Player Matchup

Nemesis
Nemesis
Baldevred
Nemesis
Level 117
God Stats
4W - 4L
1,605 SR
Queue Stats
207W - 201L
1,557 Elo+
Party 3
Kumbhakarna
Kumbhakarna
Lilsaint
Kumbhakarna
Level 124
God Stats
2W - 3L
1,492 SR
Queue Stats
230W - 221L
1,540 Elo+
Party 3
Sylvanus
Sylvanus
incubussoul
Sylvanus
Level 128
God Stats
3W - 2L
1,731 SR
Queue Stats
196W - 197L
1,475 Elo+
Party 2
Kuzenbo
Kuzenbo
l7arkness
Kuzenbo
Level 124
God Stats
8W - 5L
1,664 SR
Queue Stats
230W - 221L
1,527 Elo+
Party 3
Serqet
Serqet
mmaliskey
Serqet
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,384 Elo+
Party 2
Team Averages
Level 127
1,598 SR
1,497 Elo+

VS

Team Averages
Level 156
1,595 SR
1,521 Elo+
Hachiman
Hachiman
DA4Dragon
Hachiman
Level 143
God Stats
2W - 1L
1,499 SR
Queue Stats
277W - 256L
1,490 Elo+
Solo
Hera
Hera
FoxxyPoison
Hera
Level 166
God Stats
2W - 0L
1,555 SR
Queue Stats
15W - 13L
1,505 Elo+
Party 1
Cerberus
Cerberus
PieRatKing
Cerberus
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 12L
1,566 Elo+
Party 1
Ravana
Ravana
soybarza2003
Ravana
Level 127
God Stats
4W - 0L
1,922 SR
Queue Stats
165W - 149L
1,497 Elo+
Solo
Guan Yu
Guan Yu
theformalghost
Guan Yu
Level 187
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 11L
1,546 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Baldevred
Nemesis
16
5 / 6 / 6
9,761
751
12,189
17,376
19,289
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Kumbhakarna
Lilsaint
Kumbhakarna
15
2 / 5 / 8
9,437
726
13,012
22,426
16,225
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Sylvanus
incubussoul
Sylvanus
15
0 / 5 / 14
9,200
708
14,336
18,950
20,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Kuzenbo
l7arkness
Kuzenbo
17
5 / 4 / 7
10,212
786
13,206
25,288
35,119
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Serqet
mmaliskey
Serqet
14
2 / 5 / 7
8,994
692
7,111
14,814
17,966
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
DA4Dragon
Hachiman
17
6 / 3 / 10
10,350
796
14,659
11,467
5,104
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
9 / 3 / 15
11,089
853
31,685
11,421
5,388
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cerberus
PieRatKing
Cerberus
17
4 / 2 / 18
11,356
874
18,451
22,821
28,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ravana
17
3 / 2 / 14
10,335
795
12,295
11,259
10,153
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

16
3 / 5 / 16
10,980
845
6,716
23,188
17,419
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
98
14
Kills
25
25
Deaths
15
42
Assists
73
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Baldevred
Nemesis
5
6
6
1.33
W
Hachiman
DA4Dragon
Hachiman
6
3
10
3.67
W
9
3
15
5.5
L
Kumbhakarna
Lilsaint
Kumbhakarna
2
5
8
1.2
W
Cerberus
PieRatKing
Cerberus
4
2
18
6.5
L
Sylvanus
incubussoul
Sylvanus
0
5
14
1.4
L
Kuzenbo
l7arkness
Kuzenbo
5
4
7
2.13
L
Serqet
mmaliskey
Serqet
2
5
7
1.1
W
Ravana
3
2
14
5
W
3
5
16
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,854
Damage
83,806
98,854
Taken
80,156
108,906
Mitigated
66,748
29,711
Healing
46,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Baldevred
Nemesis
12,189
2,564
1,019
1,843
17,376
19,289
39
7,124
10,046
0
21,897
W
Hachiman
DA4Dragon
Hachiman
14,659
8,399
1,177
2,467
11,467
5,104
3,744
6,510
4,683
0
34,482
W
31,685
4,994
1,405
2,568
11,421
5,388
931
5,296
5,899
53,248
0
L
Kumbhakarna
Lilsaint
Kumbhakarna
13,012
823
1,137
3,871
22,426
16,225
153
12,253
9,983
32,878
0
W
Cerberus
PieRatKing
Cerberus
18,451
1,160
901
10,303
22,821
28,684
333
8,028
14,130
39,694
0
L
Sylvanus
incubussoul
Sylvanus
14,336
3,487
6,032
4,352
18,950
20,307
226
10,829
7,900
25,613
0
L
Kuzenbo
l7arkness
Kuzenbo
13,206
4,378
3,021
6,658
25,288
35,119
0
11,107
13,924
23,244
4,322
L
Serqet
mmaliskey
Serqet
7,111
1,382
106
1,672
14,814
17,966
30
8,823
5,823
0
13,434
W
Ravana
12,295
1,476
696
1,857
11,259
10,153
587
6,116
4,924
0
24,102
W
6,716
1,695
13,029
11,700
23,188
17,419
443
12,586
10,367
0
11,880

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,604
Gold Earned
54,110
99
Minions Killed
200
0
Camps Cleared
0
1,101,062
Distance Traveled
1,227,841
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,761
751
16
1
0
244,725
0
W
Hachiman
10,350
796
34
3
0
205,777
0
W
Hera
11,089
853
54
4
0
255,648
0
L
Kumbhakarna
9,437
726
34
3
0
235,203
0
W
Cerberus
11,356
874
69
5
0
236,244
0
L
Sylvanus
9,200
708
9
1
0
161,328
0
L
Kuzenbo
10,212
786
22
2
0
228,454
0
L
Serqet
8,994
692
18
1
0
231,352
0
W
Ravana
10,335
795
29
2
0
276,543
0
W
Guan Yu
10,980
845
14
1
0
253,629
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role