Player Matchup

Nike
Nike
Platinum IV
 
Nike
Platinum IV
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Platinum III
 
Neith
Platinum III
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ne Zha
Ne Zha
Platinum V
 
Ne Zha
Platinum V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Platinum IV
ANDERSON1999
Nu Wa
Platinum IV
Level 158
God Stats
8W - 10L
1,578 SR
Queue Stats
264W - 259L
1,779 MMR
Party 1
Maui
Maui
Platinum IV
PhD REAPER
Maui
Platinum IV
Level 179
God Stats
5W - 2L
1,822 SR
Queue Stats
87W - 82L
1,850 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 158
1,580 SR
1,626 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 125
1,508 SR
1,733 MMR
Merlin
Merlin
Diamond V
 
Merlin
Diamond V
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Surtr
Surtr
Platinum II
Daavviidd999
Surtr
Platinum II
Level 90
God Stats
59W - 57L
1,614 SR
Queue Stats
121W - 121L
1,808 MMR
Solo
Horus
Horus
Gold I
ScaryCreap
Horus
Gold I
Level 159
God Stats
39W - 22L
1,669 SR
Queue Stats
163W - 154L
1,784 MMR
Solo
Chronos
Chronos
Gold I
Velohtis
Chronos
Gold I
Level 45
God Stats
0W - 1L
1,257 SR
Queue Stats
108W - 109L
1,785 MMR
Solo
Heimdallr
Heimdallr
Platinum V
adventivehail2
Heimdallr
Platinum V
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 71L
1,790 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
8
2 / 0 / 0
4,290
858
1,339
3,325
1,074
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Neith
 
Neith
6
3 / 1 / 2
3,798
760
4,322
3,556
903
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ne Zha
 
Ne Zha
6
1 / 0 / 3
3,571
714
1,978
3,633
826
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 0 / 1
3,588
718
1,644
1,142
262
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

6
1 / 0 / 3
3,582
716
1,969
2,945
1,301
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
KumbhakarnaBakasuraThanatosArtemis

VS

Bans
LokiThorDa JiUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
6
0 / 0 / 0
3,256
651
618
1,313
264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

4
0 / 2 / 0
2,908
582
1,530
3,134
1,375
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Horus
5
0 / 1 / 0
3,105
621
1,401
5,865
2,844
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chronos
Velohtis
Chronos
6
0 / 0 / 0
3,180
636
1,102
3,039
717
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Heimdallr
adventivehail2
Heimdallr
5
1 / 4 / 0
3,148
630
1,054
3,891
1,058
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
1
7
Kills
1
1
Deaths
7
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
2
0
0
2
W
Neith
 
Neith
3
1
2
4
W
Ne Zha
 
Ne Zha
1
0
3
2.5
L
Merlin
 
Merlin
0
0
0
0
W
0
0
1
0.5
L
0
2
0
0
W
1
0
3
2.5
L
Horus
0
1
0
0
L
Chronos
Velohtis
Chronos
0
0
0
0
L
Heimdallr
adventivehail2
Heimdallr
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,252
Damage
5,705
14,601
Taken
17,242
4,366
Mitigated
6,258
7,188
Healing
5,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
1,339
315
0
1,125
3,325
1,074
0
27
3,298
0
23,464
W
Neith
 
Neith
4,322
1,739
0
1,831
3,556
903
0
328
3,228
0
20,880
W
Ne Zha
 
Ne Zha
1,978
703
0
2,618
3,633
826
0
441
3,192
0
15,876
L
Merlin
 
Merlin
618
0
0
51
1,313
264
0
412
814
15,483
0
W
1,644
289
0
500
1,142
262
0
538
524
17,088
876
L
1,530
483
0
931
3,134
1,375
0
88
3,032
92
9,363
W
1,969
723
0
1,114
2,945
1,301
0
347
2,598
10,100
2,796
L
Horus
1,401
572
80
1,857
5,865
2,844
0
1,492
4,318
0
6,398
L
Chronos
Velohtis
Chronos
1,102
369
0
1,634
3,039
717
0
294
2,690
12,586
212
L
Heimdallr
adventivehail2
Heimdallr
1,054
347
0
667
3,891
1,058
0
872
3,019
0
10,747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,829
Gold Earned
15,597
171
Minions Killed
111
0
Camps Cleared
0
492,995
Distance Traveled
474,938
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
4,290
858
56
11
0
93,161
0
W
Neith
3,798
760
31
6
0
96,017
0
W
Ne Zha
3,571
714
31
6
0
110,406
0
L
Merlin
3,256
651
39
8
0
96,281
0
W
Nu Wa
3,588
718
32
6
0
100,012
0
L
Surtr
2,908
582
15
3
0
54,536
0
W
Maui
3,582
716
21
4
0
93,399
2
L
Horus
3,105
621
9
2
0
125,414
3
L
Chronos
3,180
636
30
6
0
106,091
0
L
Heimdallr
3,148
630
18
4
0
92,616
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role