Player Matchup

Terra
Terra
ARandomLoser
Terra
Level 143
God Stats
3W - 0L
1,788 SR
Queue Stats
66W - 16L
1,818 Elo+
Party 1
Zeus
Zeus
CaIIMeHappy
Zeus
Level 158
God Stats
5W - 1L
1,778 SR
Queue Stats
108W - 22L
1,865 Elo+
Party 1
Cernunnos
Cernunnos
SaintDaKiller
Cernunnos
Level 107
God Stats
1W - 0L
1,719 SR
Queue Stats
3W - 1L
1,692 Elo+
Party 1
Kuzenbo
Kuzenbo
StrongestBeard
Kuzenbo
Level 121
God Stats
2W - 1L
1,885 SR
Queue Stats
53W - 8L
1,921 Elo+
Party 1
Gilgamesh
Gilgamesh
atnhdog
Gilgamesh
Level 109
God Stats
2W - 0L
1,927 SR
Queue Stats
66W - 16L
1,780 Elo+
Party 1
Team Averages
Level 128
1,819 SR
1,815 Elo+

VS

Team Averages
Level 139
1,606 SR
1,603 Elo+
Merlin
Merlin
ClyclonicSpy8926
Merlin
Level 143
God Stats
3W - 6L
1,458 SR
Queue Stats
385W - 405L
1,536 Elo+
Solo
King Arthur
King Arthur
LunaArgentum
King Arthur
Level 139
God Stats
3W - 1L
1,547 SR
Queue Stats
30W - 19L
1,632 Elo+
Party 2
Thanatos
Thanatos
MORTIF3R
Thanatos
Level 144
God Stats
1W - 1L
1,591 SR
Queue Stats
109W - 99L
1,608 Elo+
Party 2
Sylvanus
Sylvanus
Tortugabean
Sylvanus
Level 142
God Stats
1W - 3L
1,534 SR
Queue Stats
43W - 36L
1,595 Elo+
Party 2
Cabrakan
Cabrakan
apeoflight
Cabrakan
Level 126
God Stats
0W - 1L
1,898 SR
Queue Stats
48W - 32L
1,644 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 18
9,192
707
5,578
15,025
13,233
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

18
12 / 1 / 12
11,431
879
23,109
6,568
3,862
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Cernunnos
SaintDaKiller
Cernunnos
18
7 / 2 / 14
10,640
818
18,054
16,672
9,500
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

16
2 / 0 / 20
9,678
744
8,353
13,379
16,824
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gilgamesh
atnhdog
Gilgamesh
17
5 / 2 / 17
10,565
813
12,642
15,591
15,165
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 4 / 4
8,302
639
17,751
11,841
5,071
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

King Arthur
LunaArgentum
King Arthur
18
4 / 3 / 2
9,861
759
15,307
18,635
19,328
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
MORTIF3R
Thanatos
13
2 / 6 / 1
8,023
617
6,507
8,082
3,168
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
Tortugabean
Sylvanus
15
0 / 4 / 5
8,735
672
5,152
16,545
19,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Cabrakan
apeoflight
Cabrakan
12
1 / 9 / 3
7,396
569
4,380
17,029
14,869
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
22
26
Kills
7
7
Deaths
26
81
Assists
15
Player
Kills
Deaths
Assists
KDA
W
0
2
18
4.5
W
12
1
12
18
L
0
4
4
0.5
L
King Arthur
LunaArgentum
King Arthur
4
3
2
1.67
L
Thanatos
MORTIF3R
Thanatos
2
6
1
0.42
W
Cernunnos
SaintDaKiller
Cernunnos
7
2
14
7
W
2
0
20
12
L
Sylvanus
Tortugabean
Sylvanus
0
4
5
0.63
L
Cabrakan
apeoflight
Cabrakan
1
9
3
0.28
W
Gilgamesh
atnhdog
Gilgamesh
5
2
17
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,736
Damage
49,097
67,235
Taken
72,132
58,584
Mitigated
62,036
31,440
Healing
24,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,578
370
11,783
5,994
15,025
13,233
444
4,478
10,547
10,005
1,086
W
23,109
1,611
2,122
502
6,568
3,862
514
2,878
3,690
42,761
0
L
17,751
555
833
3,071
11,841
5,071
0
5,573
6,095
42,980
555
L
King Arthur
LunaArgentum
King Arthur
15,307
1,433
147
3,434
18,635
19,328
0
8,615
9,721
1,131
34,321
L
Thanatos
MORTIF3R
Thanatos
6,507
491
1,011
2,348
8,082
3,168
0
3,770
4,237
0
10,393
W
Cernunnos
SaintDaKiller
Cernunnos
18,054
10,104
0
5,286
16,672
9,500
1,569
8,330
8,342
0
42,315
W
8,353
3,591
706
2,346
13,379
16,824
744
6,392
6,987
12,303
144
L
Sylvanus
Tortugabean
Sylvanus
5,152
685
7,806
5,041
16,545
19,600
0
9,770
6,693
11,500
0
L
Cabrakan
apeoflight
Cabrakan
4,380
451
743
522
17,029
14,869
0
8,773
8,065
8,038
0
W
Gilgamesh
atnhdog
Gilgamesh
12,642
2,495
948
1,753
15,591
15,165
1,049
5,807
9,784
0
27,348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,506
Gold Earned
42,317
167
Minions Killed
127
0
Camps Cleared
0
1,168,174
Distance Traveled
1,109,985
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
9,192
707
8
1
0
250,940
0
W
Zeus
11,431
879
41
3
0
240,515
0
L
Merlin
8,302
639
59
5
0
210,906
0
L
King Arthur
9,861
759
41
3
0
245,672
0
L
Thanatos
8,023
617
2
0
0
239,004
0
W
Cernunnos
10,640
818
72
6
0
189,692
0
W
Kuzenbo
9,678
744
11
1
0
221,964
0
L
Sylvanus
8,735
672
18
1
0
214,833
0
L
Cabrakan
7,396
569
7
1
0
199,570
0
W
Gilgamesh
10,565
813
35
3
0
265,063
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role