Player Matchup

Ne Zha
Ne Zha
Platinum III
 
Ne Zha
Platinum III
Level 214
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Apollo
Apollo
Platinum I
 
Apollo
Platinum I
Level 186
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Diamond III
Shıver
Artio
Diamond III
Level 255
God Stats
27W - 22L
1,588 SR
Queue Stats
470W - 468L
1,882 MMR
Solo
Janus
Janus
Platinum IV
TÏMØИ
Janus
Platinum IV
Level 154
God Stats
4W - 4L
1,286 SR
Queue Stats
151W - 149L
1,740 MMR
Party 1
Ymir
Ymir
Diamond V
gαbigoℓ
Ymir
Diamond V
Level 88
God Stats
1W - 0L
1,217 SR
Queue Stats
173W - 176L
1,868 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 179
1,418 SR
1,698 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 149
1,601 SR
1,844 MMR
Ravana
Ravana
Diamond IV
Aron100
Ravana
Diamond IV
Level 180
God Stats
24W - 25L
1,571 SR
Queue Stats
344W - 328L
1,974 MMR
Party 2
Kumbhakarna
Kumbhakarna
Platinum II
TERRA8
Kumbhakarna
Platinum II
Level 193
God Stats
1W - 3L
1,399 SR
Queue Stats
246W - 231L
1,853 MMR
Solo
Vulcan
Vulcan
Diamond V
TTHEKINGG
Vulcan
Diamond V
Level 133
God Stats
13W - 9L
1,614 SR
Queue Stats
519W - 502L
1,922 MMR
Party 2
Ares
Ares
Platinum II
TiempoPeCausa
Ares
Platinum II
Level 106
God Stats
1W - 1L
1,868 SR
Queue Stats
58W - 44L
1,727 MMR
Solo
Izanami
Izanami
Platinum IV
hiaraça
Izanami
Platinum IV
Level 131
God Stats
5W - 4L
1,553 SR
Queue Stats
92W - 83L
1,746 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
12
4 / 0 / 5
6,481
648
5,009
5,720
1,801
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Apollo
 
Apollo
12
2 / 2 / 2
6,096
610
5,920
5,943
1,901
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Artio
Shıver
Artio
11
2 / 1 / 2
6,647
665
5,493
10,839
3,877
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Janus
TÏMØИ
Janus
11
4 / 1 / 3
6,274
627
2,984
4,213
1,038
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 2 / 4
5,467
547
2,263
6,742
4,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bans
Ao KuangThanatosMulanRama

VS

Bans
CerberusCthulhuGebAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Aron100
Ravana
8
1 / 2 / 1
4,721
472
1,379
3,624
871
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Kumbhakarna
TERRA8
Kumbhakarna
10
1 / 3 / 1
5,030
503
5,867
9,653
5,745
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Vulcan
TTHEKINGG
Vulcan
10
1 / 3 / 0
5,447
545
2,512
4,123
996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
2 / 2 / 2
4,736
474
2,727
6,995
3,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
hiaraça
Izanami
9
1 / 4 / 2
5,323
532
4,176
6,859
1,911
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
12
13
Kills
6
6
Deaths
14
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
4
0
5
6.5
W
Apollo
 
Apollo
2
2
2
1.5
L
Ravana
Aron100
Ravana
1
2
1
0.75
W
Artio
Shıver
Artio
2
1
2
3
L
Kumbhakarna
TERRA8
Kumbhakarna
1
3
1
0.5
L
Vulcan
TTHEKINGG
Vulcan
1
3
0
0.33
L
2
2
2
1.5
W
Janus
TÏMØИ
Janus
4
1
3
5.5
W
1
2
4
1.5
L
Izanami
hiaraça
Izanami
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,669
Damage
16,661
33,457
Taken
31,254
12,733
Mitigated
12,748
13,331
Healing
5,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
5,009
1,222
0
1,511
5,720
1,801
0
1,577
4,094
0
46,047
W
Apollo
 
Apollo
5,920
3,607
0
3,180
5,943
1,901
222
781
5,162
0
48,905
L
Ravana
Aron100
Ravana
1,379
489
0
1,187
3,624
871
0
589
2,955
0
19,997
W
Artio
Shıver
Artio
5,493
460
0
5,820
10,839
3,877
90
3,914
6,337
40,235
3,477
L
Kumbhakarna
TERRA8
Kumbhakarna
5,867
738
0
1,261
9,653
5,745
0
5,803
3,785
26,724
0
L
Vulcan
TTHEKINGG
Vulcan
2,512
30
0
250
4,123
996
0
1,200
2,785
35,467
0
L
2,727
297
0
1,933
6,995
3,225
0
1,768
5,187
10,196
0
W
Janus
TÏMØИ
Janus
2,984
42
0
482
4,213
1,038
22
2,125
2,044
37,071
805
W
2,263
856
0
2,338
6,742
4,116
0
2,026
4,714
18,494
293
L
Izanami
hiaraça
Izanami
4,176
2,735
0
1,307
6,859
1,911
0
451
6,408
0
34,697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,965
Gold Earned
25,257
337
Minions Killed
257
0
Camps Cleared
0
1,110,377
Distance Traveled
864,865
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
6,481
648
79
8
0
260,943
1
W
Apollo
6,096
610
85
9
0
177,960
4
L
Ravana
4,721
472
50
5
0
149,190
0
W
Artio
6,647
665
74
7
0
200,229
0
L
Kumbhakarna
5,030
503
51
5
0
177,242
0
L
Vulcan
5,447
545
75
8
0
207,058
4
L
Ares
4,736
474
14
1
0
148,103
0
W
Janus
6,274
627
80
8
0
244,393
3
W
Ymir
5,467
547
19
2
0
226,852
0
L
Izanami
5,323
532
67
7
0
183,272
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role