Player Matchup

Anubis
Anubis
 
Anubis
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
GalacticFlare
Horus
Level 78
God Stats
9W - 5L
1,566 SR
Queue Stats
16W - 19L
1,425 Elo+
Solo
Zeus
Zeus
SOULEXS
Zeus
Level 109
God Stats
14W - 8L
1,686 SR
Queue Stats
264W - 251L
1,539 Elo+
Solo
Sol
Sol
Sympie
Sol
Level 48
God Stats
1W - 2L
1,681 SR
Queue Stats
4W - 7L
1,463 Elo+
Solo
Hun Batz
Hun Batz
ThunderGodGuanYu
Hun Batz
Level 99
God Stats
7W - 5L
1,822 SR
Queue Stats
80W - 81L
1,465 Elo+
Solo
Team Averages
Level 90
1,651 SR
1,478 Elo+

VS

Team Averages
Level 119
1,483 SR
1,489 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Serginho24
Amaterasu
Level 99
God Stats
8W - 3L
1,667 SR
Queue Stats
120W - 100L
1,552 Elo+
Solo
Arachne
Arachne
TelegaTopDodep
Arachne
Level 158
God Stats
580W - 579L
1,488 SR
Queue Stats
630W - 635L
1,443 Elo+
Solo
Izanami
Izanami
icecavani
Izanami
Level 145
God Stats
5W - 8L
1,262 SR
Queue Stats
334W - 323L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
7
1 / 1 / 1
4,192
699
2,285
3,011
1,153
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

5
0 / 1 / 0
3,179
530
587
3,378
2,488
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zeus
SOULEXS
Zeus
7
2 / 2 / 1
4,197
700
4,252
5,582
986
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sol
Sympie
Sol
5
0 / 2 / 1
3,388
565
2,046
2,532
417
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

7
4 / 1 / 0
4,227
705
1,299
3,869
1,212
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
7
1 / 0 / 2
4,429
738
2,030
3,095
731
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Baron Samedi
 
Baron Samedi
7
0 / 2 / 1
3,834
639
1,317
3,638
708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Amaterasu
Serginho24
Amaterasu
8
2 / 2 / 1
4,780
797
3,632
4,821
2,092
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

6
1 / 2 / 0
3,844
641
1,412
4,163
1,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
icecavani
Izanami
8
3 / 1 / 0
5,032
839
2,189
2,588
783
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
11
7
Kills
7
7
Deaths
7
3
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
1
1
1
1.5
W
Danzaburou
 
Danzaburou
1
0
2
2
W
Baron Samedi
 
Baron Samedi
0
2
1
0.25
L
0
1
0
0
L
Zeus
SOULEXS
Zeus
2
2
1
1.25
W
Amaterasu
Serginho24
Amaterasu
2
2
1
1.25
L
Sol
Sympie
Sol
0
2
1
0.25
W
1
2
0
0.5
L
4
1
0
4
W
Izanami
icecavani
Izanami
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,469
Damage
10,580
18,372
Taken
18,305
6,256
Mitigated
5,448
7,184
Healing
6,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
2,285
55
0
1,545
3,011
1,153
15
298
2,640
29,795
0
W
Danzaburou
 
Danzaburou
2,030
1,176
0
1,136
3,095
731
125
950
2,145
0
19,786
W
Baron Samedi
 
Baron Samedi
1,317
283
0
816
3,638
708
124
2,050
1,588
15,682
461
L
587
206
110
786
3,378
2,488
104
967
2,411
0
6,992
L
Zeus
SOULEXS
Zeus
4,252
904
65
3,185
5,582
986
0
0
5,368
21,419
466
W
Amaterasu
Serginho24
Amaterasu
3,632
1,543
0
2,238
4,821
2,092
0
3,128
1,693
0
25,562
L
Sol
Sympie
Sol
2,046
809
0
901
2,532
417
0
0
2,532
13,118
1,211
W
1,412
1,226
0
1,929
4,163
1,134
0
1,852
2,311
0
11,138
L
1,299
548
0
592
3,869
1,212
0
0
3,832
0
13,041
W
Izanami
icecavani
Izanami
2,189
1,385
0
863
2,588
783
711
476
2,112
0
30,973

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,183
Gold Earned
21,919
162
Minions Killed
193
0
Camps Cleared
0
608,631
Distance Traveled
611,909
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
4,192
699
62
10
0
131,504
0
W
Danzaburou
4,429
738
26
4
0
125,908
0
W
Baron Samedi
3,834
639
29
5
0
120,230
0
L
Horus
3,179
530
8
1
0
141,592
0
L
Zeus
4,197
700
32
5
0
124,738
0
W
Amaterasu
4,780
797
42
7
0
138,461
0
L
Sol
3,388
565
25
4
0
87,836
0
W
Arachne
3,844
641
27
5
0
109,790
0
L
Hun Batz
4,227
705
35
6
0
122,961
0
W
Izanami
5,032
839
69
12
0
117,520
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role