Player Matchup

Thanatos
Thanatos
Bolmpo
Thanatos
Level 120
God Stats
4W - 4L
1,694 SR
Queue Stats
158W - 150L
1,522 Elo+
Party 1
Mulan
Mulan
MythicChromy
Mulan
Level 85
God Stats
12W - 12L
1,536 SR
Queue Stats
80W - 80L
1,483 Elo+
Party 1
Nike
Nike
Sqauncho
Nike
Level 100
God Stats
4W - 3L
1,866 SR
Queue Stats
218W - 196L
1,545 Elo+
Party 1
Janus
Janus
TurtleThunder
Janus
Level 49
God Stats
7W - 6L
1,930 SR
Queue Stats
101W - 99L
1,544 Elo+
Solo
Nu Wa
Nu Wa
ssundazee
Nu Wa
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 89L
1,520 Elo+
Party 1
Team Averages
Level 92
1,705 SR
1,523 Elo+

VS

Team Averages
Level 100
1,562 SR
1,476 Elo+
Janus
Janus
 
Janus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
FlareBlittz
Mercury
Level 68
God Stats
2W - 0L
1,864 SR
Queue Stats
42W - 39L
1,534 Elo+
Party 3
Cthulhu
Cthulhu
OvergrownFir53
Cthulhu
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,343 Elo+
Party 2
Nemesis
Nemesis
xSejix
Nemesis
Level 132
God Stats
2W - 5L
1,194 SR
Queue Stats
142W - 146L
1,491 Elo+
Party 3
Neith
Neith
x_ItsLight
Neith
Level 158
God Stats
5W - 2L
1,753 SR
Queue Stats
22W - 19L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Bolmpo
Thanatos
9
1 / 3 / 3
5,251
525
2,861
10,090
2,925
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
1 / 4 / 1
4,756
476
7,061
12,908
7,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Nike
10
0 / 3 / 0
5,161
516
3,235
9,193
4,328
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
3 / 1 / 1
6,273
627
2,712
4,169
1,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nu Wa
ssundazee
Nu Wa
9
1 / 5 / 0
4,753
475
5,121
5,435
1,573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
2 / 3 / 3
5,891
589
2,849
6,103
1,585
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
FlareBlittz
Mercury
10
2 / 1 / 3
5,398
540
2,146
6,523
2,335
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

9
1 / 2 / 7
5,998
600
4,443
8,635
5,201
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
xSejix
Nemesis
12
4 / 0 / 1
7,073
707
6,729
6,987
4,092
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Neith
11
7 / 0 / 3
6,751
675
8,379
7,112
2,375
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
33
6
Kills
16
16
Deaths
6
5
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
2
3
3
1.17
L
Thanatos
Bolmpo
Thanatos
1
3
3
0.83
W
Mercury
FlareBlittz
Mercury
2
1
3
3.5
L
1
4
1
0.38
W
1
2
7
2.25
L
Nike
0
3
0
0
L
3
1
1
3.5
L
Nu Wa
ssundazee
Nu Wa
1
5
0
0.2
W
Nemesis
xSejix
Nemesis
4
0
1
4.5
W
Neith
7
0
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,990
Damage
24,546
41,795
Taken
35,360
17,244
Mitigated
15,588
15,501
Healing
13,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
2,849
113
0
745
6,103
1,585
0
2,387
3,509
33,637
632
L
Thanatos
Bolmpo
Thanatos
2,861
758
0
6,732
10,090
2,925
0
975
9,045
0
33,227
W
Mercury
FlareBlittz
Mercury
2,146
1,542
0
1,211
6,523
2,335
34
368
6,116
0
30,307
L
7,061
524
121
4,230
12,908
7,081
0
3,880
9,010
0
20,406
W
4,443
765
1,762
2,922
8,635
5,201
0
2,406
6,197
21,042
1,459
L
Nike
3,235
422
0
2,591
9,193
4,328
0
0
9,193
0
34,500
L
2,712
0
0
1,372
4,169
1,337
0
995
2,974
40,620
0
L
Nu Wa
ssundazee
Nu Wa
5,121
1,617
0
455
5,435
1,573
0
1,020
4,375
26,201
1,262
W
Nemesis
xSejix
Nemesis
6,729
2,841
0
3,780
6,987
4,092
261
48
6,939
0
49,718
W
Neith
8,379
2,469
0
2,958
7,112
2,375
20
2,282
4,790
0
43,402

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,194
Gold Earned
31,111
277
Minions Killed
330
0
Camps Cleared
0
981,562
Distance Traveled
1,006,610
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
5,891
589
74
7
0
192,203
0
L
Thanatos
5,251
525
57
6
0
195,199
7
W
Mercury
5,398
540
55
6
0
227,390
0
L
Mulan
4,756
476
18
2
0
191,992
0
W
Cthulhu
5,998
600
28
3
0
212,333
0
L
Nike
5,161
516
60
6
0
205,448
4
L
Janus
6,273
627
90
9
0
208,588
0
L
Nu Wa
4,753
475
52
5
0
180,335
0
W
Nemesis
7,073
707
100
10
0
182,788
0
W
Neith
6,751
675
73
7
0
191,896
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role