Stats
3W - 1L
1,697 SR
Queue Stats
242W - 220L
1,545 Elo+
Party 2
Ra
Ra
Flammey
Ra
Level 125
God Stats
8W - 3L
1,700 SR
Queue Stats
190W - 173L
1,572 Elo+
Party 2
Neith
Neith
JewishCommunism
Neith
Level 57
God Stats
7W - 8L
1,408 SR
Queue Stats
38W - 38L
1,508 Elo+
Party 2
Serqet
Serqet
Tx Wolfgang
Serqet
Level 158
God Stats
1W - 1L
1,488 SR
Queue Stats
204W - 203L
1,581 Elo+
Solo
Team Averages
Level 110
1,559 SR
1,541 Elo+

VS

Team Averages
Level 85
1,521 SR
1,480 Elo+
Xbalanque
Xbalanque
 
Xbalanque
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
THICC_MONDACON
Serqet
Level 82
God Stats
1W - 4L
1,208 SR
Queue Stats
57W - 57L
1,476 Elo+
Party 1
Xing Tian
Xing Tian
X_Shadow_Juan_X
Xing Tian
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 30L
1,442 Elo+
Party 1
King Arthur
King Arthur
cbaspaputilin
King Arthur
Level 32
God Stats
8W - 7L
1,645 SR
Queue Stats
192W - 162L
1,520 Elo+
Solo
Thoth
Thoth
kingof_steam65
Thoth
Level 28
God Stats
4W - 2L
1,753 SR
Queue Stats
22W - 22L
1,461 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
7
1 / 1 / 2
4,343
620
810
5,350
4,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cthulhu
DarwinIF
Cthulhu
8
2 / 1 / 1
4,618
660
4,064
6,061
2,783
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

9
2 / 0 / 2
5,091
727
4,130
4,138
1,013
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

7
1 / 0 / 1
4,312
616
1,114
1,942
459
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Serqet
9
2 / 1 / 0
4,938
705
2,230
5,533
1,418
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
1
0 / 0 / 0
2,923
418
0
0
0
9
2 / 2 / 0
4,763
680
2,661
6,136
2,027
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Xing Tian
X_Shadow_Juan_X
Xing Tian
6
0 / 2 / 0
3,510
501
2,178
5,806
3,835
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

King Arthur
cbaspaputilin
King Arthur
8
0 / 2 / 0
4,514
645
4,312
7,348
4,516
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

7
0 / 2 / 0
4,000
571
3,190
3,530
833
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
2
8
Kills
2
3
Deaths
8
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
1
1
2
2
L
Xbalanque
 
Xbalanque
0
0
0
0
W
Cthulhu
DarwinIF
Cthulhu
2
1
1
2.5
W
2
0
2
3
W
1
0
1
1.5
L
2
2
0
1
W
Serqet
2
1
0
2
L
Xing Tian
X_Shadow_Juan_X
Xing Tian
0
2
0
0
L
King Arthur
cbaspaputilin
King Arthur
0
2
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,348
Damage
12,341
23,024
Taken
22,820
9,689
Mitigated
11,211
9,561
Healing
4,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
810
280
0
1,719
5,350
4,016
161
162
5,032
15,810
0
L
Xbalanque
 
Xbalanque
0
0
0
0
0
0
0
0
0
0
0
W
Cthulhu
DarwinIF
Cthulhu
4,064
564
0
2,649
6,061
2,783
0
172
5,889
24,225
772
W
4,130
219
180
2,080
4,138
1,013
0
2,630
904
24,695
635
W
1,114
116
0
655
1,942
459
471
1,289
499
0
16,957
L
2,661
881
0
687
6,136
2,027
0
1,414
4,480
0
29,082
W
Serqet
2,230
612
0
2,278
5,533
1,418
0
400
4,984
0
27,550
L
Xing Tian
X_Shadow_Juan_X
Xing Tian
2,178
168
0
1,031
5,806
3,835
0
1,153
4,416
10,727
139
L
King Arthur
cbaspaputilin
King Arthur
4,312
705
0
1,324
7,348
4,516
0
3,593
3,324
0
29,333
L
3,190
126
0
985
3,530
833
0
1,632
1,766
21,218
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,302
Gold Earned
19,710
205
Minions Killed
164
0
Camps Cleared
0
780,840
Distance Traveled
609,281
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
4,343
620
21
3
0
139,361
1
L
Xbalanque
2,923
418
0
0
0
0
0
W
Cthulhu
4,618
660
42
6
0
160,281
0
W
Ra
5,091
727
56
8
0
170,442
0
W
Neith
4,312
616
26
4
0
135,502
0
L
Serqet
4,763
680
56
8
0
176,214
0
W
Serqet
4,938
705
60
9
0
175,254
0
L
Xing Tian
3,510
501
17
2
0
141,050
0
L
King Arthur
4,514
645
48
7
0
137,931
1
L
Thoth
4,000
571
43
6
0
154,086
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role