Player Matchup

Maui
Maui
Envygov
Maui
Level 60
God Stats
10W - 7L
1,714 SR
Queue Stats
183W - 189L
1,426 Elo+
Solo
Izanami
Izanami
Se7enthSiren34
Izanami
Level 116
God Stats
5W - 6L
1,434 SR
Queue Stats
25W - 23L
1,446 Elo+
Party 1
Nu Wa
Nu Wa
kungfoosoldier
Nu Wa
Level 113
God Stats
13W - 5L
1,635 SR
Queue Stats
33W - 33L
1,438 Elo+
Solo
Mercury
Mercury
nitr0o
Mercury
Level 102
God Stats
36W - 31L
1,522 SR
Queue Stats
64W - 49L
1,477 Elo+
Solo
Sol
Sol
xVerbZx
Sol
Level 128
God Stats
9W - 3L
1,601 SR
Queue Stats
55W - 48L
1,450 Elo+
Party 1
Team Averages
Level 104
1,581 SR
1,447 Elo+

VS

Team Averages
Level 92
1,496 SR
1,467 Elo+
Sobek
Sobek
 
Sobek
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
 
Mercury
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Arthur Aris
Neith
Level 64
God Stats
15W - 24L
1,422 SR
Queue Stats
156W - 171L
1,409 Elo+
Solo
Hercules
Hercules
Wampirito
Hercules
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 27L
1,466 Elo+
Solo
Ra
Ra
Xtudo3022
Ra
Level 58
God Stats
2W - 3L
1,556 SR
Queue Stats
100W - 110L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
Envygov
Maui
13
1 / 1 / 8
7,959
569
4,764
10,404
6,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
6 / 1 / 2
8,414
601
5,701
4,290
1,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
3 / 0 / 4
9,059
647
7,451
3,807
1,158
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Mercury
nitr0o
Mercury
15
1 / 1 / 4
8,492
607
1,242
7,795
2,980
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
15
3 / 0 / 2
9,687
692
6,656
8,800
2,645
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
11
1 / 2 / 2
6,911
494
3,462
12,182
9,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mercury
 
Mercury
11
0 / 3 / 0
6,150
439
3,378
11,934
3,821
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8
1 / 2 / 1
5,692
407
3,775
5,052
1,572
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hercules
Wampirito
Hercules
7
0 / 1 / 0
5,504
393
1,685
5,501
3,625
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 6 / 0
6,515
465
3,650
10,965
3,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
6
14
Kills
3
3
Deaths
14
20
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
2
2
1
L
Mercury
 
Mercury
0
3
0
0
L
1
2
1
0.75
W
Maui
Envygov
Maui
1
1
8
5
W
6
1
2
7
L
Hercules
Wampirito
Hercules
0
1
0
0
L
1
6
0
0.17
W
3
0
4
5
W
Mercury
nitr0o
Mercury
1
1
4
3
W
Sol
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,814
Damage
15,950
35,096
Taken
45,634
15,170
Mitigated
22,510
13,435
Healing
13,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
3,462
311
0
3,955
12,182
9,922
0
4,000
8,182
26,512
2,638
L
Mercury
 
Mercury
3,378
1,523
0
4,412
11,934
3,821
0
3,934
8,000
0
42,657
L
3,775
1,286
0
990
5,052
1,572
0
2,336
2,716
0
24,164
W
Maui
Envygov
Maui
4,764
735
0
2,963
10,404
6,937
437
2,172
8,232
17,146
0
W
5,701
3,050
0
2,197
4,290
1,450
1,416
1,323
2,967
0
53,895
L
Hercules
Wampirito
Hercules
1,685
368
0
2,149
5,501
3,625
0
2,903
2,598
0
19,184
L
3,650
146
120
1,961
10,965
3,570
0
5,137
5,828
60,289
0
W
7,451
2,052
0
892
3,807
1,158
1,543
1,969
1,754
63,984
2,285
W
Mercury
nitr0o
Mercury
1,242
205
0
1,199
7,795
2,980
821
1,427
6,368
0
70,681
W
Sol
6,656
2,248
0
6,184
8,800
2,645
7,324
0
8,580
64,623
7,555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,611
Gold Earned
30,772
494
Minions Killed
284
0
Camps Cleared
0
1,456,352
Distance Traveled
1,240,416
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,911
494
34
2
0
297,990
4
L
Mercury
6,150
439
79
6
0
338,934
0
L
Neith
5,692
407
39
3
0
166,388
0
W
Maui
7,959
569
29
2
0
295,767
6
W
Izanami
8,414
601
104
7
0
280,303
0
L
Hercules
5,504
393
35
3
0
137,919
3
L
Ra
6,515
465
97
7
0
299,185
0
W
Nu Wa
9,059
647
110
8
0
272,284
0
W
Mercury
8,492
607
113
8
0
346,718
2
W
Sol
9,687
692
138
10
0
261,280
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role