Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 200
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
ArdemaTTV
Hou Yi
Level 139
God Stats
1W - 0L
1,898 SR
Queue Stats
47W - 39L
1,543 Elo+
Party 3
Apollo
Apollo
DemonsbaneTTV
Apollo
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,465 Elo+
Party 3
Sobek
Sobek
DevunistoTV
Sobek
Level 39
God Stats
1W - 5L
1,295 SR
Queue Stats
6W - 18L
1,303 Elo+
Party 3
Sun Wukong
Sun Wukong
davesfriend
Sun Wukong
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,465 Elo+
Party 3
Team Averages
Level 78
1,539 SR
1,455 Elo+

VS

Team Averages
Level 115
1,514 SR
1,493 Elo+
Nox
Nox
JUANSNIPER21
Nox
Level 100
God Stats
0W - 4L
1,327 SR
Queue Stats
196W - 191L
1,539 Elo+
Party 2
Amaterasu
Amaterasu
JWSquigglyWorm
Amaterasu
Level 159
God Stats
19W - 12L
1,647 SR
Queue Stats
857W - 938L
1,526 Elo+
Party 1
Loki
Loki
Jazze Senpai
Loki
Level 139
God Stats
4W - 7L
1,426 SR
Queue Stats
413W - 453L
1,471 Elo+
Party 1
Hou Yi
Hou Yi
LoreistLapis
Hou Yi
Level 154
God Stats
4W - 2L
1,668 SR
Queue Stats
355W - 426L
1,478 Elo+
Party 1
Kuzenbo
Kuzenbo
santi1245
Kuzenbo
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,453 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
16
5 / 0 / 3
9,614
740
8,393
9,293
2,948
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hou Yi
ArdemaTTV
Hou Yi
13
2 / 1 / 0
6,895
530
6,523
5,932
2,016
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
7 / 1 / 1
8,464
651
6,195
7,538
2,823
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
0 / 0 / 2
7,138
549
2,853
8,255
6,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Sun Wukong
davesfriend
Sun Wukong
13
2 / 2 / 2
7,881
606
8,954
13,299
9,030
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 7 / 1
6,917
532
4,527
9,099
2,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amaterasu
JWSquigglyWorm
Amaterasu
12
1 / 3 / 1
6,680
514
7,705
13,290
8,431
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
1 / 4 / 0
5,914
455
2,540
9,676
2,492
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hou Yi
12
0 / 1 / 0
6,598
508
4,877
7,359
2,791
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kuzenbo
santi1245
Kuzenbo
11
0 / 1 / 0
6,596
507
2,993
8,766
8,238
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
6
16
Kills
4
4
Deaths
16
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
5
0
3
6.5
W
Hou Yi
ArdemaTTV
Hou Yi
2
1
0
2
W
7
1
1
7.5
W
0
0
2
1
L
2
7
1
0.36
L
Amaterasu
JWSquigglyWorm
Amaterasu
1
3
1
0.5
L
1
4
0
0.25
L
Hou Yi
0
1
0
0
W
Sun Wukong
davesfriend
Sun Wukong
2
2
2
1.5
L
Kuzenbo
santi1245
Kuzenbo
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,918
Damage
22,642
44,317
Taken
48,190
22,986
Mitigated
24,707
17,629
Healing
14,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
8,393
350
715
4,942
9,293
2,948
683
3,252
6,041
66,958
2,230
W
Hou Yi
ArdemaTTV
Hou Yi
6,523
3,216
0
3,063
5,932
2,016
0
1,588
4,344
0
62,225
W
6,195
2,677
0
1,317
7,538
2,823
1,619
773
6,692
0
65,898
W
2,853
320
53
3,251
8,255
6,169
0
1,660
6,595
21,436
1,591
L
4,527
246
0
220
9,099
2,755
0
6,230
2,363
49,236
0
L
Amaterasu
JWSquigglyWorm
Amaterasu
7,705
2,876
0
4,962
13,290
8,431
0
0
12,696
0
41,940
L
2,540
495
0
3,146
9,676
2,492
0
1,414
8,053
0
32,719
L
Hou Yi
4,877
2,442
0
4,206
7,359
2,791
0
698
6,661
0
67,145
W
Sun Wukong
davesfriend
Sun Wukong
8,954
2,956
0
4,288
13,299
9,030
412
247
12,522
0
53,666
L
Kuzenbo
santi1245
Kuzenbo
2,993
806
0
2,302
8,766
8,238
0
1,793
6,973
20,550
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,992
Gold Earned
32,705
505
Minions Killed
373
0
Camps Cleared
0
1,380,663
Distance Traveled
1,363,527
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
9,614
740
146
11
0
282,536
2
W
Hou Yi
6,895
530
122
9
0
256,621
0
W
Apollo
8,464
651
116
9
0
291,646
0
W
Sobek
7,138
549
35
3
0
262,979
1
L
Nox
6,917
532
95
7
0
265,255
0
L
Amaterasu
6,680
514
74
6
0
274,153
2
L
Loki
5,914
455
57
4
0
317,119
1
L
Hou Yi
6,598
508
121
9
0
240,976
1
W
Sun Wukong
7,881
606
86
7
0
286,881
0
L
Kuzenbo
6,596
507
26
2
0
266,024
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role