Player Matchup

Cthulhu
Cthulhu
CLOTALDO33
Cthulhu
Level 127
God Stats
3W - 1L
1,705 SR
Queue Stats
58W - 52L
1,525 Elo+
Party 1
King Arthur
King Arthur
KongZilla1234
King Arthur
Level 107
God Stats
3W - 1L
1,500 SR
Queue Stats
135W - 110L
1,456 Elo+
Solo
Anhur
Anhur
Sinfoo
Anhur
Level 106
God Stats
2W - 0L
1,401 SR
Queue Stats
17W - 12L
1,528 Elo+
Party 4
Serqet
Serqet
TTVRagingGinger0
Serqet
Level 101
God Stats
8W - 4L
1,519 SR
Queue Stats
12W - 12L
1,437 Elo+
Party 4
Yu Huang
Yu Huang
zomaf7
Yu Huang
Level 116
God Stats
2W - 0L
1,258 SR
Queue Stats
22W - 15L
1,525 Elo+
Party 1
Team Averages
Level 111
1,477 SR
1,494 Elo+

VS

Team Averages
Level 119
1,630 SR
1,518 Elo+
Hercules
Hercules
HexaheDrone
Hercules
Level 87
God Stats
0W - 3L
1,715 SR
Queue Stats
31W - 19L
1,607 Elo+
Solo
Anubis
Anubis
SkellyBelly5280
Anubis
Level 106
God Stats
7W - 4L
1,708 SR
Queue Stats
179W - 167L
1,527 Elo+
Party 3
Susano
Susano
TheKappaNoKap
Susano
Level 142
God Stats
1W - 1L
1,748 SR
Queue Stats
239W - 240L
1,537 Elo+
Party 3
Sol
Sol
VersacePineapple
Sol
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 112L
1,470 Elo+
Party 2
Ganesha
Ganesha
bagelss
Ganesha
Level 122
God Stats
3W - 4L
1,476 SR
Queue Stats
172W - 181L
1,449 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CLOTALDO33
Cthulhu
10
3 / 1 / 4
5,742
638
5,197
7,333
3,946
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

King Arthur
KongZilla1234
King Arthur
11
2 / 0 / 0
6,325
703
3,237
6,587
4,008
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Anhur
Sinfoo
Anhur
11
4 / 0 / 3
6,840
760
3,914
6,059
1,742
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
4 / 1 / 5
6,422
714
3,162
6,051
2,058
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yu Huang
zomaf7
Yu Huang
10
2 / 1 / 3
5,781
642
3,061
3,164
713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
HexaheDrone
Hercules
8
0 / 2 / 0
4,733
526
1,948
7,621
3,240
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

8
2 / 4 / 0
4,736
526
1,596
4,626
1,717
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

9
0 / 1 / 1
4,755
528
2,139
5,360
1,548
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
1 / 4 / 0
4,640
516
5,514
4,573
629
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ganesha
bagelss
Ganesha
8
0 / 4 / 1
4,925
547
1,906
7,801
3,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
15
Kills
3
3
Deaths
15
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
CLOTALDO33
Cthulhu
3
1
4
5
L
Hercules
HexaheDrone
Hercules
0
2
0
0
W
King Arthur
KongZilla1234
King Arthur
2
0
0
2
W
Anhur
Sinfoo
Anhur
4
0
3
5.5
L
2
4
0
0.5
W
4
1
5
6.5
L
0
1
1
0.5
L
1
4
0
0.25
L
Ganesha
bagelss
Ganesha
0
4
1
0.13
W
Yu Huang
zomaf7
Yu Huang
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,571
Damage
13,103
29,194
Taken
29,981
12,467
Mitigated
10,826
8,067
Healing
10,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
CLOTALDO33
Cthulhu
5,197
424
359
1,231
7,333
3,946
139
2,483
4,850
28,553
611
L
Hercules
HexaheDrone
Hercules
1,948
892
0
2,222
7,621
3,240
0
1,285
6,223
0
21,802
W
King Arthur
KongZilla1234
King Arthur
3,237
837
0
1,464
6,587
4,008
0
0
6,587
0
33,891
W
Anhur
Sinfoo
Anhur
3,914
2,448
0
3,476
6,059
1,742
100
3,563
2,496
0
40,518
L
1,596
34
0
1,047
4,626
1,717
0
1,809
2,748
21,205
0
W
3,162
1,034
0
700
6,051
2,058
0
1,251
4,800
0
34,642
L
2,139
198
0
3,237
5,360
1,548
0
835
4,361
0
29,275
L
5,514
2,931
0
1,150
4,573
629
0
962
3,493
23,156
5,135
L
Ganesha
bagelss
Ganesha
1,906
483
0
2,687
7,801
3,692
0
2,520
5,032
13,288
0
W
Yu Huang
zomaf7
Yu Huang
3,061
119
173
664
3,164
713
384
1,099
2,065
27,030
1,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,110
Gold Earned
23,789
309
Minions Killed
204
0
Camps Cleared
0
959,974
Distance Traveled
840,374
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,742
638
52
6
0
220,331
0
L
Hercules
4,733
526
41
5
0
200,623
5
W
King Arthur
6,325
703
76
8
0
183,500
2
W
Anhur
6,840
760
78
9
0
169,944
0
L
Anubis
4,736
526
35
4
0
134,977
2
W
Serqet
6,422
714
55
6
0
201,102
0
L
Susano
4,755
528
67
7
0
175,565
0
L
Sol
4,640
516
47
5
0
137,443
0
L
Ganesha
4,925
547
14
2
0
191,766
0
W
Yu Huang
5,781
642
48
5
0
185,097
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role