Player Matchup

Sylvanus
Sylvanus
ForsakenKnight5
Sylvanus
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
113W - 104L
1,476 Elo+
Party 3
Neith
Neith
Skitka23
Neith
Level 121
God Stats
4W - 0L
1,827 SR
Queue Stats
321W - 309L
1,379 Elo+
Party 1
Arachne
Arachne
SteelTrashcan
Arachne
Level 68
God Stats
98W - 64L
1,633 SR
Queue Stats
313W - 294L
1,377 Elo+
Party 1
Yu Huang
Yu Huang
Zadooom
Yu Huang
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 22L
1,502 Elo+
Party 3
Jormungandr
Jormungandr
jay4000
Jormungandr
Level 110
God Stats
52W - 33L
1,588 SR
Queue Stats
57W - 38L
1,533 Elo+
Party 3
Team Averages
Level 113
1,609 SR
1,453 Elo+

VS

Team Averages
Level 89
1,509 SR
1,472 Elo+
Athena
Athena
averagejoe914
Athena
Level 48
God Stats
56W - 50L
1,558 SR
Queue Stats
207W - 212L
1,490 Elo+
Party 2
Loki
Loki
bish22957
Loki
Level 126
God Stats
5W - 5L
1,581 SR
Queue Stats
390W - 381L
1,488 Elo+
Party 2
Danzaburou
Danzaburou
chc217
Danzaburou
Level 105
God Stats
9W - 14L
1,430 SR
Queue Stats
287W - 271L
1,523 Elo+
Party 2
Shiva
Shiva
claudioAE
Shiva
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,356 Elo+
Solo
Janus
Janus
poto-chlore
Janus
Level 98
God Stats
11W - 13L
1,476 SR
Queue Stats
508W - 484L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
12
1 / 3 / 7
7,516
537
4,733
12,085
7,407
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Neith
Skitka23
Neith
12
5 / 3 / 5
7,938
567
10,233
8,359
2,378
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
11
2 / 5 / 1
6,986
499
3,741
10,948
3,239
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yu Huang
Zadooom
Yu Huang
13
4 / 0 / 2
8,184
585
7,119
6,661
2,272
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Jormungandr
jay4000
Jormungandr
15
5 / 0 / 2
9,611
687
7,391
9,102
7,088
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 7
6,698
478
3,411
13,883
11,603
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Loki
12
3 / 2 / 2
6,632
474
5,316
10,519
3,094
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Danzaburou
chc217
Danzaburou
12
4 / 3 / 4
6,987
499
7,606
9,505
3,089
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Shiva
claudioAE
Shiva
12
2 / 5 / 1
6,658
476
3,387
9,955
5,270
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 3 / 0
6,544
467
3,373
4,499
1,218
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
25
17
Kills
11
11
Deaths
17
17
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
1
3
7
1.5
W
Neith
Skitka23
Neith
5
3
5
2.5
W
Arachne
2
5
1
0.5
W
Yu Huang
Zadooom
Yu Huang
4
0
2
5
L
1
4
7
1.13
L
Loki
3
2
2
2
L
Danzaburou
chc217
Danzaburou
4
3
4
2
L
Shiva
claudioAE
Shiva
2
5
1
0.5
W
Jormungandr
jay4000
Jormungandr
5
0
2
6
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,217
Damage
23,093
47,155
Taken
48,361
22,384
Mitigated
24,274
18,384
Healing
13,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
4,733
1,989
1,324
3,173
12,085
7,407
215
2,066
9,832
26,862
9,078
W
Neith
Skitka23
Neith
10,233
3,659
0
2,071
8,359
2,378
371
1,691
6,523
0
45,831
W
Arachne
3,741
2,545
0
4,210
10,948
3,239
450
1,261
9,501
0
47,149
W
Yu Huang
Zadooom
Yu Huang
7,119
584
95
2,820
6,661
2,272
0
1,328
5,237
55,541
0
L
3,411
1,069
0
3,839
13,883
11,603
0
4,023
9,860
15,042
962
L
Loki
5,316
1,281
0
4,231
10,519
3,094
0
3,670
6,849
0
46,022
L
Danzaburou
chc217
Danzaburou
7,606
3,085
0
2,210
9,505
3,089
0
2,507
6,998
0
47,764
L
Shiva
claudioAE
Shiva
3,387
504
0
1,509
9,955
5,270
0
5,791
4,164
0
34,558
W
Jormungandr
jay4000
Jormungandr
7,391
1,770
0
4,691
9,102
7,088
1,232
0
8,658
63,935
4,813
L
3,373
0
0
1,302
4,499
1,218
0
2,465
2,034
39,192
206

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,235
Gold Earned
33,519
427
Minions Killed
345
0
Camps Cleared
0
1,305,868
Distance Traveled
1,278,426
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,516
537
66
5
0
245,819
1
W
Neith
7,938
567
70
5
0
240,623
4
W
Arachne
6,986
499
71
5
0
298,497
0
W
Yu Huang
8,184
585
100
7
0
274,079
6
L
Athena
6,698
478
23
2
0
267,988
5
L
Loki
6,632
474
80
6
0
294,247
0
L
Danzaburou
6,987
499
91
7
0
250,779
0
L
Shiva
6,658
476
62
4
0
264,545
0
W
Jormungandr
9,611
687
120
9
0
246,850
3
L
Janus
6,544
467
89
6
0
200,867
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role