Player Matchup

Hercules
Hercules
Princesss_0314
Hercules
Level 103
God Stats
29W - 15L
1,613 SR
Queue Stats
204W - 184L
1,413 Elo+
Party 1
Yemoja
Yemoja
Thegan-
Yemoja
Level 101
God Stats
2W - 6L
1,534 SR
Queue Stats
204W - 203L
1,409 Elo+
Solo
Cupid
Cupid
XxZiZixXBxnds
Cupid
Level 79
God Stats
1W - 5L
1,473 SR
Queue Stats
114W - 121L
1,413 Elo+
Party 1
Janus
Janus
cyclonegamer666
Janus
Level 124
God Stats
14W - 18L
1,385 SR
Queue Stats
272W - 259L
1,410 Elo+
Party 1
Thor
Thor
youzakilla
Thor
Level 146
God Stats
0W - 8L
1,100 SR
Queue Stats
189W - 182L
1,476 Elo+
Solo
Team Averages
Level 111
1,421 SR
1,424 Elo+

VS

Team Averages
Level 98
1,498 SR
1,439 Elo+
Ares
Ares
AnthonyCR17
Ares
Level 72
God Stats
1W - 0L
1,500 SR
Queue Stats
142W - 153L
1,424 Elo+
Solo
Surtr
Surtr
ChilliNinja3079
Surtr
Level 106
God Stats
6W - 3L
1,567 SR
Queue Stats
112W - 106L
1,514 Elo+
Solo
Nemesis
Nemesis
MelonMaxxer
Nemesis
Level 68
God Stats
7W - 6L
1,417 SR
Queue Stats
199W - 247L
1,429 Elo+
Solo
Ishtar
Ishtar
RyanP92
Ishtar
Level 129
God Stats
14W - 13L
1,405 SR
Queue Stats
101W - 124L
1,391 Elo+
Solo
Anubis
Anubis
iiDrax9157
Anubis
Level 115
God Stats
17W - 9L
1,603 SR
Queue Stats
84W - 83L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
11
1 / 6 / 0
6,705
479
4,584
13,509
11,019
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Yemoja
Thegan-
Yemoja
11
1 / 1 / 4
7,079
506
3,498
10,204
6,418
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
3 / 2 / 2
6,610
472
9,780
11,682
3,252
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

11
1 / 4 / 1
6,408
458
5,911
7,806
2,175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
4 / 2 / 1
6,621
473
5,391
11,994
3,691
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 5
6,904
493
4,410
12,850
9,303
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
8 / 1 / 0
10,079
720
11,801
15,102
13,206
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
MelonMaxxer
Nemesis
13
3 / 3 / 6
7,503
536
7,088
10,884
3,985
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ishtar
RyanP92
Ishtar
12
2 / 3 / 0
7,184
513
6,157
9,146
2,844
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Anubis
iiDrax9157
Anubis
12
2 / 2 / 2
7,211
515
9,205
7,834
3,478
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
28
10
Kills
15
15
Deaths
10
8
Assists
13
Player
Kills
Deaths
Assists
KDA
W
0
1
5
2.5
W
8
1
0
8
W
Nemesis
MelonMaxxer
Nemesis
3
3
6
2
L
Hercules
1
6
0
0.17
W
Ishtar
RyanP92
Ishtar
2
3
0
0.67
L
Yemoja
Thegan-
Yemoja
1
1
4
3
L
3
2
2
2
L
1
4
1
0.38
W
Anubis
iiDrax9157
Anubis
2
2
2
1.5
L
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,164
Damage
38,661
55,195
Taken
55,816
26,555
Mitigated
32,816
13,894
Healing
14,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,410
708
484
2,009
12,850
9,303
63
2,914
9,862
14,036
0
W
11,801
4,861
0
4,202
15,102
13,206
161
1,919
13,141
2,751
74,226
W
Nemesis
MelonMaxxer
Nemesis
7,088
2,481
0
1,678
10,884
3,985
182
2,064
8,656
0
46,128
L
Hercules
4,584
1,275
0
1,611
13,509
11,019
0
1,538
11,149
11,408
36,614
W
Ishtar
RyanP92
Ishtar
6,157
3,553
0
2,295
9,146
2,844
0
1,063
8,003
0
49,536
L
Yemoja
Thegan-
Yemoja
3,498
1,006
3,430
2,097
10,204
6,418
6
2,878
7,232
25,679
2,118
L
9,780
6,204
222
4,044
11,682
3,252
627
3,524
8,158
0
42,346
L
5,911
294
0
917
7,806
2,175
0
2,198
5,568
34,315
660
W
Anubis
iiDrax9157
Anubis
9,205
211
0
4,075
7,834
3,478
105
2,718
4,882
55,512
617
L
5,391
1,154
0
1,573
11,994
3,691
0
3,823
8,171
0
35,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,423
Gold Earned
38,881
312
Minions Killed
360
0
Camps Cleared
0
1,245,251
Distance Traveled
1,391,074
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
6,904
493
15
1
0
293,929
9
W
Surtr
10,079
720
119
9
0
273,291
0
W
Nemesis
7,503
536
69
5
0
328,338
0
L
Hercules
6,705
479
95
7
0
200,838
2
W
Ishtar
7,184
513
74
5
0
236,630
0
L
Yemoja
7,079
506
34
2
0
245,371
5
L
Cupid
6,610
472
63
5
0
273,958
0
L
Janus
6,408
458
59
4
0
238,587
0
W
Anubis
7,211
515
83
6
0
258,886
3
L
Thor
6,621
473
61
4
0
286,497
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role