Player Matchup

Izanami
Izanami
MooWuu
Izanami
Level 89
God Stats
9W - 9L
1,562 SR
Queue Stats
159W - 182L
1,496 Elo+
Party 3
Horus
Horus
RazorNarsian
Horus
Level 55
God Stats
9W - 7L
1,748 SR
Queue Stats
78W - 88L
1,456 Elo+
Party 3
Fenrir
Fenrir
Vman8353
Fenrir
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 43L
1,463 Elo+
Party 3
Cthulhu
Cthulhu
kira_1093
Cthulhu
Level 76
God Stats
67W - 48L
1,595 SR
Queue Stats
310W - 287L
1,461 Elo+
Party 1
Hades
Hades
mr_octavius
Hades
Level 123
God Stats
65W - 42L
1,617 SR
Queue Stats
581W - 590L
1,429 Elo+
Party 1
Team Averages
Level 86
1,604 SR
1,461 Elo+

VS

Team Averages
Level 73
1,535 SR
1,468 Elo+
Apollo
Apollo
CatPhantom30
Apollo
Level 109
God Stats
12W - 7L
1,676 SR
Queue Stats
172W - 149L
1,517 Elo+
Solo
Zeus
Zeus
Obama_onwelfare
Zeus
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
StrumEatBum
Jormungandr
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Mercury
Mercury
UEverThinkOfDogs
Mercury
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Shiva
Shiva
Zexyal
Shiva
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,324 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
MooWuu
Izanami
11
5 / 0 / 1
6,320
632
4,512
2,933
982
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
1 / 0 / 5
6,187
619
2,898
7,311
5,549
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Fenrir
Vman8353
Fenrir
12
8 / 1 / 2
6,966
697
3,829
6,165
2,136
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cthulhu
kira_1093
Cthulhu
10
2 / 0 / 1
6,220
622
4,089
6,572
3,126
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

13
5 / 0 / 4
7,296
730
4,835
4,751
1,962
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
9
0 / 1 / 0
4,888
489
1,847
4,312
1,162
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 7 / 0
4,592
459
1,322
6,130
1,493
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Jormungandr
StrumEatBum
Jormungandr
8
0 / 5 / 0
4,351
435
2,370
7,704
4,572
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

8
1 / 5 / 0
4,783
478
2,057
7,372
1,832
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shiva
Zexyal
Shiva
7
0 / 3 / 1
4,427
443
2,819
6,119
2,630
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
2
21
Kills
1
1
Deaths
21
13
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Apollo
0
1
0
0
W
Izanami
MooWuu
Izanami
5
0
1
5.5
L
0
7
0
0
W
1
0
5
3.5
L
Jormungandr
StrumEatBum
Jormungandr
0
5
0
0
L
1
5
0
0.2
W
Fenrir
Vman8353
Fenrir
8
1
2
9
L
Shiva
Zexyal
Shiva
0
3
1
0.17
W
Cthulhu
kira_1093
Cthulhu
2
0
1
2.5
W
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,163
Damage
10,415
27,732
Taken
31,637
13,755
Mitigated
11,689
16,036
Healing
4,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
1,847
861
0
2,306
4,312
1,162
0
0
4,312
0
32,211
W
Izanami
MooWuu
Izanami
4,512
2,781
0
1,005
2,933
982
683
958
1,975
0
46,927
L
1,322
455
0
128
6,130
1,493
0
3,462
2,668
18,524
1,069
W
2,898
1,351
311
3,074
7,311
5,549
202
1,412
5,899
0
16,804
L
Jormungandr
StrumEatBum
Jormungandr
2,370
482
0
0
7,704
4,572
0
0
7,704
21,122
0
L
2,057
847
0
883
7,372
1,832
0
1,708
5,664
0
23,940
W
Fenrir
Vman8353
Fenrir
3,829
358
0
4,214
6,165
2,136
0
663
5,502
0
37,938
L
Shiva
Zexyal
Shiva
2,819
715
0
1,079
6,119
2,630
0
3,609
2,510
0
15,079
W
Cthulhu
kira_1093
Cthulhu
4,089
240
0
3,167
6,572
3,126
160
0
6,153
33,536
1,949
W
4,835
233
224
4,041
4,751
1,962
0
637
4,103
44,902
3,657

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,989
Gold Earned
23,041
346
Minions Killed
197
0
Camps Cleared
0
1,020,703
Distance Traveled
948,926
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
4,888
489
68
7
0
175,703
0
W
Izanami
6,320
632
84
8
0
192,441
0
L
Zeus
4,592
459
34
3
0
158,331
0
W
Horus
6,187
619
33
3
0
204,709
0
L
Jormungandr
4,351
435
30
3
0
211,595
0
L
Mercury
4,783
478
41
4
0
218,206
0
W
Fenrir
6,966
697
65
7
0
244,243
0
L
Shiva
4,427
443
24
2
0
185,091
0
W
Cthulhu
6,220
622
65
7
0
173,382
0
W
Hades
7,296
730
99
10
0
205,928
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role