Player Matchup

Hercules
Hercules
Apocalyptiqal
Hercules
Level 98
God Stats
3W - 1L
1,434 SR
Queue Stats
69W - 59L
1,532 Elo+
Party 2
Chronos
Chronos
Ogrim
Chronos
Level 124
God Stats
6W - 0L
1,912 SR
Queue Stats
111W - 100L
1,511 Elo+
Party 2
Ah Puch
Ah Puch
Typphoon
Ah Puch
Level 170
God Stats
27W - 18L
1,519 SR
Queue Stats
240W - 234L
1,549 Elo+
Solo
Nemesis
Nemesis
Yazagaming
Nemesis
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 21L
1,483 Elo+
Party 1
Gilgamesh
Gilgamesh
dagunner243
Gilgamesh
Level 102
God Stats
2W - 3L
1,554 SR
Queue Stats
23W - 23L
1,502 Elo+
Party 1
Team Averages
Level 122
1,584 SR
1,515 Elo+

VS

Team Averages
Level 116
1,630 SR
1,485 Elo+
Xing Tian
Xing Tian
 
Xing Tian
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
 
Odin
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
AdalgeirA
Danzaburou
Level 87
God Stats
0W - 1L
1,647 SR
Queue Stats
7W - 7L
1,454 Elo+
Solo
Hun Batz
Hun Batz
AlejandroDJ1
Hun Batz
Level 143
God Stats
31W - 22L
1,645 SR
Queue Stats
140W - 129L
1,490 Elo+
Solo
Apollo
Apollo
Drivcio
Apollo
Level 128
God Stats
3W - 2L
1,859 SR
Queue Stats
102W - 102L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Apocalyptiqal
Hercules
6
2 / 0 / 1
4,026
805
1,326
3,387
1,359
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos
Ogrim
Chronos
7
1 / 0 / 2
3,666
733
2,166
1,827
461
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Ah Puch
Typphoon
Ah Puch
8
2 / 0 / 0
4,148
830
2,807
2,181
555
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Nemesis
Yazagaming
Nemesis
6
0 / 0 / 0
3,173
635
321
3,218
934
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
dagunner243
Gilgamesh
6
0 / 2 / 0
3,646
729
645
3,721
1,152
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
3
0 / 2 / 0
2,925
585
1,025
4,209
2,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Odin
 
Odin
1
0 / 0 / 0
1,063
213
0
0
0
Danzaburou
AdalgeirA
Danzaburou
5
0 / 1 / 0
3,341
668
2,163
2,375
586
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Hun Batz
AlejandroDJ1
Hun Batz
8
2 / 0 / 0
4,540
908
2,081
3,332
850
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Apollo
Drivcio
Apollo
6
0 / 2 / 0
3,520
704
1,109
3,375
992
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
2
5
Kills
2
2
Deaths
5
3
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
 
Xing Tian
0
2
0
0
L
Odin
 
Odin
0
0
0
0
L
Danzaburou
AdalgeirA
Danzaburou
0
1
0
0
L
Hun Batz
AlejandroDJ1
Hun Batz
2
0
0
2
W
Hercules
Apocalyptiqal
Hercules
2
0
1
2.5
L
Apollo
Drivcio
Apollo
0
2
0
0
W
Chronos
Ogrim
Chronos
1
0
2
2
W
Ah Puch
Typphoon
Ah Puch
2
0
0
2
W
Nemesis
Yazagaming
Nemesis
0
0
0
0
W
Gilgamesh
dagunner243
Gilgamesh
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,265
Damage
6,378
14,334
Taken
13,291
4,461
Mitigated
4,738
5,390
Healing
4,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
 
Xing Tian
1,025
192
0
1,480
4,209
2,310
0
1,233
2,976
2,712
0
L
Odin
 
Odin
0
0
0
0
0
0
0
0
0
0
0
L
Danzaburou
AdalgeirA
Danzaburou
2,163
904
0
717
2,375
586
0
688
1,687
0
16,213
L
Hun Batz
AlejandroDJ1
Hun Batz
2,081
697
0
2,060
3,332
850
0
234
3,098
0
23,519
W
Hercules
Apocalyptiqal
Hercules
1,326
609
0
1,730
3,387
1,359
0
501
2,886
0
12,949
L
Apollo
Drivcio
Apollo
1,109
444
0
468
3,375
992
0
2,467
908
0
15,014
W
Chronos
Ogrim
Chronos
2,166
1,070
0
752
1,827
461
0
524
1,303
15,167
4,397
W
Ah Puch
Typphoon
Ah Puch
2,807
47
0
1,249
2,181
555
0
0
2,181
21,076
528
W
Nemesis
Yazagaming
Nemesis
321
0
0
750
3,218
934
0
0
3,218
0
16,310
W
Gilgamesh
dagunner243
Gilgamesh
645
266
0
909
3,721
1,152
0
0
3,721
0
14,946

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,659
Gold Earned
15,389
173
Minions Killed
124
0
Camps Cleared
0
593,886
Distance Traveled
410,056
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
2,925
585
4
1
0
66,375
0
L
Odin
1,063
213
0
0
0
0
0
L
Danzaburou
3,341
668
21
4
0
101,914
0
L
Hun Batz
4,540
908
57
11
0
132,326
0
W
Hercules
4,026
805
33
7
0
125,187
0
L
Apollo
3,520
704
42
8
0
109,441
0
W
Chronos
3,666
733
31
6
0
100,210
0
W
Ah Puch
4,148
830
43
9
0
111,357
0
W
Nemesis
3,173
635
31
6
0
140,985
0
W
Gilgamesh
3,646
729
35
7
0
116,147
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role