Player Matchup

Hercules
Hercules
Fresh_fps
Hercules
Level 69
God Stats
2W - 7L
1,412 SR
Queue Stats
95W - 95L
1,378 Elo+
Party 1
Surtr
Surtr
smelIme
Surtr
Level 39
God Stats
9W - 6L
1,512 SR
Queue Stats
19W - 14L
1,415 Elo+
Party 1
Medusa
Medusa
watr_meloan
Medusa
Level 89
God Stats
9W - 4L
1,851 SR
Queue Stats
97W - 102L
1,375 Elo+
Party 1
Team Averages
Level 66
1,592 SR
1,389 Elo+

VS

Team Averages
Level 104
1,470 SR
1,414 Elo+
Hera
Hera
 
Hera
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
Dude V1739
Nu Wa
Level 87
God Stats
2W - 2L
1,409 SR
Queue Stats
65W - 64L
1,371 Elo+
Party 2
Chronos
Chronos
ViniLindoGostoso
Chronos
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 65L
1,371 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Fresh_fps
Hercules
9
2 / 3 / 0
6,945
695
2,085
11,161
5,607
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Surtr
smelIme
Surtr
10
0 / 6 / 2
6,719
672
1,655
10,135
6,625
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
9
0 / 3 / 0
6,609
661
1,753
8,690
2,270
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
14
4 / 1 / 5
9,170
917
8,872
3,874
1,173
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nu Wa
13
3 / 1 / 8
8,585
859
6,637
3,564
1,023
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

17
5 / 0 / 7
10,392
1,039
10,310
5,918
2,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
32
2
Kills
12
12
Deaths
2
2
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
4
1
5
6.5
W
Nu Wa
3
1
8
7
L
Hercules
Fresh_fps
Hercules
2
3
0
0.67
W
5
0
7
8.5
L
Surtr
smelIme
Surtr
0
6
2
0.17
L
Medusa
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,493
Damage
25,819
29,986
Taken
13,356
14,502
Mitigated
4,473
1,661
Healing
2,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
8,872
1,948
0
297
3,874
1,173
239
8
3,801
35,653
0
W
Nu Wa
6,637
1,770
0
446
3,564
1,023
892
0
3,528
14,746
885
L
Hercules
Fresh_fps
Hercules
2,085
145
0
1,512
11,161
5,607
0
9,278
1,381
0
8,886
W
10,310
3,456
0
1,482
5,918
2,277
1,944
115
5,659
45,317
2,120
L
Surtr
smelIme
Surtr
1,655
392
0
149
10,135
6,625
12
8,357
1,517
306
5,590
L
Medusa
1,753
402
0
0
8,690
2,270
117
6,889
1,639
0
15,832

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,273
Gold Earned
28,147
42
Minions Killed
155
0
Camps Cleared
0
282,982
Distance Traveled
493,830
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
9,170
917
41
4
0
171,369
0
W
Nu Wa
8,585
859
25
3
0
132,125
0
L
Hercules
6,945
695
13
1
0
97,391
0
W
Chronos
10,392
1,039
89
9
0
190,336
0
L
Surtr
6,719
672
7
1
0
95,137
0
L
Medusa
6,609
661
22
2
0
90,454
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role